Shoggoth


Level KXP Shoggoth
6DJ QW^
1 1300 6d6, choose low
2 1658 1-- ---
3 2123 2-- ---
4 2727 6d6, choose low
5 3513 3-- ---
6 4535 4-- ---
7 5864 5d6, choose low
8 7590 41- ---
9 9835 42- ---
10 12754 5d6, choose low
11 16548 43- ---
12 21480 53- ---
13 27891 4d6, choose low
14 36226 531 ---
15 47062 532 ---
16 61148 4d6, choose low
17 79461 632 ---
18 103267 642 ---
19 134214 3d6, choose low
20 174446 642 1--
21 226748 652 1--
22 294740 3d6, choose low
23 383130 662 1--
24 498037 663 1--
25 647415 2d6, choose low
26 841608 663 11-
27 1094058 664 11-
28 1422243 2d6, choose low
29 1848884 665 11-
30 2403517 666 11-
31 3124540 2d6, choose high
32 4061869 666 111
33 5280398 3d6, choose high
34 6864485 4d6, choose high
35 8923798 5d6, choose high
36 11600905 6d6, choose high
TH Saves
PD RS PP BW Sp Fo Re Wi
+6  6  6  6  6  6  6  6  6
+12 13 13 13 13 13 13 13 13
+18 19 19 19 19 19 19 19 19
+24 26 26 26 26 26 26 26 26
+30 32 32 32 32 32 32 32 32
+36 39 39 39 39 39 39 39 39
+42 45 45 45 45 45 45 45 45
+48 52 52 52 52 52 52 52 52
+54 58 58 58 58 58 58 58 58
+60 65 65 65 65 65 65 65 65
+66 71 71 71 71 71 71 71 71
+72 78 78 78 78 78 78 78 78
+78 84 84 84 84 84 84 84 84
+84 91 91 91 91 91 91 91 91
+90 97 97 97 97 97 97 97 97
+96 104 each
+102 110 each
+108 117 each
Requisites: Concordant Mini 26 or Lost 28 or Planar 29 or HNCL 35,
Str 41, Con 144, Mini Class slots 32
Alignment: CS
HD/level: & 20d8
Weapon Prof.: & level*level
To Hit Table: 6xMon
Save Table: 13xMon
Reference: COC
Groups: Concordant (x2), Lost, Planar
 
[X] Section stats
ihp +1
iTH -1
P Save +0
M Save -1
War +1
Rog +1
PPsi +1
Wiz +0
Pri -1
MPsi -1
   
Gets 1 script-X action per round. Shoggoth powers use F or script-X actions to use.
In the spell progression, 6=CSL 6; D=CSL 13; J=CSL 19; Q=CSL 26; W=CSL 32; and ^=CSL 38. Some of the SL's say something like "6d6, choose low". Roll it, with 1=CSL 6; 2=CSL 13; 3=CSL 19; 4=CSL 26; 5=CSL 32; and 6=CSL 38. These SL's are in addition to the "normal" memorization which is interspersed within the levels.
Gets LVL levels of Exceptionalness in Str, and up to 36 levels of Exceptionalness in Con. If you care, the 36th level of Exceptionalness in Con, which has no name, is bonus = (Con-82)*19. If your Con is exactly equal to 144, you're better off with the 33rd level of Exceptionalness in Con, which gives you a +1190 bonus.
Shoggoth spells are resisted using (script-X)R or (script-G)R.
Sustain all stats and actions. Immune to paralysis, hold, stun, summoning sickness, and similar effects. Immune to charm, domination, ego domination, and similar effects.
Your brain cannot be put on a plate.

