| Level
| KXP
| Sentinel Spheres
|
| -2
| 0
| 1
| | -1
| 1000
| 1
| | 0
| 2000
| 1
|
| 1
| 3000
| 1
| | 2
| 6000
| 2
| | 3
| 9000
| 3
|
| 4
| 12000
| 4
| | 5
| 15000
| 5
| | 6
| 18000
| 6
|
| 7
| 21000
| 7
| | 8
| 24000
| 8
| | 9
| 27000
| 9
|
| 10
| 30000
| 10
| | 11
| 33000
| 11
| | 12
| 36000
| 12
|
| 13
| 39000
| 13
| | 14
| 42000
| 14
| | 15
| 45000
| 15
|
| 16
| 48000
| 16
| | 17
| 51000
| 17
| | 18
| 54000
| 18
|
| 19
| 57000
| 19
| | 20
| 60000
| 20
| | 21
| 63000
| 21
|
| 22
| 66000
| 22
| | 23
| 69000
| 23
| | 24
| 72000
| 24
|
| 25
| 75000
| 25
| | 26
| 78000
| 26
| | 27
| 81000
| 27
|
| 28
| 84000
| 28
| | 29
| 87000
| 29
| | 30
| 90000
| 30
|
| 31
| 93000
| 31
| | 32
| 96000
| 32
| | 33
| 99000
| 33
|
| 34
| 102000
| 34
| | 35
| 105000
| 35
| | 36
| 108000
| 36
|
|
| TH
| Saves PD RS PP BW Sp Fo Re Wi
|
| +1
| 19 19 19 19 19 19 19 19
| | +2
| 20 20 20 20 20 20 20 20
| | +3
| 21 21 21 21 21 21 21 21
|
| +4
| 22 22 22 22 22 22 22 22
| | +5
| 23 23 23 23 23 23 23 23
| | +6
| 24 24 24 24 24 24 24 24
|
| +7
| 25 25 25 25 25 25 25 25
| | +8
| 26 26 26 26 26 26 26 26
| | +9
| 27 27 27 27 27 27 27 27
|
| +10
| 28 28 28 28 28 28 28 28
| | +11
| 29 29 29 29 29 29 29 29
| | +12
| 30 30 30 30 30 30 30 30
|
| +13
| 31 31 31 31 31 31 31 31
| | +14
| 32 32 32 32 32 32 32 32
| | +15
| 33 33 33 33 33 33 33 33
|
| +16
| 34 34 34 34 34 34 34 34
| | +17
| 35 35 35 35 35 35 35 35
| | +18
| 36 36 36 36 36 36 36 36
|
|
| Requisites:
| HNCL varies, Wis 20, Chr 18
| | Alignment:
| any
| | HD/level:
| &+++d20
| | Weapon Prof.:
| 6+level
| | To Hit Table:
| Mon
| | Save Table:
| Conc
| | Reference:
| RA:Sentinels
| | Groups:
| Concordant (x2)
| |
|
| | [X] Section stats
| | ihp
| +0
| | iTH
| +0
| | P Save
| +1
| | M Save
| +1
| | War
| +0
| | Rog
| -1
| | PPsi
| -1
| | Wiz
| +0
| | Pri
| +1
| | MPsi
| +0
| |
|
|
|
| Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1.
| | Level -2: Requires HNCL 0. Considered x0 Being. You are the pawn of a god, and may have the Pawn class as well.
| | Level -1: Requires HNCL 9. Considered x1 Being. You get 11 segments per round.
| | Level 0: Requires HNCL 18. Considered x1 Being. You get 15 segments per round.
| | Level 1: Requires HNCL 18+(Sentinel level), max of HNCL 27 at Sentinel level 9. Considered x2 Being. You get 20 segments per round.
| | Level 9: Gets 1X action per round.
| |
| | "Spheres" is how many spheres of powers you get (see Sentinel spells, not completed as of this writing).
| | Spheres of powers are not regular Concordant spells and cannot be removed unless the Sentinel Class is removed.
| |
| | List of Spheres to be developed into powers (probably not complete):
| | All, Animal, Anti-Magic, Astral/Planar, Cataclysms, Chaos, Charm, Combat, Cosmos, Creation, Divination, Elemental, Guardian, Healing, Incantatrix, Innates, Law, Luck/Fate/Fortune, Meta-Magic, Necromantic, Numbers, Plant, Protection, Psionics, Radiation, Summoning, Sun, Technology, Thought, Time, Travelers, Undead, War, Wards, Weather, Wild Magic
|
|