Barbarian Str
|
Sustain Str
|
You can use an unlimited amount of shifting of Subability scores ("sleazing") for Str.
|
Automatically make Str checks, PP saves, Bend Bars and Lift Gates rolls.
|
+2*LVL Str
|
additional +2*LVL Strength For Purposes of Weapons
|
|
++LVL damage with weapons (this adds +LVL base dice of damage)
|
+LVL Feats
|
+LVL Weapon Proficiencies
|
Ability to true "N-ary" weapon specialize, where N is your level. You get +3*N half-plusses TH or dmg. You must spend N weapon proficiencies for each type of weapon, of course (this isn't free).
|
You get x3 effect with these [C7] Combat Maneuvers: Bash, Bypassing Armor, Charge, Cleave, Disarm, Kick, Parry, Sap, Shield Bash, Subdue.
|
With an attack, you can Throw a Size M target Str*10', doing (Str)d6 falling dmg. This autohits and removes him from your group.
|
|
Level 2: +LVL TH or dmg vs. a creature type
|
Level 2: +LVL*3" bonus to movement rate
|
Level 2: Backstab = x(LVL+2)/2
|
Level 2: Leave no footprints, actually 1 inch above ground when walking, immune pits/slides/etc.
|
Level 2: LVL slots each in Direction Sense, Tracking, Survival
|
Level 2: Nonmagical weapons and armor are at half monetary cost for you
|
Level 3: +1 to # of attacks with all attack forms (weapon, natural, etc.)
|
Level 3: Exceptional stat bonus
|
Level 3: x2 Str bonus instead of x3/2 when wielding weapon 2-handed
|
Level 4: Aura of Protection (as per Paladin)
|
Level 4: Bind wounds is LVL hp (can’t bind an already bound wound)
|
Level 4: Can affect creatures that require a +LVL-1 weapon to hit
|
Level 4: Get +LVL melee TH & dmg vs. a target for every other person also meleeing that target
|
Level 4: Lay on Hands (as Paladin or Monk)
|
Level 4: #Att as Barbarian
|
Level 5: +LVL*100 item XP in Weapon flags per day
|
Level 5: Considered 1 size larger for what size weapons you can wield
|
Level 5: Magical weapons and armor (including individual flags) are at half cost for you
|
Level 6: Barbarian Constitution bonus
|
Level 6: Barbarian Dexterity bonus
|
Level 7: True Point Blank as per Arch-Archer
|
Level 8: +1 Henchmen or Mount slot
|
Level 9: Species Enemy every level as per Strider
|
Level 10: Swashbuckler #Att =(LVL+2)/2 melee only
|
Level 11: Extra-Bar stat bonus
|