Simic Physicalist (MTG U/G)
Level
| KXP
| Psi mMGS
|
1
| 0
| 4---
| 2
| 4.625
| 5---
| 3
| 9.25
| 6---
|
4
| 18.5
| 61--
| 5
| 37
| 62--
| 6
| 74
| 63--
|
7
| 148
| 64--
| 8
| 296
| 65--
| 9
| 592
| 651-
|
10
| 1184
| 652-
| 11
| 1776
| 653-
| 12
| 2368
| 654-
|
13
| 2960
| 664-
| 14
| 3552
| 665-
| 15
| 4144
| 666-
|
16
| 4736
| 766-
| 17
| 5328
| 776-
| 18
| 5920
| 7761
|
19
| 6512
| 7771
| 20
| 7104
| 7772
| 21
| 7696
| 8772
|
22
| 8288
| 8773
| 23
| 8880
| 8873
| 24
| 9472
| 8874
|
25
| 10064
| 8884
| 26
| 10656
| 8885
| 27
| 11248
| 9885
|
28
| 11840
| 9886
| 29
| 12432
| 9986
| 30
| 13024
| 9987
|
31
| 13616
| 9997
| 32
| 14208
| 9998
| 33
| 14800
| A998
|
34
| 15392
| A999
| 35
| 15984
| AA99
| 36
| 16576
| AAA9
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 1 1
| +1
| 5 4 8 2 3 1 1 2
| +2
| 6 4 8 3 4 2 2 2
|
+3
| 6 5 8 4 4 2 2 3
| +4
| 7 5 9 5 4 3 2 3
| +5
| 8 6 9 6 5 3 3 4
|
+6
| 8 6 9 7 5 4 3 4
| +7
| 9 7 9 8 6 4 4 5
| +8
| 10 8 10 9 7 5 4 5
|
+9
| 11 8 10 10 7 5 4 6
| +10
| 11 9 10 11 8 6 5 6
| +11
| 12 10 11 12 9 6 5 7
|
+12
| 13 11 12 13 10 7 6 7
| +13
| 14 11 13 14 10 7 6 8
| +14
| 14 12 13 14 11 8 6 8
|
+15
| 14 12 14 14 11 8 7 9
| +16
| 14 13 14 14 12 9 7 9
| +17
| 15 13 14 14 12 9 8 10
|
|
Requisites:
| Con 14, Int 14, Chr 16
| Alignment:
| LG, LN, LE, or TN
| HD/level:
| Σ (see note)
| Weapon Prof.:
| level*3/2
| To Hit Table:
| War
| Save Table:
| Psi/War
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Hit Dice: "Σ" means you take the summation of your Con bonus per level. (+1=1, +2=3, +3=6, +4=10, +5=15, +6=21, +7=28, +8=36, +9=45, +10=55, etc.)
| Exceptional Chr bonus.
| Has access to the following psionic frequencies: -1, -5, -6N, 9.
| PSPs = (Con+Int+Chr)*LVL
| May use ½P instead of 1M to use psionic powers, but only one psionic power can be used in this way per 1P action. The other ½P action can be used to make 1 attack (or converted to ½V to do a half movement).
| Level 2: 1M: Target person gets +LVL TH, dmg, AC, and saves, but another target person in the same party gets -LVL (no save; both targets must make aIR to avoid).
| Level 2: 1M: Move an effect on 1 person to another in same party (no save; both targets aMR to avoid.) The original owner still controls the effect, so if it must be activated in order to function (e.g. Psi9 Extra Limb), this doesn't work as expected.
| Level 9: 1M: Target person gets +LVL*3 distributed among TH, dmg, AC, and saves, but another target person in the same party gets negative the same amount (no save; both targets must make aIR to avoid).
|
|
Simic Physicalist (MTG U/G)
[Q-6N] Gaea Psionics (Psi. Freq. -6N)
This is psionic frequency -6N (negative 6 N). To see frequency 6N, go to section [Q6].
|
| PSPs (classed) = (Wis or Con/2 or Dex/3) * (LVL+8)
| PSPs (wild talent) = Dex + Con + Wis*2 + LVL*8
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| ~: You may use 1P instead of 1M to activate this power. You cannot use the same power twice in the same segment by using 1P+1M. You may use the same power twice in one segment if at least one of your P or M actions are “Quick” or “Opposing”.
