Secret Agent5


Level KXP
Spells
1 0 (none)
2 5 (none)
3 10 (none)
4 20 (none)
5 40 (none)
6 80 (none)
7 160 (none)
8 320 (none)
9 640 (none)
10 1000 (none)
11 1400 (none)
12 1800 (none)
13 2200 (none)
14 2600 (none)
15 3000 (none)
16 3400 (none)
17 3800 (none)
18 4200 (none)
19 4600 (none)
20 5000 (none)
21 5400 (none)
22 5800 (none)
23 6200 (none)
24 6600 (none)
25 7000 (none)
26 7400 (none)
27 7800 (none)
28 8200 (none)
29 8600 (none)
30 9000 (none)
31 9400 (none)
32 9800 (none)
33 10200 (none)
34 10600 (none)
35 11000 (none)
36 11400 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 10  9  8  5  6  2  1  0
+2 10  9  8  6  7  3  2  0
+3 12 11 10  8  9  3  2  1
+5 12 11 10  9 10  4  3  1
+6 14 13 12 11 12  5  3  2
+8 14 13 13 12 12  6  4  2
+9 16 15 14 14 15  6  4  3
+11 16 15 15 15 15  7  5  3
+12 16 15 15 15 15  7  5  3
+14 16 15 15 15 15  7  5  3
+15 16 15 15 15 15  7  5  3
+17 16 15 15 15 15  7  5  3
+18 16 15 15 15 15  7  5  4
+20 16 15 15 15 15  8  6  4
+21 16 15 15 15 15  8  6  4
+23 16 15 15 15 15  8  6  4
+24 16 15 15 15 15  8  6  4
+26 16 15 15 15 15  8  6  4
Requisites: Str 9, Dex 9, Con 9, Int 9, Wis 9, Chr 9, Cml 15
Alignment: any
HD/level: 2d5
Weapon Prof.: 4+level
To Hit Table: 1½xWar
Save Table: 1½xHalf0
Reference: James Bond, ST:DS9, Spycraft (d20)
Groups: Rogue
 
Gets Exceptional Str, Dex, Con, Int, Wis, and Chr. Gets Barbarian Cml if that ever matters.
Each level, get one Rogue pick of your level. You get 40*LVL Rogue points.
In addition, each level, get one "5th edition" pick from the choices below.
 
For picks, see next page.

Secret Agent5


Secret Agent5 Picks

Levels Pick Description
Level 1-3: A Absolute Certainty: Add your Wis bonus to all stat/proficiency/skill checks
B Connected: You know a friend in every city, for shelter and/or locating a shop/person
C Doublespeak: 0, Speaking action, 1/r: Charm (save)
D Gear: All your items are (nonmagical) +1/+1 items
E Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
F Tracking as a Ranger; Trailing proficiency; 2F, 1/d: Find the Path
G Versatility: x(1+LVL/10) Nonweapon proficiencies.
H Weapon Specialist: Specialized in a weapon, get +LVL+6 TH (+0 dmg) instead of usual amount
Level 4: Pick two level 1-3 Secret Agent5 or one level 1-3 Black Hat5 ability
Level 5-7: F Cool Customer: Immune Fear, Emotion, Charm, Domination
G Dubious Technology: 1/reset: Get a random TechL=LVL*2 item from the DM (usually with a drawback)
H Hacker: Can manipulate/reprogram Technological/Psi8/Psi16 items up to TechL=LVL+2
I Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
J Know It All: LVL*5% chance of knowing something about *any* topic (even if no chance to know).
K Overkill: If you put someone below -50 hp, they are automatically slain.
L Plausible Deniability: You can never be "guilty" of a crime according to the law.
M Slimy: You and the space you're standing at can't be targetted.
Level 8: Pick two level 5-7 Secret Agent5 or one level 5-7 Black Hat5 ability
Level 9-12: N Avoid Fate: 0, 1/d: Avoid Fate at xLVL/4 multiplier
O Cheat Death: 1D, 1/d: Resurrect, but you're 1d20 miles away in a random direction.
P Flawless Search: LVL% chance of finding something not even in the DM's key for the dungeon
Q Guns Blazing: May use two sets of missile weapons per set of hands
R Immune to detection / divination effects
S Immune to insta-kill and slay effects
T Insane Stunt: 0, 1/d: Wish (only to combo with something else you're doing this segment)
U Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
Level 13: Pick two level 9-12 Secret Agent5 or one level 9-12 Black Hat5 ability
Level 14-18: V-CC - - - (8 abilities here, currently unknown) - - -
Level 18: Pick two level 14-18 Secret Agent5 or one level 14-18 Black Hat5 ability
Level 20-26: DD-KK - - - (8 abilities here, currently unknown) - - -
LL Pick 1 Level 14-18 (or lower) pick from any "5th Edition" class (this may be picked multiple times)
Level 27-36: Pick 1 Level 20-26 (or lower) pick from any "5th Edition" class.