Level
| KXP
| Rogue War 123 456 123 4
|
1
| 0
| 2-- --- 1-- -
| 2
| 3.85
| 31- --- 2-- -
| 3
| 7.7
| 41- --- 21- -
|
4
| 15.4
| 52- --- 31- -
| 5
| 30.8
| 621 --- 32- -
| 6
| 61.6
| 731 --- 321 -
|
7
| 123.2
| 832 --- 431 -
| 8
| 246.4
| 942 1-- 432 -
| 9
| 492.8
| A52 1-- 432 1
|
10
| 800
| B53 2-- 443 1
| 11
| 1170
| C63 21- 543 2
| 12
| 1540
| D73 21- 544 2
|
13
| 1910
| E74 32- 544 3
| 14
| 2280
| F84 321 554 3
| 15
| 2650
| G95 321 555 3
|
16
| 3020
| H95 321 555 4
| 17
| 3390
| IA6 321 655 4
| 18
| 3760
| JB6 421 665 4
|
19
| 4130
| KB7 421 666 4
| 20
| 4500
| LC7 531 666 5
| 21
| 4870
| MD8 532 766 5
|
22
| 5240
| ND8 532 776 5
| 23
| 5610
| OE9 642 777 5
| 24
| 5980
| PF9 643 777 6
|
25
| 6350
| QFA 743 777 7
| 26
| 6720
| RGA 753 877 7
| 27
| 7090
| SHB 753 887 7
|
28
| 7460
| THB 854 888 7
| 29
| 7830
| UIC 864 888 8
| 30
| 8200
| VJC 964 988 8
|
31
| 8570
| WJD 965 998 8
| 32
| 8940
| XKD 975 999 8
| 33
| 9310
| YLE A75 999 9
|
34
| 9680
| ZLE A75 A99 9
| 35
| 10050
| ZMF B86 AAA A
| 36
| 10420
| ZNG C97 BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+3
| 6 4 5 4 3 2 2 1
| +4
| 7 5 6 5 4 3 2 1
| +5
| 8 5 7 6 4 3 3 2
|
+6
| 8 6 7 7 5 4 3 2
| +7
| 9 7 8 8 6 4 4 2
| +8
| 10 8 9 9 7 5 4 3
|
+9
| 11 8 10 10 7 5 4 3
| +10
| 11 9 10 11 8 6 5 3
| +11
| 12 10 11 12 9 6 5 4
|
+12
| 13 11 12 13 10 7 6 4
| +13
| 14 11 13 14 10 7 6 4
| +14
| 14 12 13 14 11 8 6 5
|
+15
| 14 12 14 14 11 8 7 5
| +16
| 14 13 14 14 12 9 7 5
| +17
| 15 13 14 14 12 9 8 6
|
+18
| 15 14 14 14 13 10 8 6
| +19
| 15 14 15 15 13 10 8 6
| +20
| 15 14 15 15 14 11 9 7
|
|
Requisites:
| Dex 18, Int 16, Chr 16
| Alignment:
| CG (overwrite)
| HD/level:
| +‡d10
| Weapon Prof.:
| 4+level/2
| To Hit Table:
| War +3 levels
| Save Table:
| War +3 levels
| Reference:
| DM {Mirror Scarlet Huntsman}
| Groups:
| Warrior, Rogue, Mirror
|
|
| For Alignment, "(overwrite)" means this class requires CG alignment, but it overwrites all of your other alignment restrictions to be CG as well.
|
|
| For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
|
|
|
|
Exceptional Str and Barbarian Dex bonus.
| Can specialize in one Warrior or Rogue school, with no opposite.
| Gets one "Any Rogue" pick per level, plus an extra "Any Rogue 1" pick at level 1. 60+40*level Rogue points.
| Level 1: 1M: Alter Appearance (cannot be seen through except by immunity to Mirage Arcana)
| Level 1: 1M, 1/t: Locate Person or Object.
| Level 1: Trailing, City Knowledge, Spying proficiencies.
| Level N (every level): Choose a species type (see list below). You resist effects (not attacks) vs. that species type. You may pick the same species type more than once; each pick is cumulative.
| Species choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
| Level 1: Surprise 90% of time.
| Level 1: 1V, spend X*Y^2 gp, make a Chr check at -Y^2: "Buy off" X Henchmen of DL=Y. They will not attack you or your allies. If you buy them off again (with another V action and gold), they join your side.
| Level 1: May have a Familiar.
| Level 1: May throw missile weapons with both hands.
| Level 2: 1M, 1/t: Find the Path.
| Level 3: NR (LVL-2)*20%
| Level 4: 1M: Shadow Door (move from one shadow to another you know of within 360 yards); 1F: Shadow Gate
| Level 5: Dust of Appearance 30'r cont.
| Level 6: Attract 2-20 followers, usually DL V+ Humanoids.
| Level 7: Ignore Non-detection cont.
| Level 8: 1M, 1/t: Escape a Maze; 1M, 1/t: Ignore Distance Distortion; 1M, 1/t: Ignore Mirage Arcana; 1M, 1/t: Force Shapechange.
| Level 9: 1M, 1/t: Find the Path across Planes and Time (but not Timelines/Loop).
| Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider/Huntsman of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
| Level 11: Cosmic Awareness cont.
|
|