|
|
Simic Physicalist (MTG U/G)
Psi-6N First Grove Powers
Name
| PSPs
| Effect
|
Awaken
| 2*N
| Removes sleep/fatigue effect on up to N targets
| Earth Bolt
| N
| Deal Nd10 Eldritch Earth dmg to one target (no save); max N=CL
| Force of Nature I
| 1
| Summon a Plant Elemental: AC 20, hp 20, #Att 1/1, TH +10, dmg 10
|
Gaea’s Bounty
| 24
| Add one first-level Plant/Animal spell to memorization (only have one of these at one time)
| Gaea’s Cradle ~
| 0
| One of your summoned creatures is dispelled; Add it's hp in Psi(-6)N PSPs to your pool
| Gaea’s Might ~
| 10/h
| Target gains +N AC/saves/TH/dmg; N is number of groups of classes you have
|
Natural Healing ~
| 8
| Target is cured equal to his Con score in hp
| Naturalize
| 11
| Dispel one non-natural effect (or) Turn off one non-natural item for 1 turn
| Nature’s Lore
| 11/h
| Know direction & distance to an object or person (if they are touching the ground)
|
Soothing Word
| 2*N
| Removes fear/horror effect on up to N targets
| Spiritual Energy
| 4*N/h
| +N Con; max N=CL
|
|
Psi-6N Second Grove Powers
Name
| PSPs
| Effect
|
Adaptation ~
| 3/h
| NaNR +CL*10%; Immune to Hostile Environment; Need not breathe
| Earth Storm
| 4*N
| Deal Nd12 Eldritch Earth dmg 40' radius (no save); max N = CL
| Force of Nature II
| 4
| Summon a Wood Elemental: AC 40, hp 80, #Att 2/1, TH +30, dmg 30
|
Gaea’s Balance
| 13
| You may transfer SLs & PSPs between your magic & psi pools; use [Q11] type conversion
| Gaea’s Blessing
| 11
| Reconstruct up to three effects which were dispelled/twisted within the last turn
| Gaea’s Skyfolk ~
| 21/h
| Winged flight CL^2"
|
Gaea’s Touch
| 20/r
| +1QM only for Psi(-6)N/Psi6N/Bard/Druid/HOSN/Limbologist/RedRobe powers/spells
| Harmony of Nature
| 12/r
| 0, 1/s, one of your summoned critters loses & can't use 1P this segment: You gain +1QP
| Nature’s Blessing ~
| N/h
| +N distributed among AC/saves/TH/dmg as you like; max N=CL
|
Nature’s Chosen
| 10/r
| +1S action
|
|
Psi-6N Third Grove Powers
Name
| PSPs
| Effect
|
Brute ~
| 24
| For the next turn, you get: -1M, +1P, -CL Int, +CL Str, -CL saves, +CL dmg; can't drop this
| Call of the Wild
| 7
| Summon any real-world animal (your choice), you get CL/ML of them (round up)
| Force of Nature III
| 9
| Summon a Root Elemental: AC 60, hp 180, #Att 3/1, TH +50, dmg 50
|
Gaea’s Embrace ~
| 22/h
| Target gains +3 AC/saves/TH/dmg and Troll-like regen CL hp/r
| Gaea’s Herald ~
| 11/t
| When your summoned creatures go below -10 hp, they don't disappear (you can cure)
| Life Essence
| N
| If target has less than N*CL current hp, it is cured so it has N*CL hp; minimum N = 1
|
Nature’s Cloak
| 12/m
| +CL*10 Rogue points; Any Level=CL/2 (or less) Rogue pick
|
|
Simic Physicalist (MTG U/G)
Psi-6N Fourth Grove Powers
Name
| PSPs
| Effect
|
Dual Nature ~
| 24/m
| Whenever you summon or create creatures, you get twice as many of them
| Force of Nature IV
| 16
| Summon a Thicket Elemental: AC 80, hp 320, #Att 4/1, TH +70, dmg 70
| Gaea’s Avenger ~
| 4*N/s
| Immune to xN and lower artifact effects that you (or your party) do not control; max N=5
|
Nature’s Wrath
| 24
| Turn all undead/outer-planar creatures within 80' (no turn roll, instead make Will saves)
| One with Nature
| 10/r
| For each point of damage you deal in unarmed combat, add 1 to your Psi(-6)N pool
| Seeds of Life
| 10
| 1 sq. mile area is restored, CL trees grow instantly, removes Defiled status
|
|
Psi-6N Fifth Grove Powers
Name
| PSPs
| Effect
|
Child of Gaea
| 33
| Target becomes Int=3, Wis=3, Chr=3, CL=0 (no save) for CL days
| Everhome
| 16/d
| Your home plane is every plane; when this effect ends, your home plane = current plane
| Force of Nature V
| 25
| Summon a Fungus Elemental: AC 100, hp 500, #Att 5/1, TH +90, dmg 90
|
Gaea’s Liege ~
| 33/h
| Your max hp is CL^3 (and/or) Your TH bonus is +CL^2 (no other adj. can be added)
|
|
Psi-6N Sixth Grove Powers
Name
| PSPs
| Effect
|
Force of Nature VI
| 36
| Summon a Thorn Elemental: AC 120, hp 720, #Att 6/1, TH +110, dmg 110
|
|
Simic Physicalist (MTG U/G)
Basic Psi-5 Information
This is psionic frequency -5 (negative 5). To see frequency 5, go to section [Q5].
|
| PSPs (classed) = Str + Con - 24 + 2*Level
| PSPs (wild talent) = (Str+Con)/2 - 12 + Level
| Wild talents use HNCL/2 (half of highest level) for CL.
| Psi-5 PSPs are regained at (Str+Con)/10 per hour.
|
| Psi-5 is resisted using antiPsiR.
