Shooter0



Level

KXP
Warrior/Rogue
123 456 789 AB

TH
1 0 0-- --- -- +5 ++1
2 3 10- --- -- +5 ++1
3 6 110 --- -- +5 ++1
4 10 210 --- -- +5 ++1
5 21 211 0-- -- +5 ++1
6 42 211 1-- -- +5 ++1
7 87 221 10- -- +5 ++1
8 173 222 11- -- +5 ++1
9 346 222 21- -- +5 ++1
10 600 322 210 -- +5 ++1
11 900 322 211 -- +5 ++1
12 1200 322 221 -- +5 ++1
13 1500 332 221 -- +5 ++1
14 1800 333 221 0- +5 ++1
15 2100 433 221 1- +5 ++1
16 2400 433 222 1- +5 ++1
17 2700 433 322 1- +5 ++1
18 3000 443 322 10 +5 ++1
19 3300 443 322 11 +5 ++1
20 3600 443 322 21 +5 ++1
21 3900 443 322 22 +5 ++1
22 4200 443 332 22 +5 ++1
23 4500 443 333 22 +5 ++1
24 4800 443 333 32 +5 ++1
25 5100 443 333 33 +5 ++1
26 5400 444 333 33 +5 ++1
27 5700 444 433 33 +5 ++1
28 6000 444 443 33 +5 ++1
29 6300 444 444 33 +5 ++1
30 6600 444 444 43 +5 ++1
31 6900 444 444 44 +5 ++1
32 7200 544 444 44 +5 ++1
33 7500 554 444 44 +5 ++1
34 7800 555 444 44 +5 ++1
35 8100 555 544 44 +5 ++1
36 8400 555 554 441 +5 ++1
37 16800 555 554 442 +5 ++1
38 25200 555 554 443 +5 ++2
39 33600 555 554 444 +5 ++3
45 84000 665 555 555 +5 ++4
54 159600 766 666 666 1 +5 ++5
63 235200 777 776 666 6 +5 ++6
72 310800 888 777 777 71 +5 ++7
Requisites: Dex 20, Con 14,
nbsp; Class Slots 2
Alignment: any
HD/level: +2d6
Weapon Prof.: 0+level*3
To Hit Table: +5 ++1
Reference: JF
Groups: Warrior, Rogue, PC Designed
Complexity: CF=5
   
Saving Throws:  
PPD: level+3
RSW: level+2
PP: level+1
BW: level+4
Spell: level+2
Fort: level+4
Reflex: level+7
Will: level+3
 
++1 to hit means to adjust the true die roll by 1.
Attacking is ½P action.
Extra-Barbarian Dex bonus, Exceptional Con bonus.
Gets Dex bonus TH and dmg with missile weapons.
Gets Dex bonus to spell progression.
Gets 30 Rogue points per level.
Free double specialization in one weapon type.
Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
Level 1: No penalty for called shots with missile weapons.
Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
Level N (every level): +1 Dex.
Level N (every level): One Dex-based Rogue ability.

Shooter0


Shooter0 (All Dex-based Rogue Abilities)