Shoggoth


Shoggoth Spells

CSL # Spell Effect
6 1 Body Rape Distribute CCL idmg among any number of targets.
6 2 Breathe Space Mead You breathe Space Mead, which does CCL*(current hp) dmg, a Plane Shift (no save), and an Abyssal Water effect (no save)
6 3 Cthulhoid Summon Summon a DL=6+CCL Ooze, Demon, or Weird that you comprehend
6 4 Cthulhoid Wish Wishoid for a SL 0-11 Cthulhu school spell (see the Cthulhu Investigator5 class)
6 5 Eye Rape / Tentacle Rape +CCL*20 distributed among Tentacles or Eyes. Each Tentacle is High Frequency Sample branded. Each Eye has (CCL+3)/4 Psi29 eye points.
6 6 Infiniletter Horror e Choose CCL results from the Thirteen Letter Horror class.
13 1 Contact Every Plane Like Contact Other Plane, but you may speak with up to CCL^2 divine beings at once.
13 2 Mind Rape CCL targets each gain CCL insanities and lose their next CCL actions (no resistance)
13 3 Ultrablack Gate Ultrablack Gate (can visit another Multiverse in the Omniverse), you can omit the Wandering Monsters on the way if you want to.
19 1 Dancing Potion Bottles All magic items in the room gain CCLm2 Ego (treat as a x1d13 Special)
19 2 Soul Rape CCL targets get their Truename Erased and they "Behold the Chaos" (are Capital B Blasted) (no resistance)
19 3 [X] Section Omen Do a random [X] section effect with SL=1d20+CCL/4
26 1 In Case of Emergency You and all your allies Capital E Escape, no response, no tracing/tracking, and can rest without interruption for 1 round.
26 2 Is It Time To Go Home Yet? Natural Set or Natural Reset up to CCL targets (no resistance)
26 3 It's a Raw Logrus Day The local weather in the area is Raw Logrus (x1d13 Terrain Feature, cannot be Objected to)
32 1 I'd Really Rather Not Really Really Object or Really Insist to something at x22 multiplier, then you are erased from the chalkboard.
32 2 I'll Do It Anyway You can do one thing (or use one thing for 1 segment) that is Banhammered due to an effect within the game (this does not override Banhammers due to DM ruling).
32 3 I'm Immune Anyway Be immune anyway to things that give "no resistance". If you do this more than CCL times in a segment, you go (50%) Down the Hole or (50%) On the Mound.
38 1 Infiniletter Horror π (cast 1/d) Get a random result from the Infiniletter Horror class (force the DM to write one if Infiniletter Horror currently isn't written)
38 2 Existence Rape Erase one creature or magic item from the chalkboard (no resistance, no response, x22 multiplier effect)
38 3 [iX] Section Omen Do a random [X] section effect with SL=1d30+CCL/3, and hang an extra "i" on the effect (idmg becomes iidmg, etc.)