|
|
Psi-5 Minor Powers
Name
| PSPs
| Effect
|
Aging
| 1
| Target is aged CL*CL years (no save)
| Bolt of Nothing
| 1
| CL dmg to one target (no save); that targets loses next M action (save)
| Forget
| 1
| Target forgets last minute (or) Target loses CL spells in memorization
|
Immobilize
| 1
| -3xCL" move rate (no save); loses Dex bonus to saves & AC (save)
| Immune to Charm
| 1+1/h
| Target is immune to charm & hypnosis
| Immune to Fear
| 1+1/h
| Target is immune to fear & beguiling
|
Immune to Hold
| 1+1/h
| Target is immune to hold & stop
| Immune to Sleep
| 1+1/h
| Target is immune to sleep & exhaustion
| Nullcancel
| 1
| Dispel one x1 effect (no save, gets ER)
|
Unspirit
| 1
| Target gets -CL each to Cml, Luck, and CL (save for each point)
|
|
Psi-5 Major Powers
Name
| PSPs
| Effect
|
Beam of Nothing
| 2
| CL*CL dmg in a 30' line (no save); they lose next F action (save)
| Energy Drain
| 2
| Target is energy drained CL levels in every class (1 save for each level)
| Fade Away
| 2
| 30' radius area is teleported (unwilling get save), selective, 1r delay
|
Immune to Poison
| 2+2/h
| Target is immune to poison & disease
| Zombify
| 2
| Target gets -CL each to Int, Wis, and Chr (save for each point)
|
|
Psi-5 Grand Powers
Name
| PSPs
| Effect
|
Cone of Nothing
| 3
| CL*CL*CL dmg in a 30' cone (no save); they lose next Opp action (save)
| Spectrify
| 3
| Target gets -CL each to Str, Dex, and Con (save for each point)
|
|
Simic Physicalist (MTG U/G)
Basic Psi-1 Information
The reverse of Psi1. It is considered "AntiPsionic" power. You MUST be insane to have Anti-Psionics.
|
| PSI-1 CLASS: Anti-Psionic Strength = (Str+Dex+Con)/3*(level+9).
|
| WILD TALENTS: Anti-Psionic Strength = 64+level+(Str+Dex+Con-36)*(exceptional+1)
| where "exceptional" is the number of physical stats (Str, Dex, Con) of 16 or above.
|
| Wild Talent Power Progression:
|
|
| Potential Number of:
| Str+Dex+Con
| Minor
| Major
| Grand
| Att+Def
|
0-7
| 1
| 0
| 0
| 1
| 8-15
| 2
| 0
| 0
| 2
| 16-23
| 2
| 1
| 0
| 3
|
24-31
| 3
| 1
| 0
| 4
| 32-39
| 4
| 1
| 0
| 5
| 40-47
| 4
| 2
| 0
| 6
|
48-55
| 4
| 2
| 1
| 7
| 56-63
| 5
| 2
| 1
| 8
| 64-71
| 6
| 3
| 1
| 9
|
72-79
| 7
| 3
| 1
| 10
| 80+
| 8
| 4
| 2
| 11
|
|
| It takes 1 nonweapon proficiency slot for a Minor, 3 slots for a Major, and 6 slots for a Grand to obtain 1st level of mastery.
| Thereafter, 1/2 a slot will increase a power's level of mastery by 1.
| Attacks and Defenses cost: A=1, B=0, C=½, D=1½, E=2, U=2½, F=0, G=½ , H=1, I=1½, J=2, X=2½ (in slots).
| Psionicists get the number of powers seen in their progression at no proficiency cost, and their level of mastery is equal to their experience level. They could purchase higher levels of mastery (adding to their level).
|
|
ANTI-PSIONIC ENCHANTMENTS:
|
| When you downgrade, you get (old SL-1)^2 spell levels which can be used only for spells of lower level (of at least SL 1).
| e.g. a 9th level spell is converted to 64 spell levels (and can be used as eight 8th's, for example).
|
|
|
Spell Level:
| 2
| 3
| 4
| 5
| 6
| 7
| 8
| 9
| 10
| 11
| 12
|
Downgrade Cost:
| 1
| 2
| 4
| 8
| 16
| 32
| 64
| 128
| 256
| 512
| 1024
|
|
Simic Physicalist (MTG U/G)
Anti-Psionic Rampart
ANTI-PSIONIC RAMPART UPON NON-UNNATURAL PSIONIC CREATURE (20 attack points)
|
|
|
Str+Dex
| Save
| Immune
| Untarg
| Immov
| Zombie
| Taunt
| Euphor
|
0-5
| 19
| 01-55
| 56-75
| 76-91
| 92-97
| 98-99
| 00
| 6-10
| 17
| 01-45
| 46-63
| 64-78
| 79-93
| 94-97
| 98-00
| 11-15
| 15
| 01-36
| 37-52
| 53-65
| 66-88
| 89-94
| 95-00
|
16-20
| 13
| 01-28
| 29-42
| 43-54
| 55-82
| 83-90
| 91-00
| 21-25
| 11
| 01-21
| 22-33
| 34-43
| 44-75
| 76-85
| 86-00
| 26-30
| 9
| 01-15
| 16-25
| 26-34
| 35-67
| 68-79
| 80-00
|
31-35
| 7
| 01-10
| 11-18
| 19-25
| 26-58
| 59-72
| 73-00
| 36-40
| 5
| 01-06
| 07-12
| 13-18
| 19-48
| 49-64
| 65-00
| 41-45
| 3
| 01-03
| 04-07
| 08-11
| 12-37
| 38-55
| 56-00
|
46+
| 1
| 01
| 02-03
| 04-06
| 07-25
| 26-45
| 46-00
|
|
| Immune: Creature cannot be affected by or use psionics for 1d6 weeks. Can still use anti-psionics.
| Untarg: Creature cannot be targetted by psionics (friendly or not) for 1d8 days. Range 0 effects still work.
