Sliver


Level KXP
Spells
1 0 (none)
2 5 (none)
3 10 (none)
4 20 (none)
5 40 (none)
6 80 (none)
7 160 (none)
8 320 (none)
9 640 (none)
10 1000 (none)
11 1500 (none)
12 2000 (none)
13 2500 (none)
14 3000 (none)
15 3500 (none)
16 4000 (none)
17 4500 (none)
18 5000 (none)
19 5500 (none)
20 6000 (none)
21 6500 (none)
22 7000 (none)
23 7500 (none)
24 8000 (none)
25 8500 (none)
26 9000 (none)
27 9500 (none)
28 10000 (none)
29 10500 (none)
30 11000 (none)
31 11500 (none)
32 12000 (none)
33 12500 (none)
34 13000 (none)
35 13500 (none)
36 14000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  0  0  0  0  0  0  0  0
+2  1  1  1  1  1  1  1  1
+3  1  1  1  1  1  1  1  1
+4  2  2  2  2  2  2  2  2
+5  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+7  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+9  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+11  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+13  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+15  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+17  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
Requisites: Str 15, Dex 15
Alignment: any
HD/level: d10
Weapon Prof.: level
To Hit Table: Mon
Save Table: Mon
Reference: MTG
Groups: Monster
 
Each Level: Get your LVL in Sliver picks (see next page). Most Slivers cost more than one pick. You have the abilities of the Sliver types you pick. You may save picks to get a bigger Sliver type later.
Level 1: 1M: Summon a DL=(LVL+1)/2 monster (type Insect). If you get a Sliver, you gain the abilities that Sliver type grants as long as you have that summon.