Shoggoth


Cthulhu School Spells

Name SL Effect
Candle Communication 0 Can communicate to someone you know (across planes) if they are running this spell too
Detect Life 0 Detect Life
Elder Sign 0 Outer planar creatures cannot cross the line
Message 0 Message
Augury 1 Augury
Bind Enemy 1 Choose a target. You can't attack or target him, and vice versa.
Chant of Thoth 1 +CL Int checks
Cloud Memory 1 Forget (Will save)
Contact Human 1 Contact a specific person
Control Weather 1 Control Weather
Create Bad-Corpse Dust 1 Create a line that Undead cannot cross
Deflect Harm 1 Deflect next CL physical attacks on you, but each causes 2 Int dmg to you
Detect Magic 1 Detect Magic
Dominate Animal 1 Dominate Animal (save)
Eibon’s Wheel of Mist 1 Your group is Invisible
Invisibility Purge 1 Dispel Invisibility
Mirror of Tarkhun Atep 1 Creates a mirror
Nightmare 1 Target sleeping person has a nightmare
Pose Mundane 1 Illusion: Room appears to be normal/ordinary (x1 Trick)
Power of Nyambe 1 +2d6 SL's added to your current progression for today; -1 Con (permanent)
Seal of Isis 1 Object will make it's next item saving throw
Snare Dreamer 1 Dispel a Somniomancy effect
True Strike 1 Next attack at +20 TH
Unmask Demon 1 Dispel a Change Self or Alter Appearance effect
View Gate 1 Can see through a Gate to other side clearly
Voice of Ra 1 +1d6+1 Chr
Warding the Eye 1 Immune to the "Evil Eye" spell (on this list)
Bring Pestilence 2 Disease (1d4 stat dmg to Str, Dex, or Con) (Fort save)
Cast Out Shan 2 Dismiss a DL I-II Insect or Undead
Cause Fear 2 Fear (Will save)
Circle of Nausea 2 Nausea to one group (Fort save)
Contact Creature 2 Contact a specific creature type
Darkness 2 Darkness
Dismissal 2 Dismiss an outer planar creature (save)
Dominate Person 2 Dominate Person (save)
Dread Curse of Azathoth 2 1d3 Chr dmg
Enchant Item 2 Add a half plus to an item (for 1 hour)
Evil Eye 2 Curse: -4 TH, checks, saves (save)
Find Gate 2 Detect Gates
Fist of Yog-Sothoth 2 CLd6 force dmg to one target (no save)
Flesh Ward 2 DR 10/+1
Frozen Tracks 2 Stop (save)
Grasp of Cthulhu 2 Target takes 2d6 dmg /r (save)
Healing Touch 2 Touch to cure 1d8+CL hp and 1 stat point dmg
Hide from the Eye 2 Invisibility
Hypnotism 2 Hypnosis (save)
Identify Spirit 2 Detect Possession
Insect Plague 2 Area effect 1 dmg /s insects
Levitate 2 Levitate
Locate Object 2 Locate Object
Magic Weapon 2 Weapon gets +1/+1 for 1 turn
Obscuring Mist 2 Wall of Fog
Sekhmenkenhep's Words 2 Convince people that what you're saying is true (save)
Skin of Sedefkar 2 +CL/5 AC
Song of Hastur 2 Target takes 2d6 dmg /r (save)
Soul Trap 2 Speak with Dead but you had to be the one who killed him
Spectral Razor 2 Magical blade that's 2d6 dmg and counts as a +5 weapon
Suggestion 2 Suggestion (save)
Voorish Sign 2 The next spell you cast will be at +3 CL
Wandering Soul 2 Dream Travel
Ward against Pyschics 2 Psionic Feats cannot be used in the room (x1 Special)
Black Binding 3 Animate a dead corpse as a DL III Undead
Breath of the Deep 3 Target is drowning (Fort save per segment or 2d6 dmg)
Contact Deity 3 Contact a specific deity 50+CL%; caster becomes insane (Will save)
Curse of the Stone 3 Target cannot act (save) as long as you heavy concentrate (can't use M actions)
Divination 3 Divination
Imprison Mind 3 Target spirit / life essence cannot leave the body it's in (save)
Mindblast 3 Insanity (save)
Raise Night Fog 3 Fog
Red Sign of Shudde M'ell 3 Group takes 1d6+LVL dmg (no save)
Shriveling 3 CLd4 dark energy dmg to one target (no save)
Siren's Song 3 Charm 2*CL HD of creatures (save)
Summon/Bind Creature 3 Summons a DL 1d4 Outer creature
Wave of Oblivion 3 If near a body of water, creates a large wave (CLd4 water dmg, no save)
Wither Limb 3 Sharpness a random limb (save)
Wrack 3 Pain (-2 all rolls) (save)
Animal Form 4 Polymorph Self into a specific animal
Bind Loup-Garou 4 Force Shapechange and Dispel a Psi14 effect
Bind Soul 4 Put someone's soul in a receptacle (Will save)
Cloak of Fire 4 +1d4+1 Dex; +3" move rate; Fire damaging shield (1d8 fire dmg /hit); You take 1 dmg /r
Create Scrying Window 4 Postcognition
Curse of the Putrid Husk 4 Curse: Insanity (save)
Curse of the Rat-thing 4 Animate a dead corpse as a DL IV Undead
Dark Resurrection 4 Raise Dead
Hands of Colubra 4 Your arms turn into snakes that deal 1d6 dmg + 1d6 Str dmg
Locate Creature 4 Locate a specific creature
Look to the Future 4 Can see into the future
Mind Transfer 4 Switch bodies with someone (save)
Pipes of Madness 4 Insanity to a group (save)
Return to Rest 4 Destroy an undead (save)
Soul Singing 4 Illusion: Target sees and hears what you wish, no one else affected (save)
Speak with Dead 4 Speak with Dead
Unspeakable Oath 4 Get a random minor magic item (50%) or +1 Int (50%) for 1 turn
Banishment of Yde Etad 5 Banish an outer planar creature to home plane (Will save)
Blind/Deafen 5 Blind and Deafen target (Fort save on each)
Cast Out Devil 5 Exorcise
Create Barrier of Naach-Tith 5 Wall: Spells cannot pass, Str check (DC 40) to pass
Magic Jar 5 Magic Jar
Become Spectral Hunter 6 You take on the stats of a random DL VII Weird monster, will be Crapped in CL rounds
Body Warping of Gorgoroth 6 Polymorph Self into a creature of +/- 1 size, you get it's Str/Dex/Con
Clutch of Nyogtha 6 Paralysis (Will save) for as long as you heavy concentrate (can't use M actions)
Create Gate 6 Gate
Curse of the Chaugnar Faugn 6 *Curse* (subject loses 1d4 Chr per day and cannot Reset) (save)
Eyes of the Zombie 6 See through the eyes of a zombie (that you control)
Power Drain 6 Target loses 1d6 stat points (save), you temporarily gain the amount he lost
Create Self-Ward 7 DR 10/+1; Resist Aging
Create Time Gate 7 Create a Time Gate 10^(N-4) years
Steal Life 7 Drain 1 stat point per segment from target and add to you temporarily (save per segment)
Word of Recall 7 Word of Recall
Consume Likeness 8 Alter Appearance to someone specific who recently died (it's very convincing)
Death by Flames 8 Target takes 1d10 fire dmg /s (no save)
Eye of Light & Darkness 8 All outer planar creatures take 1 Wis dmg per segment (x1 Special)
Call Deity 11 Summons the material form of the god of your choice (remember this is only a x1 effect by itself)
Dismiss Deity 11 Dismisses the material form of a god (remember this is only a x1 effect by itself)