Level
| #
| Spell
|
1
| 1
| +LVL QQV Actions, or can lock down one action type that you have if desired.
| 1
| 2
| You may be bound (with Healing/Herbalism proficiency) three times instead of once.
| 1
| 3
| 1F, 1/r: Halve a creature's current hp (PPD save)
|
1
| 4
| 1F+2bF, 1/r: Halve the current hp of a group of creatures (PPD save)
| 1
| 5
| 1F: One target gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 1
| 6
| 3bF, 1/r: Counter a x1 magic or psionic effect.
|
1
| 7
| -LVL*3 to one stat in your group, has a hole in the middle (you aren't affected by it)
| 1
| 8
| Resist all natural (NR based) and x0 effects. Get +LVL saves.
| 1
| 9
| +LVL AC (this does stack with the 2nd level version)
|
2
| 1
| +LVL QQP Actions. Can lock down one action type if desired.
| 2
| 2
| One of your effects does not drop if you are dropped. One of your effects is not removed from the stack if you are killed/removed before the stack ends.
| 2
| 3
| 1F, 1/r: Slay a creature (PPD save)
|
2
| 4
| 1F+2bF, 1/r: Slay a group of creatures (PPD save)
| 2
| 5
| 1F: A group gets "Sporacled" (Hit by a random [C] section effect) (RSW save)
| 2
| 6
| 2bF, 1/r: Counter a x1 effect.
|
2
| 7
| -LVL*9 to any number of stats (Str, Dex, Con, Int, Wis, and Chr) in your group, does not have a hole in the middle
| 2
| 8
| Immune to all x0 effects. Get a save vs. x1 effects that do not offer a save.
| 2
| 9
| +LVL*2 AC
|
3
| 1
| +1 IF (Instantaneous F action) which can't be locked down.
| 3
| 2
| You may convert 4F actions to 1X action (you may do this as many times as you like, prefixes are kept).
| 3
| 3
| 1F, 1/r: Incurse a group (BW save); 1F, 1/r: Annihilate a group (RSW save)
|
3
| 4
| 1F+3bF, 1/reset: Incurse (no save, aIR to resist) and Annihilate (no save, aPR to resist) one target
| 3
| 5
| 1F, 1/r: Banhammer one spell/effect/ability; this cannot be used in the room. This is a x1 Special.
| 3
| 6
| +LVL*3 AC (stacks with the SL=2 ability)
|
4
| 1
| 1F: As You Are a group (Will save)
| 4
| 2
| +LVL*4 AC (stacks with the SL=2 and SL=3 abilities)
| 4
| 3
| You and the space you're standing at can't be targetted. "Blindfighting", X-ray vision, and "Seeking" (non-direct) effects cannot be used against you.
|
22 (M.H. 12)
| 1
| +DCL QQQQQQX Actions. All actions other than X, G, Z, and I (and their variants) are locked down. The DM may determine that some campaign-specific unique specialty actions may be immune to this.
| 22 (M.H. 12)
| 2
| Your effects do not drop if you are dropped. Your effects are not removed from the stack if you are killed/removed before the stack ends.
| 22 (M.H. 12)
| 3
| All x1 (and x0 if you desire) beings who see you are Capital S Slain (GR to resist). "Blindfighting" cannot be used against you.
|
22 (M.H. 12)
| 4
| 1G: Capital S Slay (as the ability above this one on this list). Affects any number of x1 and x0 creatures (up to DCL groups), or DCL x2 creatures, or a single x3 (or above) creature.
| 22 (M.H. 12)
| 5
| 1G: Select DCL groups of creatures. Each gets "Sporacled" (Takes a random [C] section effect, they are affected by it). MSave and GR to resist.
| 22 (M.H. 12)
| 6
| 1N: Counter a x0 effect. 1Z: Counter a x1 effect. 1X: Counter a x2 effect. 1G: Counter a x3 effect.
|
22 (M.H. 12)
| 7
| -DCL*25 to Str, Dex, Con, Int, Wis, and Chr 60' r (no resistance except "Hold Stats" abilities). Has a "Hole in the Middle".
| 22 (M.H. 12)
| 8
| Immune to all x1 and x0 effects. Resist and get a PSave vs. x2 effects.
| 22 (M.H. 12)
| 9
| |AC| 20+DCL (absolute AC 20+DCL). People need a natural 20+DCL to hit you, no natural roll less than 20+DCL will hit you (regardless of TH bonus). ++'s to hit and Lady's Smile does work against this ability. Luck and other die-setting effects do not.
|
|