Snow Wizard



Level

KXP
Wizard
123 456 789

TH
1 0 1-- --- --- +0
2 3 2-- --- --- +0
3 6 21- --- --- +0
4 12 32- --- --- +1
5 27 421 --- --- +1
6 48 422 --- --- +1
7 72 432 1-- --- +2
8 108 433 2-- --- +2
9 162 433 21- --- +2
10 300 443 22- --- +3
11 450 444 33- --- +3
12 900 444 441 --- +3
13 1350 555 442 --- +4
14 1800 555 442 1-- +4
15 2250 555 552 1-- +4
16 2700 555 553 21- +5
17 3150 555 553 32- +5
18 3600 555 553 321 +5
19 4050 555 553 331 +6
20 4500 555 554 332 +6
21 4950 555 554 442 +6
22 5400 555 555 443 +7
23 5850 555 555 553 +7
24 6300 555 555 554 +7
25 6750 555 555 555 +8
26 7200 666 655 555 +8
27 7650 666 666 655 +8
28 8100 666 666 666 +9
29 8550 777 766 666 +9
30 9000 777 777 766 +9
31 9450 777 777 777 +10
32 9900 888 877 777 +10
33 10350 888 888 877 +10
34 10800 888 888 888 +11
35 11250 999 988 888 +11
36 11700 999 999 999 1 +11
37 23400 999 999 999 2 +12
38 35100 999 999 999 3 +12
39 46800 999 999 999 4 +12
45 117000 A99 999 999 9 +14
54 222300 AAA AAA AAA 91 +17
63 327600 AAA AAA AAA A9 +20
72 432900 BBB BBB BAA AA1 +23
Requisites: Con 15, Int 15, Wis 10
Alignment: any
HD/level: 2d3
Weapon Prof.: 2+level/5
Reference: DM
Groups: Wizard
Complexity: CF=3
 
Saving Throws:
PPD: level+7 Fort: level+8
RSW: level+4 Reflex: level+0
PP: level+8 Will: level+3
BW: level+8
Spell: level+4
 
Specializated in Snow Magic (see list on next page); no opposite.
Gets Con or Int bonus to spells (your choice).
Immune snow, ice, cold, water.
 
Snow spells are resisted using NR, not MR.
+1 summon slot for snow creatures.
Each summon slot that has snow creatures in it can have LVL summons instead of 1.
Level 9: +LVL/9 summon slots for snow creatures
 

Snow Wizard


Snow Spells

SL # Spell Effect
N 1 Control Weather N Controls the weather in a 3^N yard radius area
2 Summon Snow N Summons a DL N Snow creature
1 1 Arcum's Sleigh +1M action only for Snow spells
2 Boreal Druid Summon; DL I Snow Druid; It has "1S or 1V: Cure a target 10 hp"
3 Rime Dryad Summon; DL I Snow Druid; It has "1S: Deal 1 rdmg to any target regardless of DL"
4 Rimebound Dead Summon; DL I Snow Undead; Regenerates 1 rhp/s
5 Snilloc's Snowball CLd4 snow dmg to one target (no save)
6 Thermal Flux CLd2 snow dmg to one group (no save)
2 1 Arcum's Weathervane CLd4 snow dmg to one group (no save)
2 Balduvian Conjurer 2 Summons; a DL II Snow Human and a DL II Snow Golem (animated object)
3 Coldsteel Heart Your next snow spell has +10 CL
4 Rime Transfusion Target does +CL*3 ice dmg per physical attack for 1 round
5 Rimewind Taskmage Summon; DL II Snow Human; Can lend S actions by spending 2S actions
6 Snilloc's Snowball Swarm CLd4 snow dmg to CL/2 targets (no save)
3 1 Chilling Shade Summon; DL III Snow Undead; It has "Take 1 rdmg: +1 offensive DL this segment"
2 Icelance One weapon gets +4/+0, +5d6 snow dmg, stun brand (1d4r; PP save) for 1 round
3 Phyrexian Ironfoot Summon; DL III Snow Golem; Has 5S actions
4 Phyrexian Soulgorger Summon; DL VI Snow Golem; Eats one of your other summons every segment it attacks
5 Sunstone 1bM: Your group (including yourself) take 10 dmg, but no combat damage this segment in your group
6 Winter's Night 2M: Cast a SL=4 Snow spell (Twilighting still applies)
4 1 Blizzard Specter Summon; DL IV Snow Undead; Can unsummon other summons
2 Chill to the Bone Slay target non-snow creature (PPD save)
3 Drift of the Dead Summon; DL IV Snow Golem; Can interpose for you
4 Ice Storm (CL/2)d10 ice dmg (no save) plus Numbness (PP save or -CL all actions) to 1 group
5 Rimewind Cryomancer Summon; DL IV Snow Human; It has "1bS: Counter a magic/psionic item ability"
5 1 Adarkar Windform Summon; DL V Snow Illusion; It has "1S: Target group loses Flying this round (no save)"
2 Cone of Cold CLd10+CL cold dmg to a group (save:½)
3 Diamond Faerie Summon; DL N Snow Faerie; N=square root of other snow summons you have
4 Heidar, Rimewind Master Summon (can have only one of these); DL VI Snow Concordant; It has "1S: Dispel an effect"
5 Snow Fortress Wall of Snow; 10*CL dmg; Can be made into a ring around you
6 1 Adarkar Valkyrie Summon; DL VI Snow Angel; Has "1S or 1bS: Revive a killed creature as a Revive for the PC (needs a summon slot)"
2 Phyrexian Snowcrusher Summon; DL VIII/VI Snow Golem
3 Ronom Serpent Summon; DL VI Snow Snake; Does x2 dmg vs. other Snow creatures
4 Storm Elemental Summon; DL VI Snow Elemental; Has "1M: Target group of Flying creatures lose their next action (no save)"
7 1 Gargantuan Gorilla Summon; DL VIII Snow Animal; Every time it acts, you take 7 damage.
2 Karplusan Giant Summon; DL VII Snow Giant; For each spell slot you spent on this spell, it gets +1 rhp (max 20) and +1 DL (max 11).
3 Rimefeather Owl Summon; DL VII Snow Bird; It can make other summons into Snow summons
8 1 Aluap's Blizzard 1 group: (time in rounds squared) hull dmg (cold + negative) (no save)
2 Wall of Black Ice Wall; Capital S Slay and Wild Surge if try to pass through; Blocks magic, psionics, physical attacks (but not innates)
9 1 Avalanche x1 Special: Entire room takes 10*CL ice dmg /s (no save)
2 Winter's Chill Slay up to 8 targets (must be within 3 groups) (no save)