For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
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Gets Wisdom bonus for Druid spells. Grand in Animal, Healing, Plant, Travellers.
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Gets one specialty school; no opposite. Alternatively can be specialized in Alteration and Divination with no opposite.
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Gets one "Any Rogue" pick per level. 35 Rogue points per level.
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Level 1: Free Tracking proficiency, number of free slots = Strider's level * 2.
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Level 1: Trailing, Wilderness Survival, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
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Level N (every level): Choose a species enemy type (see list below). You get +4 TH and +LVL dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
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Species enemy choices: Alternate Reality creatures, Animals, Avians, Beholders, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Demons/Devils, Dragons/Reptiles, Elementals, Fire-Using, Giant-Class, Golems (& Constructs), Group of Classes, Humans (& Demihumans), Insects, Lycanthropes, Magic-Using, Other Timeline/Multiverse, Plants, Psionic-Using, Regenerating, Size Class L+, Size Class S-, Slimes (& Oozes/Jellies), Undead, Water-dwelling creatures.
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Level 1: Surprise 75% of time, is surprised only 1 in 12.
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Level 1: Can have an Animal Companion (1/10th your XP)
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Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
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Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
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Level 2: 1M: Locate Object/Animal/Plant
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Level 3: NR (LVL-2)*20%
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Level 4: 1M: Plant Door; 1F: Transport via Plants
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Level 5: Can read priest/wizard scrolls of SL 0-5 with no chance of blowing head off. This increases to SL 0-6 at level 10 and SL 0-7 at level 15.
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Level 6: Attract 3-30 followers, usually Rangers or DL VI+ Animals.
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Level 7: True Sight cont.
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Level 8: Immune to Maze, Distance Distortion, Mirage Arcana, and Massmorph.
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Level 9: 1M: Find the Path
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Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
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Level 11: Cosmic Awareness cont.
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