| Immov: Creature is immovable by all means (flight, walking, teleporting, etc.) for 1d12 hours. He cannot make Dex checks or make any saving throw that gives a Dex bonus.
| Zombie: Creature can use actions only to do the things he did last segment for 1d20 turns.
| Taunt: Creature is Taunted (as per the Kender ability) to the Psionic Rampart attacking player for 1d30 minutes.
| Euphor: Creature is euphoric and cannot harm another person (as if he was a Cavalier at negative hp) for 1d100 rounds.
|
|
Simic Physicalist (MTG U/G)
Psi-1 Minor Powers
MINOR POWERS
| Cost
| Notes
|
Body Fluidity
| 1/r
| +level saves; +level TH with weapons
| Body Over Mind
| 5/d
| Lose LVL mental ability score points, distribute among physical ability scores
| Brainwave Adjustment
| 1
| Change your Truename; You are knocked out of Contact, PsiLinks, etc.
|
Cell Rearrangement
| N
| Heals/Harms N% of max hp; Max N = level*5; Cure/Cause Curse = 20/70
| Clairnasience
| 5/r
| 40' range per level
| Clearcognition
| 1/r
| Can use all 5 senses normally, even if some outside effect is blinding them
|
Darknesses
| 1
| Target has -2 saves, deafness (save) for 1 turn
| Detection of Anti-Magic
| 3/r
| Detect Anti-Magic
| Expediation
| 5/r
| Weight Allow. = Str of level+12; +level TH; Elasticity
|
Object Writing
| 1/r
| Item must make item saving throw or destroyed
| Premature Trigger
| 10
| Set off someone else's trigger prematurely (no save, ER resists)
| Resume Animation
| 6
| Remove one instance of Paralysis, Stun, Hold, etc. on yourself
|
Reverse ESP
| 2/r
| 0, 1/r: Target hears your thoughts and must save or insane.
| Steadiness
| 3/t
| Immune Telekinsesis, Falling Damage, Teleport Away, Gates/DimDoors
| Visibility
| 3/t
| Everything within 30'r is visible (counters hidden and Disappearance too)
|
|
Psi-1 Major Powers
MAJOR POWERS
| Cost
| Notes
|
Dimensional Folding
| 25
| Dimensional Folding (as spell)
| Effects Resistance
| 10/h
| +level*5% ER; others you target -level*5% ER; no selective targetting penalties
| Energy Amplification
| 1/HD
| Add dice to a damaging effect which is resolving (Max = level) only on 1 target
|
Hand-to-Hand Resistance
| 10/h
| +level*5% aWR; others you target -level*5% aWR; no selective targetting penalties
| Imp. Cell Rearrangement
| N
| As Cell Rearrangement but range=10*level'; Max N = level*10
| Inverse Astral Projection
| 10/t
| Inverse Astral Projection
|
Inverse Magic Jar
| 20/r
| Another being can use your body
| Mass Mental Freedom
| 10+HD
| Max = 5 creatures; Removes charm, hypnosis, sleep, dominate, etc.
| Mental Paralysis Bolt
| 15+HD
| Save -6; 1 creature cannot use M actions for CL rounds; Max HD = 2*level
|
Moving Concentration
| 5/d
| Can convert 1M -> 1P+1V each round if desired
| Physical Surgery
| N*10
| Pick 1: Halve hp & slow (N=1), Ray/Enfeeblement (N=5), Insanity (N=6); all have save
| Shape Alteration Other
| 3+W
| W=weight/100; Polymorph Other (save)
|
|
Simic Physicalist (MTG U/G)
Psi-1 Grand Powers
GRAND POWERS
| Cost
| Notes
|
Anti-Psionic Disruption
| 40/r
| No Anti-Psi powers (any freq.) can be used in 50' r
| Decay
| 50
| 1=Decay (item save), 2=Freedom, 5=Instantaneous, 7=Tempus Lawfulness
| Endowment
| 100
| Give someone else (who is insane) Psi-1
|
Energy Solidity
| 3/HD
| As per Energy Amplification but entire effect is amplified
| Power Transfer
| 100*N
| N: Minor=1, Major=2, Grand=3, Super=4; Object's Anti-Psi Strength = ½ of caster's
| Quick Physical Acceleration
| 35/r
| +1 QP action
|
Quick Anti-Psi Acceleration
| 35/r
| +1 QM action which can be used only for anti-psionics
| Reattachment
| 20*SL
| One effect that someone/something can per unit of time is considered "not used" yet
| Swing Acceleration
| 35/r
| +1 S action
|
|
Psi-1 Super Powers
SUPER POWERS
| Cost
| Notes
|
Cellular Cure / Cause
| X
| Up to X targets: Heal or Harm X hp; You may target someone more than once (!)