Sliver


Sliver Types

# Picks Sliver Type Effect
0 Metallic Sliver Immune to Charm, Domination, Life Drain; You get only half effect from healing spells
1 Mindlash Sliver 1M: Target loses LVL A actions from remaining actions (convert these to the type you want him to lose)
1 Plated Sliver +LVL AC; +LVL max hp
1 Screeching Sliver 1M: Target loses LVL spells or psi powers in memorization
1 Sidewinder Sliver 0: Get behind someone in your group (in backstab position)
2 Clot Sliver Regenerate LVL hp/s
2 Crypt Sliver 1bV: Cure 20+LVL*2 hp (self only)
2 Gemhide Sliver 1F: Restore 10 PSPs or 1 SL in a progression (not beyond max)
2 Heart Sliver Free Action; Immune to Summoning Sickness
2 Hunter Sliver 0, 1/r: Taunt
2 Mistform Sliver Add 0.1*LVL in Racial Adjectives for free
2 Muscle Sliver +LVL AC; +LVL dmg; +LVL max hp
2 Quick Sliver +1M /r only for Sliver activated abilities
2 Sinew Sliver +LVL saves; +LVL TH; +LVL max hp
2 Spinneret Sliver Levitation at LVL*3"
2 Talon Sliver You deal damage in melee before damaging shields affect you back (if enemy drops you take nothing)
2 Two-Headed Sliver Immune to every other parting shot from a group (you are immune to the first one)
2 Winged Sliver Flying LVL*6"
3 Basal Sliver 0, sacrifice a summon: Restore 20 PSPs or 2 SL in a progression (not beyond max)
3 Poultice Sliver Regenerate LVL hp/s; 1bV: Cure 20+LVL*2 hp (self only)
3 Quilled Sliver 1M: Target gets +10+LVL dmg this segment; 1bM: Target gains a 10+LVL Light dmg shield this segment
3 Shadow Sliver Hide in Shadows LVL*10%; Meld into Shadows; 1M: Passwall
4 Acidic Sliver 1M: 20+LVL*2 dmg (unholy fire) to one target (no save)
4 Armor Sliver +LVL AC; +LVL saves; +LVL max hp
4 Barbed Sliver +LVL TH; +LVL dmg; ignore WR, aWR
4 Blade Sliver +LVL TH; +LVL dmg; considered +LVL weapon
4 Bonesplitter Sliver +LVL*2 dmg
4 Cautery Sliver 1M: 10+LVL dmg (holy fire) to one target (no save); 1M: Cure 10+LVL hp to one target
4 Crystalline Sliver You can't be targetted
4 Darkheart Sliver 1M: Cure 30+LVL*3 hp to one target
4 Ghostflame Sliver Your elemental forms of damage become untyped (ignores Immune to Elements or Crapulence)
4 Hibernation Sliver 0: Avoid Fate (for something affecting you), but you are returned home and inactive for rest of day
4 Horned Sliver Great Cleave
4 Mindwhip Sliver 1M: Target loses LVL*2 C actions from remaining actions (convert these to the type you want him to lose)
4 Mnemonic Sliver 0, sacrifice a summon: +1S action this round
4 Reflex Sliver Free Action; Immune to Summoning Sickness (you and your summons)
4 Spectral Sliver 1M: +LVL TH/dmg/AC/saves for 1 round
4 Spined Sliver Get +LVL TH and dmg for each enemy in the group you're attacking
4 Venser's Sliver Immune to Charm, Domination, Life Drain, Stat Drain
4 Victual Sliver 1M: Cure 40+LVL*4 hp to one target
4 Watcher Sliver +LVL*2 AC
5 Essence Sliver Vampiric Regeneration (100%)
5 Firewake Sliver Free Action; Immune to Summoning Sickness; 0, sacrifice a summon: +LVL AC/saves/TH/dmg for 1 r
5 Frenetic Sliver 0, 1/r: Avoid Fate (50% chance, if you fail you are slain)
5 Harmonic Sliver 0, 1/r: Dispel Magic/Psionic/Innate
5 Necrotic Sliver 0, sacrifice a summon: Disintegrate (save)
5 Opaline Sliver Whenever you are targetted by an enemy, gain 1B action this round
5 Root Sliver Your summoning effects can't be countered (but they can be Objected to)
5 Sedge Sliver If you have a Rogue group class: +LVL TH/dmg/AC/saves and 1M: Cure 10+LVL hp (self only)
5 Shifting Sliver Phased (you can pass through any object as if it was air)
5 Spitting Sliver Talon Sliver ability; You may make one attack on segment 0
5 Synchronous Sliver Whenever an enemy joins your group, you get one attack of opportunity
5 Vampiric Sliver Whenever you kill a creature, gain 10+DL current hp (lose 1% of this, round up, per segment)
6 Battering Sliver Great Cleave; You may do "half attacks" (you roll only 1d10 to hit, and do half damage with each)
6 Dormant Sliver +LVL A actions per round, but you can't be offensive
6 Fungus Sliver Each time you're hit by an enemy, you get +LVL AC for 1 round
6 Magma Sliver 1M: +LVL*N TH/dmg for 1 round; N=1+(number of Sliver summons you control)
6 Might Sliver +LVL*2 to TH or dmg; +LVL*2 to AC or saves
6 Telekinetic Sliver 1M: Target cannot use M or P actions next segment (no save, IR to avoid)
6 Toxin Sliver Slay Living brand (save, if they make the save they are immune to Slay Livings from you this segment)
6 Ward Sliver Immune to a school, sphere, or element
7 Brood Sliver Whenever you kill a creature, summon a DL I Sliver (AC 20, hp 10, TH 10, dmg 10, no special abilities)
7 Dementia Sliver 1M: Target cannot use a named effect for 1 turn
7 Fury Sliver Ninja Speed on one arm
7 Plague Sliver All Sliver enemies and enemies that have Sliver summons degenerate at 10+LVL hp/s
7 Psionic Sliver 1M: Target takes 20*LVL mental dmg (no save), you take 30+LVL*3 mental dmg (no save)
7 Synapse Sliver Whenever you kill a creature, gain 1/10th of an A action this round
8 Pulmonic Sliver Flying LVL*6"; Whenever one of your summons die, you may resummon that exact monster type within 1 r
11 Sliver Overlord Whenever you summon an Insect, the DM rolls twice and you pick the result; 1M: Charm target Sliver (no save)
11 Sliver Queen 1M: Summon a DL I Sliver (AC 20, hp 10, TH 10, dmg 10, no special abilities); You can control LVL^2 Slivers