Sheriff0


Level KXP Priest
123 456
1 0 b-- ---
2 2 a-- ---
3 4 0-- ---
4 8 0-- ---
5 16 0-- ---
6 32 1-- ---
7 64 1b- ---
8 120 1a- ---
9 300 20- ---
10 600 20- ---
11 900 20- ---
12 1200 21- ---
13 1500 21b ---
14 1800 21a ---
15 2100 220 ---
16 2400 220 ---
17 2700 220 ---
18 3000 221 ---
19 3300 321 b--
20 3600 322 a--
21 3900 322 0--
22 4200 322 0--
23 4500 332 0--
24 4800 332 1--
25 5100 333 1b-
26 5400 333 2a-
27 5700 333 20-
28 6000 433 20-
29 6300 443 20-
30 6600 443 21-
31 6900 443 31b
32 7200 443 32a
33 7500 443 320
34 7800 443 320
35 8100 444 320
36 8400 444 321
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 10  9  8  5  6  2  1  0
+1 10  9  8  6  6  2  1  0
+2 10  9  8  6  7  3  2  0
+3 12 11 10  8  9  3  2  1
+3 12 11 10  9  9  4  2  1
+4 12 11 10  9 10  4  3  1
+5 14 13 12 11 12  5  3  2
+5 14 13 12 12 12  5  4  2
+6 14 13 13 12 12  6  4  2
+7 16 15 14 14 15  6  4  3
+7 16 15 15 14 15  7  5  3
+8 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
+9 16 15 15 15 15  7  5  3
+10 16 15 15 15 15  7  5  3
+11 16 15 15 15 15  7  5  3
+11 16 15 15 15 15  7  5  3
+12 16 15 15 15 15  7  5  3
Requisites: Str 9, Con 9, Chr 9
Alignment: any
HD/level: d7
Weapon Prof.: 3+level/2
To Hit Table: Ftr0
Save Table: Half0
Reference: DM
Groups: Warrior
 
This class is considered a "Halfling" and a "Paladin" by name (in campaigns where Race=Class matters). This class doesn't get Rogue abilities like a Halfling0, though.
Gets +1 Henchmen slot, and can purchase special Henchmen (as per a Meat Helm or War Priest). Divide the cost of Henchmen by LVL.
Level 1: Over Hit: If you hit someone and needed a negative number to hit them (i.e. your TH bonus was greater than his AC), do x1.5 dmg.
Level 1: +1 slot in Weapon Mastery per level.
Level 1: +1 Hobby proficiency per level.
Level 1: Detect evil/good/non-balance continuous.
Level 4: Get a special Mount, like a Paladin.
Level 8 ¶: +10 HNCL
Level 9: Resist Magic and Breath Weapons.