| Insist
| 40
| [0 action] Counters a counterspell; that same type of counterspell can't be used again
| Limitation
| 1000
| 1 target: -CL/9 to max # of classes or # psi.freq. (no resistance)
|
No Resistance (Physical)
| 400
| 1 target: Lowers all physical immunites; lowers all WR, aWR; halves iWR, iaWR
| Rapid Swing
| 80/r
| All your weapons are Ninja Speeded (x2 #Att), add one to multiplier if already have it
| Villain Element
| 600
| Casts any one 1st level Villain spell
|
|
Simic Physicalist (MTG U/G)
Basic Psi9 Information
An area's radiation is given as a number called RS, for Radiation Severity. If a character is subjected to radiation for longer than (Con-RS) turns, the effective RS for that character goes up by one each turn until the area's RS is reached. The character rolls Radiation Resistance (RR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further RR rolls. He suffers the permanent loss of Con and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Insanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Cure Disease. If the character degenerates below 0 hp and then is cured, he will develop Mutant powers:
|
|
|
Radiation Severity
| Chance Insanity
| System Shock
| Glow Field
| Con Loss
| Cml Loss
| Minor
| Major
| Grand
|
1/4
| 0
| 0.4
| ½'/0
| 0
| -1
| 0
| 0
| 0
| 1/2
| 0.05
| 0.2
| 1'/¼
| 0
| -2
| 0
| 0
| 0
| 1
| 0.1
| 0
| 1'/½
| -1
| -3
| 1
| 0
| 0
|
2
| 0.15
| -0.1
| 2'/½
| -2
| -4
| 1
| 1
| 0
| 3
| 0.25
| -0.2
| 3'/1
| -2
| -5
| 2
| 1
| 0
| 4
| 0.35
| -0.3
| 4'/1
| -3
| -6
| 2
| 1
| 1
|
5
| 0.45
| -0.4
| 5'/2
| -3
| -7
| 2
| 2
| 1
| 6
| 0.55
| -0.5
| 6'/2
| -4
| -8
| 3
| 2
| 2
| 7
| 0.65
| -0.6
| 7'/3
| -6
| -9
| 3
| 3
| 3
|
8
| 0.75
| -0.7
| 8'/4
| -8
| -10
| 2
| 4
| 4
| 9
| 0.85
| -0.8
| 9'/5
| -10
| -11
| 1
| 3
| 5
| 10
| 0.95
| -0.9
| 10'/6
| -12
| -12
| 0
| 2
| 6
|
|
| Each power is selected RANDOMLY (with no adjustments whatsoever). The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
|
| The Constitution loss is enforced and cannot be healed by any means. Classed Psi9 characters have no Con loss. (0.5)
| If you use the chart provided in the original system, the powers are rolled randomly. The original chart has a "1" in Supers at RS 10. (0.5)
| Wild Talents may use this alternate chart and choose the powers. There are always 0 Supers.
|
|
|
Radiation Severity
| Minor
| Major
| Grand
|
1/4
| 0
| 0
| 0
| 1/2
| 0
| 0
| 0
| 1
| 1
| 0
| 0
|
2
| 2
| 0
| 0
| 3
| 2
| 1
| 0
| 4
| 3
| 1
| 0
|
5
| 3
| 2
| 1
| 6
| 3
| 2
| 1
| 7
| 3
| 3
| 1
|
8
| 2
| 4
| 2
| 9
| 1
| 3
| 2
| 10
| 0
| 2
| 3
|
|
| CH = ½ level for Wild Talents, CH = level for classed Psi9 characters.
|
| May use psionic enchantments. The psionic part of the cost is N+1 from each of the 6 tracks, where N+1 is the level of spell upgraded.
|
| Optional: The Psi9/Psi18 stat adders use the system mentioned in 0.91: +1 for Minor, +2 for Major, +3 for Grand, +4 for Super.
|
|
Simic Physicalist (MTG U/G)
Psi9 Minor Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Altered Appearance
| Chr/h
| Change Self (as spell)
| 2
| Analyzer
| Int/r
| Identify mech. machine & its operation
| 3
| Baldness
| Chr/d
| [Hair falls out] Starts growing new hair
|
4
| Blind
| Wis/d
| [Mutant is Blind] Enhanced Hearing
| 5
| Blisters
| Con/m
| [-1 TH, +1 dmg/att] Removes penalty
| 6
| Damage Protection
| Str/m
| +CH AC, -½CH dmg per attack
|
7
| Deaf
| Wis/d
| [Mutant is Deaf] Enhanced Vision
| 8
| Decreased Attribute
| Stat/m
| [-2d4 to one stat] Gain points back
| 9
| Dwarfed
| Dex/t
| [Mutant is ½ Height] +½CH AC, +¼CH saves
|
10
| Electricity Generator
| Con/r
| 4d10'long, CHd6 dmg (save:½)
| 11
| Enhanced Hearing
| Wis/m
| Can hear CH times normal distance
| 12
| Enhanced Smell
| Wis/m
| Can smell CH times normal distance
|
13
| Enhanced Vision
| Wis/m
| Can see CH times normal distance
| 14
| Epilepsy
| Con/r
| [In stress, check or lose all actions]
| 15
| Eternal Sustenance
| Con/w
| Need to eat,sleep only 1/CH normal
|
16
| Extra Eye
| Dex/r
| [+1 eye] Can move eye around in body
| 17
| Extra Limbs
| Dex/h
| [+1d4 limbs] Can use them normally
| 18
| Force Field
| Int/r
| Moveable Wall of Force (solid version)
|
19
| Gills
| Str/d
| [has gills] Can breathe underwater
| 20
| Hypnosis
| Chr/h
| One creature hypnotized (save)
| 21
| Increased Attribute
| Stat/r
| +½CH to any stat
|
22
| Invisibility
| Int/m
| (non-Improved) Invisibility
| 23
| Jumper
| Dex/r
| Can jump CH*10', kick @ +CH Str
| 24
| Laser Vision
| Int/r
| [see in dark] Laser Beam CHd8 dmg (save)
|
25
| Lesser Elemental Power
| Str/r
| [roll 1 1st-3rd Ele.spell] Casts it
| 26
| Lesser Evocation Power
| Str/r
| [roll 1 1st-3rd Inv.spell] Casts it
| 27
| Lesser Psionics Power
| Wis/r
| [roll 1 Psi1N minor/Psi2P dev.] Uses it
|
28
| Levitation
| Int/m
| Levitate (as spell)
| 29
| Metal Corrosion
| Con/r
| Touch:Metal items save (no mod.) vs.acid
| 30
| Minormorph
| Chr/m
| Polymorph Self (as spell)
|
31
| Mute
| Str/m
| [Mutant cannot speak] Mutant can speak
| 32
| Photographic Memory
| Int/r
| Instantly remembers anything ever seen
| 33
| Poison Claws
| Dex/r
| CHd4 damage poison in fingernails (save)
|
34
| Poison Fangs
| Dex/r
| CHd6 damage poison in mouth (save)
| 35
| Resistance to Magic
| Con/m
| CH*5% MR (adjust @ 12th casting level)
| 36
| Resistance to Poison
| Con/h
| CH*5% Poison Resistance (non-adj.)
