Caster Level for this class = LVL*3, not LVL.
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Barbarian Int
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Sustain Int, Logic.
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+2*LVL Int
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You get the bonus M actions based on high Int+Wis+Chr used in earlier versions of the Collective (you can alternatively use Reason+Wis+Presence if you want).
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Int+Wis+Chr: 44=+½M; 50=+1M; 70=+1½M; 75=+2M; 95=+2½M; 100=+3M; and this continues.
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You can use an unlimited amount of shifting of Subability scores ("sleazing") for Int.
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Automatically make Int checks and category=Spell saves.
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Int bonus to Wizard progression
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&nsbp;
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+LVL Kits
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+LVL Nonweapon Proficiencies
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+LVL Research Points
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+LVL dmg per die with damaging spells
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Has LVL Specialty Schools, no opposite.
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You may trade in 4 picks here to make a school "Robed" (-1 SL). This does not stack with other Robe effects you may have for that school.
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You may trade in 4 picks here to make a school ½M to cast. Material componenting still costs 1V though.
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Level 1: Cont. Detect Poison; 1M: Determine medicinal value of liquid; 60F,1/d: Frugal a potion
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Level 1: Legend Lore & Identify 30+LVL*10%. This is doubled when dealing with Necromany, Undead, or the Occult.
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Level 1: Mr. Fix-It: 1M, 1/d: Mend.
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Level 1: Photographic Memory: You remember everything you see.
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Level 2: +LVL AC
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Level 2: +LVL*2 stat points for purposes of qualifying for classes
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Level 2: Has access to materials of “S” rating up to LVL; it’s cheaper: multiply cost by S/LVL
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Level 2: Occult Library: Each reset, gain LVL in SL's of spell scrolls. You can leave these as "open scrolls" until needed.
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Level 3: Can convert 3M -> 1 OppM
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Level 3: Contacts: Always have access to LVL*100 XP and less magic items, even when the current store is "limited".
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Level 3: Influence: 1M, 1/d: Suggestion (save vs. Will)
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Level 3: Resist demonic powers: This includes Psi6, Psi(-6), and innate abilities of evil outer-planar creatures.
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Level 4: +LVL saves
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Level 4: Artistry: +LVL divided among Int, Wis, Chr, or CL.
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Level 4: Can have 2 groups of the same summon
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Level 4: Can have 2 of the same familiar using only 1 familiar slot
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Level 5: Scale Down: Can cast a SL=M spell emulating a SL=N spell for xM/N the effect (where M<N)
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Level 5: Strengthen Magic: +(LVL-6)/3 MF 30' r
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Level 6: Fast-Write Scrolls: 1F, lose N SL=N spells in memorization: Write a SL=N permanent spell scroll
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Level 6: iaNR (Irreducible Necromancy Resistance) (LVL-8)*10%; Turn Undead with turning level = LVL*2-10
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Level 6: Immune to Blow Your Head Off, Twilight, Curse, bad effects of reading magical books/scrolls
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Level 6: Immune to Retributive Strikes (your's or other's), Own Effects, Ego of x(LVL-6)/3 mult.
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Level 9: Your spells require LVL saving throws
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