Scarlet Monk


Level KXP Psi0
mMG S
1 0 1-- -
2 3 2-- -
3 6 3-- -
4 12 4-- -
5 25 5-- -
6 40 61- -
7 70 62- -
8 110 63- -
9 160 64- -
10 220 651 -
11 400 652 -
12 650 653 -
13 900 654 1
14 1150 654 2
15 1400 654 3
16 1650 654 4
17 1900 655 4
18 2200 655 5
19 2500 665 5
20 2800 666 5
21 3800 666 6
22 4800 766 6
23 5800 776 6
24 6800 777 6
25 7800 777 7
26 8800 877 7
27 9800 887 7
28 10800 888 7
29 11800 888 8
30 12800 988 8
31 13800 998 8
32 14800 999 8
33 15800 999 9
34 16800 A99 9
35 17800 AA9 9
36 18800 AAA 9
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  6  4  6  3  4  1  3  0
+2  6  5  7  3  5  1  4  1
+4  7  6  7  4  6  2  5  1
+5  7  7  8  4  7  3  6  2
+7  8  8  8  5  8  4  7  3
+8  8  9  9  5  9  5  8  3
+10  9 10  9  6 10  5  9  4
+11  9 11 10  6 11  6 10  5
+13 10 12 10  7 12  7 11  5
+14 10 13 11  7 13  8 12  6
+16 11 14 11  8 14  9 13  7
+17 12 15 12  9 14  9 14  7
+19 13 16 13 11 15 10 15  8
+20 14 16 14 13 15 11 16  9
+22 15 16 15 14 16 12 17  9
+23 16 16 16 16 16 13 18 10
+25 16 16 16 16 16 13 19 11
+26 16 17 16 16 16 14 20 11
Requisites: Str 17, Dex 19, Con 14, Wis 17
Alignment: LE (overwrite)
HD/level: ++d8
Weapon Prof.: 2*level
To Hit Table: 3xRog
Save Table: 2xRog
Reference: DM
Groups: Rogue
 
For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.  
   
Gets Barbarian Dex and Exceptional Con (or the reverse if you prefer).
Gets 70 Rogue points per level.
Level 1: Open hand number of attacks is level/2. Open hand base damage is 1d(4*level). Open hand to hit bonus is (Dex bonus)+(Str bonus)+2. Open hand damage bonus is (Dex bonus)+(Str bonus)+2. DM Note: This is not the normal damage calculation. Your open hands are considered a +level magical weapon.
Level 1: If Open Hands hit exceeds what is needed, target is stunned for 1d6 r (save vs. para at penalty equal to amount hit by). If Open Hands stuns, chance to kill is (level)*4+20-(target's AC)% (no save)
Level 1: +level dmg with weapons
Level 1: Natural AT is +2*level
Level 1: Base movement rate is (12+2*level)"
Level 1: Against area effects that give a save for ½: the monk takes no damage if he makes his save. This is not used for non-(hp) damaging effects.
Level 1: 1bV: Knock away up to 10+level*2 missile weapons. Makes a save vs. paralyzation with penalty equal to the number of magical plusses the weapon has.
Level 1: One Martial Arts style; +2 Martial Arts maneuvers /level
Level 1: 1V: Lay on hands 1d6+level hp, 1/t
Level 1: Immune ESP, Beguiling, Hypnosis, Charm, Suggestion, Poison, Psionic Blast, Disease, Slow, Geas, Quest.
Level 1: One open hand attack that hit, 1/t: Quivering Palm: Slain (no save), if target's HD/level <= monk's level*2, and target's hp <.=monk's hp*3.
Level 1: Subtract level*10' from falling damage.
Level 2: +(level/2) V actions.
Level 3: +(level/3) P actions.
Level 6: Takes half damage from a spell (that gives no save) if save is failed
Lvl Monk Ability | -50% | -100% | -150% Act Base Penalty Bonus
1 Climb Walls | Climb Overhangs | Climb Upside Down V 60 Str-9 Str-13
1 Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. M 5 Dex-12 Dex-17
1 Hide in Shadows || Meld in Shadows/Mirrors V 5 Dex-11 Dex-16
1 Jumping | Levitate | Flight V 20 Dex-11 Dex-15
1 Move Silently | Passwall | Immovability V 0 Dex-15 Dex-18
1 Open/Close Locks: Mech. | Magic/Psi | OutPhase VM 10 Dex-11 Dex-15
1 Spying | ESP (without him knowing) || Capital E Extract - 10 Int-11 Int-14
1 Tracking | Trailing | Stalking V 0 Int-12 Int-15
1 Any Rogue 1 ability - - - -
2 Attack (+1 TH per 10% made this segment) V 5 Dex-12 Dex-15
2 Concealment/Blending | Misdirection | Non-Detection M 20 Wis-12 Wis-14
3 ("Twirl") Find/Remove Guardian/Warding/Forbiddance effect on area || x1 Special M 20 Dex-18 Dex-28
4 Don't generate Alley encounters | Sewer/Attic | Old City at Night M 10 Wis-15 Wis-20
4 Contortion | Elasticity | Become Liquid-Form VM 10 Dex-10 Dex-14
5 Escape Bonds | Escape Binding | Escape Imprisonment/Time Stop P 50 Str-12 Str-14
6 Hold Breath | Hold Life P 15 Con-15 Con-17
6 Identity Penetration | False Seeing | True Seeing MM 5 Wis-11 Wis-19
7 Blink | Controlled Blink M 20 Wis-12 Wis-17
8 Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question VM 0 Chr-11 Chr-21
9 Inner Focus (+1 Str/Dex/Con for 1r per 10% made) M 5 Wis-10 Wis-20
10 Ki Power (cast a Wu Jen spell of spell level SL) (penalty = -SL*50%) (#=SL) #M 0 Int-12 Int-36
12 Speed (x2 move) | Speed (+1 V) | Speed (+1 P) | Speed (+1 M) VV 15 Dex-12 Dex-15
15 Energy Control | Adaptation | Immune to Hostile Environments PV 30 Con-9 Con-12
18 Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form PP 40 Con-24 Con-24
27 Body Freedom (transfer action types freely; Str Int, Dex Wis, Con Chr) FFF 0 Chr-36 Chr-54