Level
| KXP
| Warrior/Rogue 123 456 789 AB
| TH
|
1
| 0
| 0-- --- --
| +5 ++1
| 2
| 3
| 10- --- --
| +5 ++1
| 3
| 6
| 110 --- --
| +5 ++1
|
4
| 10
| 210 --- --
| +5 ++1
| 5
| 21
| 211 0-- --
| +5 ++1
| 6
| 42
| 211 1-- --
| +5 ++1
|
7
| 87
| 221 10- --
| +5 ++1
| 8
| 173
| 222 11- --
| +5 ++1
| 9
| 346
| 222 21- --
| +5 ++1
|
10
| 600
| 322 210 --
| +5 ++1
| 11
| 900
| 322 211 --
| +5 ++1
| 12
| 1200
| 322 221 --
| +5 ++1
|
13
| 1500
| 332 221 --
| +5 ++1
| 14
| 1800
| 333 221 0-
| +5 ++1
| 15
| 2100
| 433 221 1-
| +5 ++1
|
16
| 2400
| 433 222 1-
| +5 ++1
| 17
| 2700
| 433 322 1-
| +5 ++1
| 18
| 3000
| 443 322 10
| +5 ++1
|
19
| 3300
| 443 322 11
| +5 ++1
| 20
| 3600
| 443 322 21
| +5 ++1
| 21
| 3900
| 443 322 22
| +5 ++1
|
22
| 4200
| 443 332 22
| +5 ++1
| 23
| 4500
| 443 333 22
| +5 ++1
| 24
| 4800
| 443 333 32
| +5 ++1
|
25
| 5100
| 443 333 33
| +5 ++1
| 26
| 5400
| 444 333 33
| +5 ++1
| 27
| 5700
| 444 433 33
| +5 ++1
|
28
| 6000
| 444 443 33
| +5 ++1
| 29
| 6300
| 444 444 33
| +5 ++1
| 30
| 6600
| 444 444 43
| +5 ++1
|
31
| 6900
| 444 444 44
| +5 ++1
| 32
| 7200
| 544 444 44
| +5 ++1
| 33
| 7500
| 554 444 44
| +5 ++1
|
34
| 7800
| 555 444 44
| +5 ++1
| 35
| 8100
| 555 544 44
| +5 ++1
| 36
| 8400
| 555 554 441
| +5 ++1
|
37
| 16800
| 555 554 442
| +5 ++1
| 38
| 25200
| 555 554 443
| +5 ++2
| 39
| 33600
| 555 554 444
| +5 ++3
|
45
| 84000
| 665 555 555
| +5 ++4
| 54
| 159600
| 766 666 666 1
| +5 ++5
| 63
| 235200
| 777 776 666 6
| +5 ++6
|
72
| 310800
| 888 777 777 71
| +5 ++7
|
|
Requisites:
| Dex 20, Con 14,
| nbsp;
| Class Slots 2
| Alignment:
| any
| HD/level:
| +2d6
| Weapon Prof.:
| 0+level*3
| To Hit Table:
| +5 ++1
| Reference:
| JF
| Groups:
| Warrior, Rogue, PC Designed
| Complexity:
| CF=5
|
|
| Saving Throws:
|
| PPD:
| level+3
| RSW:
| level+2
| PP:
| level+1
| BW:
| level+4
| Spell:
| level+2
| Fort:
| level+4
| Reflex:
| level+7
| Will:
| level+3
|
|
|
++1 to hit means to adjust the true die roll by 1.
| Attacking is ½P action.
| Extra-Barbarian Dex bonus, Exceptional Con bonus.
| Gets Dex bonus TH and dmg with missile weapons.
| Gets Dex bonus to spell progression.
| Gets 30 Rogue points per level.
| Free double specialization in one weapon type.
| Level 1: True Point Blank: If within 5' per level, double ALL of the damage for the arrow (including bonuses).
| Level 1: No penalty for called shots with missile weapons.
| Level 1: 1N: Generate an energy arrow to fire (instead of using a normal arrow in a bow). This arrow is 1d10 dmg, crits on 19-20 for x3, and is a +LVL/+LVL magic weapon. It dissipates after use.
| Level N (every level): +1 Dex.
| Level N (every level): One Dex-based Rogue ability.
|
|