Smiter5


Level KXP Priest
123 456 789
1 0 c-- --- ---
2 3.9 bb- --- ---
3 7.8 ab- --- ---
4 15.6 0aa --- ---
5 31.2 1aa --- ---
6 62.4 20a b-- ---
7 124.8 300 0-- ---
8 249.6 410 0-- ---
9 499.2 510 0c- ---
10 998.4 621 0a- ---
11 1500 721 11- ---
12 2000 831 11- ---
13 2500 932 11d ---
14 3000 A42 11b ---
15 3500 B42 210 ---
16 4000 C53 222 ---
17 4500 D53 222 ---
18 5000 E63 222 e--
19 5500 F64 322 c--
20 6000 G74 322 a--
21 6500 H74 332 1--
22 7000 I85 333 3--
23 7500 J85 433 3--
24 8000 K95 433 3f-
25 8500 L96 433 3d-
26 9000 MA6 443 3b-
27 9500 NA6 543 30-
28 10000 OB7 544 32-
29 10500 PB7 544 44-
30 11000 QC7 544 44-
31 11500 RC8 654 44g
32 12000 SD8 654 44e
33 12500 TD8 655 44c
34 13000 UE9 655 44a
35 13500 VE9 755 441
36 14000 WF9 765 543
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  1  1  1  1  1  1  1  1
+1  2  2  2  2  2  2  2  2
+2  3  3  3  3  3  3  3  3
+3  4  4  4  4  4  4  4  4
+4  5  5  5  5  5  5  5  5
+5  6  6  6  6  6  6  6  6
+6  7  7  7  7  7  7  7  7
+7  8  8  8  8  8  8  8  8
+8  9  9  9  9  9  9  9  9
+9 10 10 10 10 10 10 10 10
+10 11 11 11 11 11 11 11 11
+11 12 12 12 12 12 12 12 12
+12 13 13 13 13 13 13 13 13
+13 14 14 14 14 14 14 14 14
+14 15 15 15 15 15 15 15 15
+15 16 16 16 16 16 16 16 16
+16 17 17 17 17 17 17 17 17
+17 18 18 18 18 18 18 18 18
Requisites: Str 9, Con 13, Chr 1
Alignment: LS (Lawful Stupid)
HD/level: d10
Weapon Prof.: 6+level/6
To Hit Table: 1˝xPri
Save Table: Conc -18 levels
Reference: DM
Groups: Priest
 
This spell progression is "Channeling" by default. Gets Str and Con bonus to spells.
If you purchase the "Channeling" option for this class (x2 XP cost), double your ML (Memorization level) for this class instead; at level 18, you do not get a 10th, instead, each level gain 2 spells (keep the progression decreasing).
 
If this class becomes a Specialty Priest, ignore alignment restrictions for gods, your alignment is always LS.
The "S" (Stupid) and the "J" (Jerry) sub-alignments are "adjacent", for whatever that's worth (well, it can be good for Mixer).
 
Levels Pick Description
Level 1-3: A 1/reset: Choose an alignment. You do x2 dmg (spells & attacks) vs. that alignment
B 1M: Target gets alignment changed to yours & target confused (Will save for each effect)
C 1M: Shut off target familiar or specialty priest power
D 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon
E +1 grand sphere
Level 4: Pick one Slayer5 1-3
Level 5-7: F Do double damage with weapon attacks vs. Chaotic creatures
G Can convert P -> M actions
H 0, 1/d: Counter a Divine Intervention
I Emulate the abilities of (LVL-3)/2 specialty priest powers
J Can turn undead using just 1V action
Level 8: Pick one: Slayer5 5-7, Atheist 1-5, Psi(-6)S minor
Level 9-12: K Do double spell effects vs. Chaotic creatures
L Inverse Astral projection
M 1M: Shut off Concordant effect (aXR to resist)
N 1M: Target is Pawned (2 saved, 1 missed save = Dominated)
O Can turn Chaotic creatures as if they were undead
Level 13: Pick one: Slayer5 9-12, Atheist 6-10, Psi(-6)S major
Level 14-18: P Resist all things done to you by Chaotic creatures
Q Can project to any plane (pick 3 stats to copy to other stats)
R Anti-Concordant Shell 0th to (LVL-10)/4; iER LVL*3%
S Immune Moo
T Can turn anyone not of your Religion as if they were undead
Level 18: Pick one: Slayer5 14-18, Atheist 11-15, Psi(-6)S grand
Level 20-26: U Immune all things done to you by Chaotic creatures
V You have no home plane; your truename cannot be erased; immune incursion
W Anti-Godly shell: Immune to one G action effect /s, even in [X] section
X Immune Pixelation
Y xLVL to CL for Turn Undead; Ignore Immune Turning
Z  
Level 27-36: Pick one: Slayer5 20-26, Atheist 16-20, Psi(-6)S super