Hit Dice: "&+1d+0" means you add 1 to all your other classes' number of HD per level. This class directly gives 0 hp. Exception: If this is your only class, you get 2d0 per level. (You cannot take this option if you have more than one class.)
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For "m" based classes (e.g. HD=2m0), just add 1d0 (so your HD becomes 2m0+1d0).
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Example: Multiclassed Fighter1 level 1 / Selesnya Sagittar level 1, with +2 Con bonus. The fighter gives 24 hp (2d10+2*2). The Sagittar gives 0 hp. The character has 12 hp (24+0 divided by 2).
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Exceptional Wis bonus.
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Channeling.
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Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
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Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
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Specialized in Animal, Plant, and War spheres. Spells of these spheres cost ½M to cast.
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Level 1: You may have your spells (from the Selesnya Sagittar class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
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Level 1: Do double damage to creatures in your group when using a bow (this doubles everything, not just the arrow base damage).
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Level 1: +LVL*2 TH with bows.
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Level 1: Your bow attacks use the "Dagger" line for number of attacks.
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Level 2: xLVL range with bows.
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Level 14: +1 Animal Companion slot.
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New spell:
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Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
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