|
37
| Resistance to Psionics
| Wis/m
| CH*5% Psionic Resistance (adj.@12th)
| 38
| Resistance to Radiation
| Con/t
| CH*5% RR
| 39
| Sense
| Int/r
| Detect Magic/Psi/Life/AL 3*CH' range
|
40
| Scattershot
| Str/r
| CH Energy Pellets, 1d4 dmg ea. (no save)
| 41
| Skin Coloration
| Chr/h
| [Skin random color] Skin another color
| 42
| Speak with Plants
| Chr/m
| Speak with Plants (as spell)
|
43
| Specific Allergy
| Str/m
| [takes 1d4 dmg/m in contact] No damage
| 44
| Surface Adherence
| Str/m
| Spider Climb (as spell), any surface
| 45
| Tail with Poison Stinger
| Dex/h
| [+1 tail] Can use tail (as Poison Fangs)
|
46
| Taller
| Str/t
| [Mutant 2xHeight,+CH move rate] +CH Str
| 47
| Telekinesis
| Int/r
| CH*200 lb. weight limit
| 48
| Tentacles (no arms)
| Dex/d
| [Arms become CH' long tentacles] Can use
|
49
| Tesseract
| Int/r
| Teleport (sight=no error)
| 50
| Translator
| Int/t
| Can understand any language spoken
| 51
| Twitchy
| Dex/r
| [-1 TH,-15% FRT/OL/PP] Removes penalty
|
52
| Wings
| Dex/d
| [Gain 2 or 4 wings] Fly at 3*CH" rate
| 53
| Withered Limb
| Con/m
| [Limb withers/useless] Can use limb
| 54
| X-ray Vision
| Wis/r
| Can see CH" in metal, CH' in stone
|
|
Simic Physicalist (MTG U/G)
Psi9 Major Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Absorber
| Con/r
| T:Drain ½CH Str,½CH Con to mutant temp.
| 2
| Alter Density
| Int/m
| Pass through objects, Fly at CH" rate
| 3
| Amphibian
| Con/r
| [Water Breathing] Sonic Blast:CH*10 dmg
|
4
| Become Energy
| Wis/m
| Move at light speed, immune phys.attack
| 5
| Bio Force: Bio Flight
| Con/h
| Fly at 10*CH" rate
| 6
| Bio Force: Force Beam
| Con/r
| Target in cocoon (save), no P/V actions
|
7
| Bio Force: Invulnerability
| Con/m
| +CH AC,-½CH dmg per attack (incl.spells)
| 8
| Bio Force: Penetra Vision
| Con/r
| Can see 5*CH' through any material
| 9
| Bio Force: Super Speed
| Con/r
| +½CH Dex, +1 P action, xCH move rate
|
10
| Bio Force: Super Strength
| Con/r
| +CH Str
| 11
| Bio Syntha Steel
| Str/r
| +CH AC,-CH dmg/att,+CH/+CH nat. weapons
| 12
| Control Body Molecules
| Str/m
| Shapechange (as spell), even to objects
|
13
| Control Size
| Dex/m
| Size incr/decr by x+/-CH, +/-½CH Str
| 14
| Disintegration Beam
| Wis/r
| Disintegrate up to 100*CH lbs. (save)
| 15
| Elemental Power
| Str/r
| [roll 1 4th-6th Ele.spell] Casts it
|
16
| Energy Cocoon
| Int/h
| Field CH'diam.,fly:7*CH" rate,7*CH% PsiR
| 17
| Evocation Power
| Str/r
| [roll 1 4th-6th Inv.spell] Casts it
| 18
| Heal/Cause Pain
| Wis/r
| Target healed or harmed CH*10 hp (save)
|
19
| Hyperflight
| Dex/m
| +CH AC, Fly at 100*CH" rate, Pro.Vacuum
| 20
| Impact Beam
| Str/r
| Str-CH check or move CH*10' (& fall dmg)
| 21
| Incendiary Blast
| Int/r
| Con-CH check or CHd12 damage
|
22
| Invulnerability
| Wis/m
| +CH AC, +CH saves, 3*CH% MR,RR,PsiR
| 23
| Magnetic Field
| Dex/m
| Str-CH check or metal move toward CH*10'
| 24
| Matter Transformer
| Con/r
| Polymorph any Object, 500+CH*100 lbs.
