Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 5
| (none)
| 3
| 10
| (none)
|
4
| 20
| (none)
| 5
| 40
| (none)
| 6
| 80
| (none)
|
7
| 160
| (none)
| 8
| 320
| (none)
| 9
| 640
| (none)
|
10
| 1000
| (none)
| 11
| 1500
| (none)
| 12
| 2000
| (none)
|
13
| 2500
| (none)
| 14
| 3000
| (none)
| 15
| 3500
| (none)
|
16
| 4000
| (none)
| 17
| 4500
| (none)
| 18
| 5000
| (none)
|
19
| 5500
| (none)
| 20
| 6000
| (none)
| 21
| 6500
| (none)
|
22
| 7000
| (none)
| 23
| 7500
| (none)
| 24
| 8000
| (none)
|
25
| 8500
| (none)
| 26
| 9000
| (none)
| 27
| 9500
| (none)
|
28
| 10000
| (none)
| 29
| 10500
| (none)
| 30
| 11000
| (none)
|
31
| 11500
| (none)
| 32
| 12000
| (none)
| 33
| 12500
| (none)
|
34
| 13000
| (none)
| 35
| 13500
| (none)
| 36
| 14000
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+1
| 5 2 4 2 1 1 1 0
| +3
| 6 4 5 4 3 2 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+7
| 9 7 8 8 6 4 4 2
| +9
| 11 8 10 10 7 5 4 3
| +11
| 12 10 11 12 9 6 5 4
|
+13
| 14 11 13 14 10 7 6 4
| +15
| 14 12 14 14 11 8 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+19
| 15 14 15 15 13 10 8 6
| +21
| 15 14 15 15 14 11 9 7
| +23
| 15 14 15 15 15 12 10 8
|
+25
| 15 15 15 15 15 13 11 8
| +27
| 16 15 15 15 15 14 12 9
| +29
| 16 15 16 15 15 15 12 10
|
+31
| 16 16 16 15 15 16 13 10
| +33
| 16 16 16 16 16 17 14 11
| +35
| 17 16 16 16 16 18 15 12
|
|
Requisites:
| Str 16, Dex 13, Con 9, Chr 13, Cml 13
| Alignment:
| any (most G)
| HD/level:
| 3d2
| Weapon Prof.:
| 5+level/2
| To Hit Table:
| 2xWar
| Save Table:
| 2xWar
| Reference:
| DM
| Groups:
| Warrior
|
|
|
|
Gets Barbarian Str, Dex, and Con.
|
|
Levels
| Pick
| Description
|
Level 1-3:
| A
| Attractiveness: +LVL*2 Cml.
| B
| Fast Reaction time: +LVL initiative (or) Roll 2d12 for initiative, choose the better.
| C
| Hard to Kill: +LVL*3 hp, LVL slots in Survival proficiency.
| D
| Acrobatics: Gain a level 1 Acrobat pick, with 50+5*LVL% rogue points in it.
| E
| Wooden stakes (treat as a 1d4/1d3 dagger) have +LVL/+LVL magical plusses and no penalty for called shots.
|
Level 4:
| Pick two Soldier5 Level 1-3, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 1-3
|
Level 5-7:
| F
| Acute sense: Pick one of the 5 senses, have eagle vision/hearing (if sight/sound) or can use the sense 30' away.
| G
| Natural Toughness: -LVL per attack (physical or energy).
| H
| Psychic Visions: You see the future in visions or dreams.
| I
| Resist poison. Death results become half your current hit points in damage (round damage down).
| J
| Getting Medieval: Divide AC & save bonus by 2 for next hour: Starting next segment, get x2 TH & dmg for 1 hour.
|
Level 8:
| Pick one Soldier5 Level 5-7, one Watcher5 Level 1-3, one Psi(-18) minor, or two Slayer5 Level 5-7
|
Level 9-12:
| K
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. undead
| L
| Immune to innates and touch effects of undead; immune to Lich spells of SL 0 to LVL/6 (round down)
| M
| Detect & Identify Undead, type and number, continuous within LVL*10' through walls
| N
| Leadership: +LVL Chr
| O
| Contact the Animal Spirit of the Slayers: 1M, 1/reset: +LVL/4 proficiencies (weapon or nonweapon, permanent)
|
Level 13:
| Pick one Soldier5 Level 9-12, one Watcher5 Level 5-7, one Psi(-18) major, or two Slayer5 Level 9-12
|
Level 14-18:
| P
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. evil outer-planar (demons, devils, daemons, etc.)
| Q
| Immune to innates and touch effects of evil outer-planar; immune to Psi6E & Psi(-6)E effects of SL 1 to LVL/4
| R
| Detect & Identify Evil Outer-Planar, type and number, continuous within LVL*10' through walls
| S
| Ignore the effects of high multiplier when you attempt to affect things (e.g. people defend as only your multiplier)
| T
| Invoke the First Slayer: 1M, 1/reset: Precognition (that works) & Ask the DM a question
|
Level 19:
| Pick one Soldier5 Level 14-18, one Watcher5 Level 9-12, one Psi(-18) grand, or two Slayer5 Level 14-18
|
Level 20-26:
| U
| x2/xx2 TH/dmg (double the die roll, double all damage) vs. anything; get x3/xx3 vs. demons or outer
| V
| Immune to innates and touch effects of any source, up to x2 multiplier
| W
| Detect & Identify any summon type (1 at a time, range = same DL or 30 mile hex on surface)
| X
| Ignore the effects of high multiplier when you or your effects defend against things
| Y
| Glaive: Capital S Slay brand (1 race by type per day; change at reset)
| Z
| Any Custom5 ability of levels 1-26
|
Level 27-36:
| Pick one Soldier5 Level 20-26, one Watcher5 Level 14-18, one Psi(-18) super, or two Slayer5 Level 20-26
|
|