Lvl Acrobat Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 ("Twist") Find/Remove Wizard Abjuration/Priest Protection (-1% per CL) V 0 Dex-16 Dex-20
1 ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections VM 0 Dex-14 Dex-19
1 +rating/50 A actions /r this turn || B actions || C actions 1F 0 Dex-20 Dex-25
1 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
1 Attack (+1 TH per 10% made this segment; or roll +1d20 per 100%, choose best) V 0 Dex-13 Dex-16
1 Counter Innate | Psionic | Magic | Radioactive 1bM -10 Dex-22 Dex-22
1 Disorder Objects | Mass Entropy V 10 Dex-8 Dex-10
1 Evasion (0, make by 5% per amount hit: no dmg from weapon) V 10 Dex-11 Dex-15
1 Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion V 0 Dex-14 Dex-18
1 Extra parting shots (+1 attack per 50%) - 10 Dex-9 Dex-12
1 Feather Falling || Body Control V 20 Dex-12 Dex-14
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away) M 0 Dex-14 Dex-19
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (amount made = #' away) M 0 Dex-14 Dex-19
1 Find/Remove Wizard Abjurations/Priest Protections VM 0 Dex-13 Dex-18
1 Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away) V 10 Dex-4 Dex-8
1 Hide in Shadows | Hide amongst People or Trees | Meld in Shadows/Mirrors V 0 Dex-12 Dex-17
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air V 0 Dex-14 Dex-19
1 Initiative (each 10% = +1 initiative) continuous - 0 Dex-9 Dex-18
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Mount |||| Nothing Happens (you and target do nothing for next segment) V 0 Dex-9 Dex-12
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Move Silently || Immovability V 10 Dex-13 Dex-16
1 Move Silently || Immovability | Avoid Clairnasience V 5 Dex-14 Dex-17
1 Open/Close Locks: (-5% per TechLvl of the Lock) (-10% per SL of the Lock) V 0 Dex-13 Dex-17
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away) VM 5 Dex-12 Dex-16
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase (amount made = #' away) VM 5 Dex-12 Dex-16
1 Pick Pockets/Shoplifting | Palm | Present P 15 Dex-12 Dex-16
1 Tumbling/Vaulting || Passwall V 40 Dex-13 Dex-17
1 Vaulting || Passwall V 45 Dex-12 Dex-16
1 Ventriloquism | Remote Spell-Casting (1' per 1% made) V 20 Dex-13 Dex-16
2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
2 Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking V 75 Dex-11 Dex-15
4 Contortion | Elasticity | Become Liquid-Form VM 10 Dex-10 Dex-14
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 mult. (amount made=#' away) M 5 Dex-18 Dex-25
4 Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away) M 5 Dex-18 Dex-25
4 Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special) V 20 Dex-9 Dex-12
4 Song of Vines (save at -1/5% made or Entangled) P*M 10 Dex-14 Dex-19
4 Song of Vines (save at -1/5% made or Entangled) (see Bard for notes about Songs) P*M 10 Dex-14 Dex-19
5 Controlled Blink (max N*N feet, N is amount made) - 15 Dex-9 Dex-12
5 Dispel a x1 effect | Instantaneous | Disjunct - 50 Dex-12 Dex-18
5 Erase a "?" in dungeon (loses track of party) - 0 Dex-13 Dex-19
5 Jock: +LVL divided among Str, Dex, Con, or level for purposes of #Att (the last one is ½ a point each).
5 Missile Deflection | Missile Reflection | Spell Deflection | Volley (0: Immune to attack) V 10 Dex-12 Dex-15
7 iunER || iunaER || iunaaER 0 -10 Dex+Int-37 Dex+Int-47
9 Backstorm (each 50%: +1 att is considered a backstab) - 0 Dex-16 Dex-22
9 Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away) VV 20 Dex-18 Dex-22
9 Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special) V 30 Dex-16 Dex-16
9 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
10 Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing) VV 5 Dex-14 Dex-17
12 any 3rd level Illusion spell is cast | any 4th | any 5th | any 6th (#=SL-2) V#M 15 Dex-18 Dex-22
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
14 Speed: Each 50% is +1A action || B's instead || C's instead - 0 Dex-18 Dex-20
18 All die rolls within 240' are min (50%) or max (50%) (duration 1s per 10% made) FV 50 Dex-25 Dex-50
18 Reverse Gravity | Adjust Gravity VM 0 Dex-13 Dex-17
20 Can Dim Door away in combat during your actions | Teleport - -15 Dex-18 Dex-24
20 Instantaneous x0 effect | x1 || x2 ||| x3 |||| x4 etc. - 50 Dex-24 Dex-32
27 Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) FFF 0 Chr-36 Chr-54