Level
| KXP
| Rog/Psi7 123 456 78
| TH
|
1
| 0
| ˝˝- --- --
| +1
| 2
| 2.25
| 1˝˝ --- --
| +1
| 3
| 4.5
| 11˝ --- --
| +2
|
4
| 9
| 21˝ --- --
| +3
| 5
| 18
| 21˝ ˝-- --
| +3
| 6
| 36
| 211 ˝-- --
| +5
|
7
| 72
| 211 ˝˝- --
| +5
| 8
| 144
| 221 ˝˝- --
| +6
| 9
| 288
| 221 1˝˝ --
| +7
|
10
| 450
| 222 1˝˝ --
| +7
| 11
| 675
| 222 11˝ --
| +8
| 12
| 900
| 222 11˝ ˝-
| +9
|
13
| 1125
| 222 111 ˝-
| +9
| 14
| 1350
| 322 211 ˝-
| +11
| 15
| 1575
| 322 211 1-
| +11
|
16
| 1800
| 332 221 1˝
| +12
| 17
| 2025
| 332 221 11
| +13
| 18
| 2250
| 332 222 11
| +13
|
19
| 2475
| 333 222 11
| +14
| 20
| 2700
| 433 322 21
| +15
| 21
| 2925
| 443 332 22
| +15
|
22
| 3150
| 444 333 22
| +16
| 23
| 3375
| 544 433 32
| +17
| 24
| 3600
| 554 443 33
| +17
|
25
| 3825
| 555 444 33
| +18
| 26
| 4050
| 655 544 43
| +19
| 27
| 4275
| 665 554 44
| +19
|
28
| 4500
| 666 555 44
| +20
| 29
| 4725
| 766 655 54
| +21
| 30
| 4950
| 776 665 55
| +21
|
31
| 5175
| 777 666 55
| +22
| 32
| 5400
| 877 766 65
| +23
| 33
| 5625
| 887 776 66
| +23
|
34
| 5850
| 888 777 66
| +24
| 35
| 6075
| 988 877 76
| +25
| 36
| 6300
| 998 887 771
| +25
|
37
| 12600
| 998 887 772
| +26
| 38
| 18900
| 998 887 773
| +27
| 39
| 25200
| 998 887 774
| +27
|
45
| 63000
| 998 888 887
| +31
| 54
| 119700
| 999 999 999 1
| +37
| 63
| 176400
| A99 999 999 9
| +43
|
72
| 233100
| AAA AAA AAA 91
| +49
|
|
Str
| Dex
| Con
| Int
| Wis
| Chr
| Cml
| AT
| hp
| TH
| Div
|
-3
| +6
| +3
| +3
| +3
| +4
| -7
| +0
| +0
| +0
| ÷1
|
|
| Requisites:
| Dex 19, Con 9, Int 9, Wis 9, Chr 13,
|
| Race Slots 1, Class Slots 2
| Alignment:
| LN or LE
| HD/level:
| & +d8
| Weapon Prof.:
| & 3+level/6
| To Hit Table:
| 1˝xCTD0
| Save Table:
| 2xMon +1
| Reference:
| DM
| Groups:
| Rogue, Lost, Archetype
| Complexity:
| CF=3
|
|
| Saving Throws:
|
| PPD:
| level+1
| RSW:
| level+1
| PP:
| level+1
| BW:
| level+1
| Spell:
| level+1
| Fort:
| level+1
| Reflex:
| level+1
| Will:
| level+1
|
|
|
Gets Exceptional Dex and Chr.
| Can cast Rogue spells and Psi7 powers, using these SL's: 2=Minor, 4=Major, 6=Grand, 8=Super.
| Can specialize in weapons using "Non-War" line.
| Gets 50 Rogue points per level.
| Level 1: Immune to Turn Undead.
| Level 1: Enemies need a +LVL weapon to hit you. To ignore this restriction, monsters divide their HD by your LVL-1 (with a minimum of 4), not the usual 4.
| Level 1: Base AT is +5+LVL.
| Level 1: You energy drain 1 level with every attack (even through weapons).
| Level 1: If you kill someone by energy draining them, you can raise him as a Wraith0/7 with their previous stats. He becomes available next segment. You have LVL-1 "Revive" slots, each one can hold one Wraith0/7. You still have your regular Summon slot in addition, which can be used as an additional Revive slot if desired. You get the raise even if you used a energy drain source other than the Wraith0/7 ability (you cast an Energy Drain spell, for example). You can dismiss a Revive with a 0 action. If you raise a Wraith0/7 and don't have a Revive slot available, they become free-roaming undead, but they cannot harm you (as you are his master).
| Level 4: You energy drain 1 level whenever someone hits you (for each hit, if you have stoneskins or were immune to the attack, the level drain doesn't occur).
|
| For Rogue abilities, see next page.
|
|