Sentinel


Level KXP Sentinel
Spheres
-2 0 1
-1 1000 1
0 2000 1
1 3000 1
2 6000 2
3 9000 3
4 12000 4
5 15000 5
6 18000 6
7 21000 7
8 24000 8
9 27000 9
10 30000 10
11 33000 11
12 36000 12
13 39000 13
14 42000 14
15 45000 15
16 48000 16
17 51000 17
18 54000 18
19 57000 19
20 60000 20
21 63000 21
22 66000 22
23 69000 23
24 72000 24
25 75000 25
26 78000 26
27 81000 27
28 84000 28
29 87000 29
30 90000 30
31 93000 31
32 96000 32
33 99000 33
34 102000 34
35 105000 35
36 108000 36
TH Saves
PD RS PP BW Sp Fo Re Wi
+1 19 19 19 19 19 19 19 19
+2 20 20 20 20 20 20 20 20
+3 21 21 21 21 21 21 21 21
+4 22 22 22 22 22 22 22 22
+5 23 23 23 23 23 23 23 23
+6 24 24 24 24 24 24 24 24
+7 25 25 25 25 25 25 25 25
+8 26 26 26 26 26 26 26 26
+9 27 27 27 27 27 27 27 27
+10 28 28 28 28 28 28 28 28
+11 29 29 29 29 29 29 29 29
+12 30 30 30 30 30 30 30 30
+13 31 31 31 31 31 31 31 31
+14 32 32 32 32 32 32 32 32
+15 33 33 33 33 33 33 33 33
+16 34 34 34 34 34 34 34 34
+17 35 35 35 35 35 35 35 35
+18 36 36 36 36 36 36 36 36
Requisites: HNCL varies, Wis 20, Chr 18
Alignment: any
HD/level: &+++d20
Weapon Prof.: 6+level
To Hit Table: Mon
Save Table: Conc
Reference: RA:Sentinels
Groups: Concordant (x2)
 
[X] Section stats
ihp +0
iTH +0
P Save +1
M Save +1
War +0
Rog -1
PPsi -1
Wiz +0
Pri +1
MPsi +0
   
Note the XP table starts at level -2, not 1. This class does not give the "All Concordant Classes" abilities until level 1.
Level -2: Requires HNCL 0. Considered x0 Being. You are the pawn of a god, and may have the Pawn class as well.
Level -1: Requires HNCL 9. Considered x1 Being. You get 11 segments per round.
Level 0: Requires HNCL 18. Considered x1 Being. You get 15 segments per round.
Level 1: Requires HNCL 18+(Sentinel level), max of HNCL 27 at Sentinel level 9. Considered x2 Being. You get 20 segments per round.
Level 9: Gets 1X action per round.
 
"Spheres" is how many spheres of powers you get (see Sentinel spells, not completed as of this writing).
Spheres of powers are not regular Concordant spells and cannot be removed unless the Sentinel Class is removed.
 
List of Spheres to be developed into powers (probably not complete):
All, Animal, Anti-Magic, Astral/Planar, Cataclysms, Chaos, Charm, Combat, Cosmos, Creation, Divination, Elemental, Guardian, Healing, Incantatrix, Innates, Law, Luck/Fate/Fortune, Meta-Magic, Necromantic, Numbers, Plant, Protection, Psionics, Radiation, Summoning, Sun, Technology, Thought, Time, Travelers, Undead, War, Wards, Weather, Wild Magic