Smithie1JG


Level KXP Wizard
123 456 78
1 0 --- --- --
2 1.5 ½-- --- --
3 3 1-- --- --
4 6 2-- --- --
5 12 3½- --- --
6 24 31- --- --
7 48 32- --- --
8 96 33½ --- --
9 192 331 --- --
10 492 332 --- --
11 792 333 ½-- --
12 1092 333 1-- --
13 1392 333 2-- --
14 1692 333 3½- --
15 1992 333 31- --
16 2292 333 32- --
17 2592 333 33½ --
18 2892 333 331 --
19 3192 333 332 --
20 3492 333 333 ½-
21 3792 333 333 1-
22 4092 333 333 2-
23 4392 333 333 3½
24 4692 333 333 31
25 4992 333 333 32
26 5292 333 333 33
27 5592 433 333 33
28 5892 443 333 33
29 6192 444 333 33
30 6492 444 433 33
31 6792 444 443 33
32 7092 444 444 33
33 7392 444 444 43
34 7692 444 444 44
35 7992 544 444 44
36 8292 554 444 44
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  7  5  3  6  0  1  1
+1  4  7  5  3  7  0  1  1
+2  4  8  5  4  7  0  1  2
+3  4  8  6  4  7  1  2  2
+4  5  9  6  4  8  1  2  3
+5  5  9  7  5  8  2  3  3
+6  5 10  7  5  9  2  3  4
+7  6 10  7  6  9  2  3  4
+8  6 10  8  6  9  3  4  5
+9  6 11  8  6 10  3  4  5
+10  7 11  9  7 10  4  5  6
+11  7 12  9  7 11  4  5  6
+12  7 12  9  8 11  4  5  7
+13  7 13 10  8 11  5  6  7
+14  8 13 10  8 12  5  6  8
+15  8 13 11  9 12  6  7  8
+16  8 14 11  9 13  6  7  9
+17  9 14 11 10 13  6  7  9
Requisites: Str 15, Con 15, Wis 13
Alignment: any
HD/level: d8
Weapon Prof.: 6+level/2
To Hit Table: War
Save Table: Wiz
Reference: FGE1JG
Groups: Warrior
 
Level 1: Divide the cost of buying or making an object of unusual materials by LVL.
Level 1: Determine flaw in a weapon or armor.
Level 1: Identify weapon or armor LVL*5%.
Level 1: +LVL dmg.
Level 2: Can cast Wizard spells. Is specialized in Elemental school (the "spells cost half" version of specialization; the "+1 spell per level" version cannot be used). Has normal access to Alteration, Divination and Enchantment schools. All other schools are at double spell cost.
Level 4: Weapons and armor created are +0/+0. These are nonmagical plusses, but count versus creatures that require a "+0 weapon to hit".
Level 5: The "S" number (indicating which unusual materials are available, see [E5]) is increased by LVL/5.
Level 9: Weapons and armor created are +1/+1 nonmagical. This increases by +1/+1 every 5 additional levels