Swashbuckler


Level KXP
Spells
1 0 (none)
2 3 (none)
3 6 (none)
4 12 (none)
5 24 (none)
6 48 (none)
7 96 (none)
8 192 (none)
9 384 (none)
10 600 (none)
11 900 (none)
12 1200 (none)
13 1500 (none)
14 1800 (none)
15 2100 (none)
16 2400 (none)
17 2700 (none)
18 3000 (none)
19 3300 (none)
20 3600 (none)
21 3900 (none)
22 4200 (none)
23 4500 (none)
24 4800 (none)
25 5100 (none)
26 5400 (none)
27 5700 (none)
28 6000 (none)
29 6300 (none)
30 6600 (none)
31 6900 (none)
32 7200 (none)
33 7500 (none)
34 7800 (none)
35 8100 (none)
36 8400 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+2  4  2  3  1  1  1  1  0
+5  5  2  4  2  1  1  1  0
+8  5  3  4  3  2  2  2  1
+11  6  4  5  4  3  2  2  1
+14  7  5  6  5  4  3  2  1
+17  8  5  7  6  4  3  3  2
+20  8  6  7  7  5  4  3  2
+23  9  7  8  8  6  4  4  2
+26 10  8  9  9  7  5  4  3
+29 11  8 10 10  7  5  4  3
+32 11  9 10 11  8  6  5  3
+35 12 10 11 12  9  6  5  4
+38 13 11 12 13 10  7  6  4
+41 14 11 13 14 10  7  6  4
+44 14 12 13 14 11  8  6  5
+47 14 12 14 14 11  8  7  5
+50 14 13 14 14 12  9  7  5
+53 15 13 14 14 12  9  8  6
Requisites: Str 14, Dex 14
Alignment: any
HD/level: d10
Weapon Prof.: 9+level
To Hit Table: 3xWar
Save Table: War
Reference: DM
Groups: Warrior
 
Gets Barbarian Str, Dex.
This class can mix with the Huntsman1 (Anti-Ranger1) class.
@ below = This "Level:" ability cannot be picked by another effect.
Level 1 @: Base # melee attacks = (LVL+2)/2.
Level 1 @: 0, LVL/d: +1 QP this round.
Level 1: 1 attack: Roll damage, an effect takes a dispel with CL=dmg.
Level 1: 1 martial arts maneuver per level, can be spent only on "movement" or "weapon" powers.
Level 3: Saves for ½ become saves for 0.
Level 4: Always at least double power score Dex checks.
Level 5: Immune to Slow, Web, Stop
Level 5 @: Abilities as per Acrobat of 4 levels lower; note you get your Level 9 Rogue pick at Swashbuckler level 13.
Level 6: 1 attack: Dispel an effect (automatic success)
Level 7 @: 0, (LVL-6)/d: +1 OppP this round.
Level 8 @: Get Dex & Str with melee attacks.
Level 11: Your Level 6 power ignores ER
Level 16: Your Level 6 power ignores iER
Level 21: Your Level 6 power ignores the fact it's a racial ability, even those that are instrinsic (always running)