|
25
| Metamorph
| Con/m
| Shapechange Other (save)
| 26
| Molecular Disrupter
| Dex/r
| CHd10 Disruption damage (save:½)
| 27
| Night Lightning
| Dex/m
| Mutant->storm, CHd6 lightning/r(save:½)
|
28
| Nova Bolt
| Dex/r
| CHd12 Fire damage, Heats Metal (save:½)
| 29
| Paralysis Bolt
| Str/r
| Paralyzation CH t (save)
| 30
| Plane Phaze
| Chr/t
| Turn into Ghost incl. Aging touch
|
31
| Psionics Power
| Wis/r
| [roll 1 Psi1N major/Psi2P sci.] Uses it
| 32
| Radar
| Int/r
| Detect Movement CH Miles (in line-sight)
| 33
| Regenerator
| Con/d
| [Regeneration CH hp/r, Restores Memory]
|
34
| Sensor
| Int/r
| Detect Magic/Psi/Life/AL 30*CH' range
| 35
| Sonic Wail
| Dex/r
| 3*CH' radius: Unc. CH m (save)
| 36
| Stone Eyes
| Wis/r
| Gaze: Petrification (save)
|
37
| Super Speed
| Dex/r
| +CH Dex, +1 V action, x3*CH move rate
| 38
| Suspension
| Int/r
| Temporal Stasis (save)
| 39
| Telekinesis (master)
| Int/r
| CH*1000 lb. weight limit
|
40
| Telepathy
| Int/d
| Link with another person
| 41
| Teleporter
| Int/r
| Teleport without Error (same plane)
| 42
| Transformer
| Int/r
| Polymorph Other (save), perm.
|
43
| Tricancellation
| Wis/r
| Dispel Magic,Psionics,Energy (1 target)
| 44
| Ultrastrength
| Str/r
| +CH Str, +CH more Str for Max.Press
|
|
Simic Physicalist (MTG U/G)
Psi9 Grand Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Control Earth: Armor
| Str/m
| +CH AC, Armor has 10*CH hp
| 2
| Control Earth: Lift+Throw
| Str/r
| TK Throw 1000*CH lbs.,roll TH,40*CH dmg
| 3
| Control Earth: Mold Shape
| Str/r
| Passwall/Move Earth (5*CH)^3 cu.'
|
4
| Control Earth: See Through
| Str/m
| See through stone(limit of normal sight)
| 5
| Energy Kinetic: Blast
| Dex/r
| 4*CH' rad, 2*(CHd10) Energy dmg (save:½)
| 6
| Energy Kinetic: Drain
| Dex/r
| Absorb 3*CH dice as per Energy Control
|
7
| Energy Kinetic: Flight
| Dex/h
| Fly at 30*CH" move rate, +1 P action
| 8
| Energy Kinetic: L.Blast
| Dex/r
| 8*CH' rad, CHd10 Energy dmg (save:½)
| 9
| Energy Kinetic: Manipulate
| Dex/m
| +-CH dice to existing energy effect
|
10
| Energy Kinetic: Shield
| Dex/m
| Stops CH dice per Energy attack
| 11
| Energy Kinetic: Tr.Other
| Dex/m
| Become Energy (major) on other (save)
| 12
| Energy Kinetic: Tr.Self
| Dex/t
| Same as Become Energy (major)
|
13
| Environ.: Control Wind
| Chr/r
| +/-10*CH mph wind change
| 14
| Environ.: Create Atmos.
| Chr/d
| Creates an atmosphere CH mi.rad
| 15
| Environ.: Create Fog
| Chr/t
| Solid Fog (as spell)
|
16
| Environ.: Create Rainstorm
| Chr/m
| Makes a rainstorm/snowstorm CH mi.rad
| 17
| Environ.: Create Vacuum
| Chr/r
| Thins the atmosphere CH mi.rad,-1 Con
| 18
| Environ.: Wind Flight
| Chr/h
| Fly at 20*CH" rate, +CH Max.Press Str
|
19
| Gravity Kin.: Control Grav
| Con/r
| x+/-CH weight (all in area)
| 20
| Gravity Kin.: Decr.Weight
| Con/m
| Target's weight becomes 0
| 21
| Gravity Kin.: Incr.Weight
| Con/m
| Target weight x100*CH (save or crushed)
|
22
| Gravity Kin.: Grav Flight
| Con/h
| Fly at 10*CH" rate, +10*CH Max.Press Str
| 23
| Gravity Kin.: Shield
| Con/m
| Stops 4*CH hp per physical attack
| 24
| Gravity Kin.: Grav Warp
| Con/r
| Teleport without Error (same planet)
|
25
| Greater Elemental Power
| Str/r
| [roll 1 7th-9th Ele.spell] Casts it
| 26
| Greater Evocation Power
| Str/r
| [roll 1 7th-9th Inv.spell] Casts it
| 27
| Greater Psionics Power
| Wis/r
| [roll 1 Psi1N grand] Uses it
|
28
| Hyperkinetic: Hyper Action
| Dex/m
| +CH V actions (max=10), +CH AC
| 29
| Hyperkinetic: Incr.Attacks
| Dex/r
| +CH P actions (max=10) (yuck!)
