# Picks
| Sliver Type
| Effect
|
0
| Metallic Sliver
| Immune to Charm, Domination, Life Drain; You get only half effect from healing spells
| 1
| Mindlash Sliver
| 1M: Target loses LVL A actions from remaining actions (convert these to the type you want him to lose)
| 1
| Plated Sliver
| +LVL AC; +LVL max hp
|
1
| Screeching Sliver
| 1M: Target loses LVL spells or psi powers in memorization
| 1
| Sidewinder Sliver
| 0: Get behind someone in your group (in backstab position)
| 2
| Clot Sliver
| Regenerate LVL hp/s
|
2
| Crypt Sliver
| 1bV: Cure 20+LVL*2 hp (self only)
| 2
| Gemhide Sliver
| 1F: Restore 10 PSPs or 1 SL in a progression (not beyond max)
| 2
| Heart Sliver
| Free Action; Immune to Summoning Sickness
|
2
| Hunter Sliver
| 0, 1/r: Taunt
| 2
| Mistform Sliver
| Add 0.1*LVL in Racial Adjectives for free
| 2
| Muscle Sliver
| +LVL AC; +LVL dmg; +LVL max hp
|
2
| Quick Sliver
| +1M /r only for Sliver activated abilities
| 2
| Sinew Sliver
| +LVL saves; +LVL TH; +LVL max hp
| 2
| Spinneret Sliver
| Levitation at LVL*3"
|
2
| Talon Sliver
| You deal damage in melee before damaging shields affect you back (if enemy drops you take nothing)
| 2
| Two-Headed Sliver
| Immune to every other parting shot from a group (you are immune to the first one)
| 2
| Winged Sliver
| Flying LVL*6"
|
3
| Basal Sliver
| 0, sacrifice a summon: Restore 20 PSPs or 2 SL in a progression (not beyond max)
| 3
| Poultice Sliver
| Regenerate LVL hp/s; 1bV: Cure 20+LVL*2 hp (self only)
| 3
| Quilled Sliver
| 1M: Target gets +10+LVL dmg this segment; 1bM: Target gains a 10+LVL Light dmg shield this segment
|
3
| Shadow Sliver
| Hide in Shadows LVL*10%; Meld into Shadows; 1M: Passwall
| 4
| Acidic Sliver
| 1M: 20+LVL*2 dmg (unholy fire) to one target (no save)
| 4
| Armor Sliver
| +LVL AC; +LVL saves; +LVL max hp
|
4
| Barbed Sliver
| +LVL TH; +LVL dmg; ignore WR, aWR
| 4
| Blade Sliver
| +LVL TH; +LVL dmg; considered +LVL weapon
| 4
| Bonesplitter Sliver
| +LVL*2 dmg
|
4
| Cautery Sliver
| 1M: 10+LVL dmg (holy fire) to one target (no save); 1M: Cure 10+LVL hp to one target
| 4
| Crystalline Sliver
| You can't be targetted
| 4
| Darkheart Sliver
| 1M: Cure 30+LVL*3 hp to one target
|
4
| Ghostflame Sliver
| Your elemental forms of damage become untyped (ignores Immune to Elements or Crapulence)
| 4
| Hibernation Sliver
| 0: Avoid Fate (for something affecting you), but you are returned home and inactive for rest of day
| 4
| Horned Sliver
| Great Cleave
|
4
| Mindwhip Sliver
| 1M: Target loses LVL*2 C actions from remaining actions (convert these to the type you want him to lose)
| 4
| Mnemonic Sliver
| 0, sacrifice a summon: +1S action this round
| 4
| Reflex Sliver
| Free Action; Immune to Summoning Sickness (you and your summons)
|
4
| Spectral Sliver
| 1M: +LVL TH/dmg/AC/saves for 1 round
| 4
| Spined Sliver
| Get +LVL TH and dmg for each enemy in the group you're attacking
| 4
| Venser's Sliver
| Immune to Charm, Domination, Life Drain, Stat Drain
|
4
| Victual Sliver
| 1M: Cure 40+LVL*4 hp to one target
| 4
| Watcher Sliver
| +LVL*2 AC
| 5
| Essence Sliver
| Vampiric Regeneration (100%)
|
5
| Firewake Sliver
| Free Action; Immune to Summoning Sickness; 0, sacrifice a summon: +LVL AC/saves/TH/dmg for 1 r
| 5
| Frenetic Sliver
| 0, 1/r: Avoid Fate (50% chance, if you fail you are slain)
| 5
| Harmonic Sliver
| 0, 1/r: Dispel Magic/Psionic/Innate
|
5
| Necrotic Sliver
| 0, sacrifice a summon: Disintegrate (save)
| 5
| Opaline Sliver
| Whenever you are targetted by an enemy, gain 1B action this round
| 5
| Root Sliver
| Your summoning effects can't be countered (but they can be Objected to)
|
5
| Sedge Sliver
| If you have a Rogue group class: +LVL TH/dmg/AC/saves and 1M: Cure 10+LVL hp (self only)
| 5
| Shifting Sliver
| Phased (you can pass through any object as if it was air)
| 5
| Spitting Sliver
| Talon Sliver ability; You may make one attack on segment 0
|
5
| Synchronous Sliver
| Whenever an enemy joins your group, you get one attack of opportunity
| 5
| Vampiric Sliver
| Whenever you kill a creature, gain 10+DL current hp (lose 1% of this, round up, per segment)
| 6
| Battering Sliver
| Great Cleave; You may do "half attacks" (you roll only 1d10 to hit, and do half damage with each)
|
6
| Dormant Sliver
| +LVL A actions per round, but you can't be offensive
| 6
| Fungus Sliver
| Each time you're hit by an enemy, you get +LVL AC for 1 round
| 6
| Magma Sliver
| 1M: +LVL*N TH/dmg for 1 round; N=1+(number of Sliver summons you control)
|
6
| Might Sliver
| +LVL*2 to TH or dmg; +LVL*2 to AC or saves
| 6
| Telekinetic Sliver
| 1M: Target cannot use M or P actions next segment (no save, IR to avoid)
| 6
| Toxin Sliver
| Slay Living brand (save, if they make the save they are immune to Slay Livings from you this segment)
|
6
| Ward Sliver
| Immune to a school, sphere, or element
| 7
| Brood Sliver
| Whenever you kill a creature, summon a DL I Sliver (AC 20, hp 10, TH 10, dmg 10, no special abilities)
| 7
| Dementia Sliver
| 1M: Target cannot use a named effect for 1 turn
|
7
| Fury Sliver
| Ninja Speed on one arm
| 7
| Plague Sliver
| All Sliver enemies and enemies that have Sliver summons degenerate at 10+LVL hp/s
| 7
| Psionic Sliver
| 1M: Target takes 20*LVL mental dmg (no save), you take 30+LVL*3 mental dmg (no save)
|
7
| Synapse Sliver
| Whenever you kill a creature, gain 1/10th of an A action this round
| 8
| Pulmonic Sliver
| Flying LVL*6"; Whenever one of your summons die, you may resummon that exact monster type within 1 r
| 11
| Sliver Overlord
| Whenever you summon an Insect, the DM rolls twice and you pick the result; 1M: Charm target Sliver (no save)
|
11
| Sliver Queen
| 1M: Summon a DL I Sliver (AC 20, hp 10, TH 10, dmg 10, no special abilities); You can control LVL^2 Slivers
|
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