Scarlet Huntsman (Anti-Ranger)


Level KXP Warrior  Rog
123 456  123 4
1 0 2-- ---  1-- -
2 3.3 31- ---  2-- -
3 6.6 41- ---  21- -
4 13.2 52- ---  31- -
5 26.4 621 ---  32- -
6 52.8 731 ---  321 -
7 105.6 832 ---  431 -
8 211.2 942 1--  432 -
9 422.4 A52 1--  432 1
10 700 B53 2--  443 1
11 1030 C63 21-  543 2
12 1360 D73 21-  544 2
13 1690 E74 32-  544 3
14 2020 F84 321  554 3
15 2350 G95 321  555 3
16 2680 H95 321  555 4
17 3010 IA6 321  655 4
18 3340 JB6 421  665 4
19 3670 KB7 421  666 4
20 4000 LC7 531  666 5
21 4330 MD8 532  766 5
22 4660 ND8 532  776 5
23 4990 OE9 642  777 5
24 5320 PF9 643  777 6
25 5650 QFA 743  777 7
26 5980 RGA 753  877 7
27 6310 SHB 753  887 7
28 6640 THB 854  888 7
29 6970 UIC 864  888 8
30 7300 VJC 964  988 8
31 7630 WJD 965  998 8
32 7960 XKD 975  999 8
33 8290 YLE A75  999 9
34 8620 ZLE A75  A99 9
35 8950 ZMF B86  AAA A
36 9280 ZNG C97  BBB B
TH Saves
PD RS PP BW Sp Fo Re Wi
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
+18 15 14 14 14 13 10  8  6
+19 15 14 15 15 13 10  8  6
+20 15 14 15 15 14 11  9  7
Requisites: Str 16, Dex 16, Wis 16
Alignment: LE (overwrite)
HD/level: +‡d10
Weapon Prof.: 4+level/2
To Hit Table: War +3 levels
Save Table: War +3 levels
Reference: DM
Groups: Warrior
 
For Alignment, "(overwrite)" means this class requires LE alignment, but it overwrites all of your other alignment restrictions to be LE as well.
   
For HD, "‡" means an additional HD at level 2 (i.e. this class gets 2 HD at level 2).
   
Barbarian Str and Exceptional Dex bonus.
Can specialize in one Warrior or Rogue school, with no opposite.
Gets one "Any Rogue" pick per level, plus an extra "Any Rogue 1" pick at level 1. 50+30*level Rogue points.
Level 1: 1M: Aura Alteration (you appear to be another alignment to Know Alignment etc.), you can be up to LVL steps removed from LE alignment (cannot use diagonals).
Level 1: Free Tracking proficiency, number of free slots = level * 2.
Level 1: Tailing, City Knowledge, Two-Weapon Fighting proficiencies. No off-hand penalty with any number of weapons.
Level N (every level): Choose a species enemy type (see list below). You get +LVL TH and +4 dmg vs. that enemy type. You may pick the same enemy type more than once; each pick is cumulative.
Species enemy choices: Alien, Alternate Reality creatures, Animal, Arctic, Avian, Beholder, Cloud, Cold-Using, Concordant group, Creatures of 1 alignment, Creatures of 1 plane, Cthulhoid Horror, Dragon, Eelemental, Elemental, Faerie, Far Realm, Fire-Using, Giant, Giant-Class, Golem, Group of Classes, Hound, Humanoid, Immortal, Inner Planar, Insect, Leech, Lycanthrope, Magic-Using, Mind Flayer World, Mutant, Nightmare Dimension, NPC, Ooze, Other Timeline/Multiverse, Outer, Plant, Psionic, Rakshasa World, Regenerating, Reptile, Size Class (choose one), Space, Spirit of the Land, Tarrasque World, Technological, Undead, Unlive, Virus, Water, Weird, Wurm.
Level 1: Surprise 75% of time, is surprised only 1 in 12.
Level 1: Can have a group of 100 Henchmen for free (this group gets restored each reset if they are slain). Each Henchman has maximum value LVL*LVL gp.
Level 1: May have a Beast Rider Mount (see Beast Rider class) of DL=LVL/2.
Level 1: May use crossbows one-handed. May use two crossbows in one set of arms.
Level 2: 1M: Locate Object/Person
Level 3: aNR (LVL-2)*20%
Level 4: 1M: Fire Door (move from one fire to another you know of within 360 yards); 1F: Fire Gate
Level 5: Dust of Disappearance cont.
Level 6: Attract 3-30 followers, usually Hunstmen or DL VI+ Humanoids.
Level 7: Non-detection cont.
Level 8: 1M, 1/t: Maze; 1M, 1/t: Distance Distortion; 1M, 1/t: Mirage Arcana; 1M, 1/t: Massmorph.
Level 9: 1M: Find the Path
Level 10: You and your party do not leave a trail and cannot be tracked or trailed, except by a Strider/Huntsman of double your level or a Ranger of triple your level. If out of visual sight, your party cannot be Located or Find the Pathed to.
Level 11: Cosmic Awareness cont.