| 30
| Nightmare: Dream Bolt
| Chr/r
| Sleep for CH h (save)
|
31
| Nightmare: Dream Wave
| Chr/m
| CH*3'rad:all go to dream plane (save)
| 32
| Null Void: Null Field
| Wis/r
| Caster immune to and cannot use magic
| 33
| Photon Kin.: Control Light
| Wis/r
| Can change Light,Dark,Invis. all obj.
|
34
| Photon Kin.: Create Image
| Wis/m
| Phantasmal Force (as spell)
| 35
| Photon Kin.: Laser Beam
| Wis/r
| 10*(CHd8) Light damage (save)
| 36
| Photon Kin.: Photon Blast
| Wis/r
| 10*CH' radius Blindness (save)
|
37
| Photon Kin.: Photon Shield
| Wis/r
| Reflects Light-based attacks
| 38
| Possession
| Wis/m
| Magic Jar (as spell)
| 39
| Temporal: Slow Time
| Int/r
| CH*10'rad(exc.caster):-1P,-1V actions
|
40
| Temporal: Speed Up Time
| Int/r
| T:Target has +1P,+1V actions
| 41
| Temporal: Stop Time
| Int/r
| CH*3' radius Time Stop
| 42
| Temporal: Time Bolt
| Int/r
| Ages target 10*(CHd4) years (save:½)
|
43
| Temporal: Time Warp
| Int/h
| Move rate x10*CH
| 44
| Transferer
| Str/m
| Steal one power from target (save)
|
|
Simic Physicalist (MTG U/G)
Psi9 Super Powers
#
| Power
| Check
| Description [Permanent powers in brackets]
|
1
| Amplification
| Chr/r
| xCH on next Psi9 power's effect
| 2
| Any (SemiPermanency)
| Any/y
| Duplicates any Psi9 Minor,Major,Grand
| 3
| Bio Force: Maintain Health
| Chr/t
| +CH Con, regen all hit points each r
|
4
| Bio Force: Super Accuracy
| Chr/t
| Roll 1d4+16 instead of 1d20 for to hit
| 5
| Contingency
| Chr/d
| Contingency for one Psi9 power
| 6
| Control Earth: Mass Damage
| Str/t
| Your physicals do Hp instead of hp
|
7
| Energy Kin.: Super Blast
| Dex/r
| 100*CH'r, CHxCHxCH Energy dmg (no save)
| 8
| Environ.: Familiar Locale
| Chr/y
| CH mile r, atmosphere same as home
| 9
| Gravity Kin.: Super Warp
| Con/r
| Transport to any location in Multiverse
|
10
| Hyperkinetic: Incr.Actions
| Wis/r
| +CH/2 Swing actions (max=30)
| 11
| Hyperkinetic: Incr.Mentals
| Wis/r
| +CH Mental actions (max=10)
| 12
| Hyperkinetic: Versatility
| Wis/r
| +CH/4 Opposing actions (max=10)
|
13
| Polycancellation
| Wis/r
| Tricancellation CH targets
| 14
| Nightmare: Mental Blast
| Wis/r
| CHxCH'r,lose CHd4 mental stats (save:½)
| 15
| Nightmare: Removal Beam
| Wis/r
| -CH/6 to being's multiplier (save:½)
|
16
| Null Void: Null Innates
| Wis/r
| Caster immune to and cannot use innates
| 17
| Photon Kin.: Phaser Beam
| Wis/r
| 100*(CHd20) Light damage (no save/PsiR)
| 18
| Reflector
| Int/t
| As Spell Turning, also Innates and Psi
|
19
| Shielder: Bolt
| Chr/r
| CHxCHd8 Force damage, ignores defenses
| 20
| Shielder: Shapes
| Chr/y
| Reform x1 object's shape, it becomes x2
| 21
| Shielder: Shield
| Chr/t
| Non-ablative 1000 hp, up to 40'sq.
|
22
| Super Elemental Power
| Int/r
| [pick 1 10th-11th Ele.spell] Casts it
| 23
| Super Evocation Power
| Int/r
| [pick 1 10th-11th Inv.spell] Casts it
| 24
| Super Psionics Power
| Wis/r
| [pick 1 Psi1N Super] Uses it
|
25
| Superflight
| Dex/r
| AC doubles, 1V: Teleport without Error
| 26
| Temporal: Time Travel
| Int/r
| Time travel ±CHxCH years
| 27
| Thermal Kin.: Plasma Beam
| Con/r
| ±CHx100°, save at -CHxCH or dead
|
28
| Thought: Bubble
| Int/t
| Replace 1M/1P/1V per segment with 3M
| 29
| Thought: Incr.Charisma
| Chr/t
| +CH Chr, considered X2 in highest class
| 30
| Thought: Incr.Intelligence
| Int/t
| +CH Int, extra +CH*3 non-weapon prof.
|
31
| Thought: Incr.Wisdom
| Wis/t
| +CH Wis, all rolls are 2 dice (choose)
| 32
| Thought: No Body
| Int/y
| You no longer have/need a physical body
| 33
| True Invulnerability
| Wis/m
| CH*2% irreducible RR,MR,PsiR,InnateR
|
|