Level
| #
| Spell
|
1
| 1
| 10*CL% IR (Innate resistance)
| 1
| 2
| +10% XP in Sidekick, if this is your only class (if you are single classed and getting x2 XP, you'll get x2.1 XP now)
| 1
| 3
| Resist all Elements
|
1
| 4
| Resist Hold, Stun, Paralyzation, Summ. Sickness (two of these effects must affect you in order for it to work)
| 1
| 5
| Resist Action/Memory/Other Stealing (take half effect, if that's meaningless, you are immune unless you are hit by 2 of them)
| 1
| 6
| +CL V actions
|
1
| 7
| +1 CL in one class
| 1
| 8
| x1.5 max PSPs in one psionic frequency
| 1
| 9
| 0, 1/d: Avoid Fate @ x5 multiplier, you cannot act for 1 round afterwards
|
1
| 10
| Pick a Level 1 Rogue Ability, you have 10*LVL points in it
| 1
| 11
| Can combine Martial Arts & Specialization
| 1
| 12
| +LVL to one ability score
|
1
| 13
| xLVL Personality score (for Ego checks)
| 1
| 14
| Duplicate a "Level 1:" ability of a Warrior class
| 1
| 15
| Free wild talent in Psi72
|
2
| 1
| 10*CL% MR
| 2
| 2
| 1M, 1/d: Cureall
| 2
| 3
| +CL-3 P actions
|
2
| 4
| Pick a spell you have. It does not give a saving throw.
| 2
| 5
| +1 spell in a spell progression (Wizard or Priest)
| 2
| 6
| Free material componenting for range for your psionic powers
|
2
| 7
| Resist effects that directly target you
| 2
| 8
| 10*CL% aER (anti-Effects resistance, defenses that hurt you when you hit someone)
| 2
| 9
| 0, 1/d: Counterspell
|
2
| 10
| 0, 1/r: Roll 2d20 choose the better for one saving throw.
| 2
| 11
| 0, 1/r: Roll 2d20 choose the better for one attack roll.
| 2
| 12
| Two of your multiplicative sources of damage fully stack (instead of using the sum and subtract 1 formula)
|
3
| 1
| 10*CL% PR (PsiR)
| 3
| 2
| ++1 on to hit and save rolls.
| 3
| 3
| 0, 1/d: Reset
|
3
| 4
| Resist all Elements (if you take this and the first level version, you are Double Resist all Elements)
| 3
| 5
| Immune Incursion
| 3
| 6
| +CL-7 M actions
|
3
| 7
| 1M: Dispel a x1 effect. 4M: Dispel a x2 effect.
| 3
| 8
| Anti-Henchman Shell SL 0-3 (Henchman effects of SL 0-3 cannot be used within 20')
| 3
| 9
| Immune to a [C] section effect
|
4
| 1
| 10*CL% aMR (anti-Magic resistance)
| 4
| 2
| 10*CL% IR (Innate resistance)
| 4
| 3
| Pick a spell you have. It costs half the number of actions it normally requires.Y
|
4
| 4
| Pick a psionic power you have. It costs half the number of actions it normally requires.>
| 4
| 5
| +1 to number of segments per round (i.e. you get a segment 11)]
| 4
| 6
| +1 Opp action (remember you can trade 1Opp -> 1F, if Opposing actions aren't useful for you)
|
5
| 1
| 10*CL% ER (Effects resistance)
| 5
| 2
| +CL-19 Q∞0 (Infinitely Quick Zero) actions, one of them can be saved to use on opponent's half of segment
| 5
| 3
| Pick an action type. You are immune to actions of that type being locked down.
|
Hero 1 (11)
| 1
| 10*(Hero level)% uIR (unadjustable InnateR, does shift, can't be lowered/halved)
| Hero 1 (11)
| 2
| +50% XP in one non-Concordant class
| Hero 1 (11)
| 3
| Immune to Inner Elements
|
Hero 1 (11)
| 4
| Immune to Hold/Stun/Para/Summ.Sickness
| Hero 1 (11)
| 5
| Immune to Action/Memory/Other Stealing
| Hero 1 (11)
| 6
| +(Hero level) QV actions
|
Hero 1 (11)
| 7
| +2*(Hero level) all non-Concordant memorization charts
| Hero 1 (11)
| 8
| Psi1 has no limit of 1 attack/r, Psi2 has double points, auto Power Score
| Hero 1 (11)
| 9
| Avoid Fate @ x6 multiplier, (Hero level)/d
|
Hero 1 (11)
| 10
| All Rogue Abilities at 10*(Hero level)%
| Hero 1 (11)
| 11
| Can combine Martial Arts & Specialization
| Hero 1 (11)
| 12
| +(Hero level) to all stats
|
Hero 1 (11)
| 13
| Immune ego domination
| Hero 1 (11)
| 14
| Duplicate a Level: ability of a non-Concordant class
| Hero 1 (11)
| 15
| Free wild talent in Psi72, PPs=200*(Hero level)
|
|