Level
| KXP
|
1
| 2
| 2
| 4
| 3
| 8
|
4
| 16
| 5
| 32
| 6
| 64
|
7
| 128
| 8
| 256
| 9
| 400
|
10
| 500
| 11
| 600
| 12
| 700
|
13
| 800
| 14
| 900
| 15
| 1000
|
16
| 1100
| 17
| 1200
| 18
| 1300
|
19
| 1400
| 20
| 1500
| 21
| 1600
|
22
| 1700
| 23
| 1800
| 24
| 1900
|
25
| 2000
| 26
| 2100
| 27
| 2200
|
28
| 2300
| 29
| 2400
| 30
| 2500
|
31
| 2600
| 32
| 2700
| 33
| 2800
|
34
| 2900
| 35
| 3000
| 36
| 3100
|
|
Gets one pick per level:
| # picks
| Ability
|
1
| +(LVL+1)/2 Chr; Sustain Chr
| 1
| Connected: You know a friend in every city, for shelter and/or locating a shop/person
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
|
1
| Detect/Identify Technology; Can operate Spelljamming Helms
| 1
| Extra 5 rogue points per level in one class
| 1
| Fool: -1 Int, +50 Rogue points
|
1
| Kung Fat: Ability to take professional wrestling, plus a kit slot to take a professional wrestling style.
| 1
| One Rogue Ability, with LVL*10 points
| 1
| Read Languages LVL*10%
|
1
| Sell items for 64+LVL% of value instead of 50%
| 1
| Situational advantage: 1M: Surprise; increase Backstab/Backstrike by 1 multiplier.
| 1
| Slayer: Touch deals 4+LVL dmg. 1M: Add the "wounding" effect (LVL hp /s).
|
1
| Tech Belt/Bag: Bag of Holding plus every normal equipment item of LVL gp and less
| 1
| Training: Gain 1 stat point per reset.
| 2
| 1M, 1/t: Teleport Without Error (can move up to LVL/3 planes distant)
|
2
| Can "Frugal" potions (+50% to number of uses)
| 2
| Divinity: Gain LVL in SL's as a Priest progression, this progression must be flat or decreasing.
| 2
| Immune to paralysis (but not hold). People do not multiply their damage by their level when you're held.
|
2
| Improvisation: 1V, 1/r: Create a 0 to LVL gp item, it lasts for 1 hour.
| 2
| nM: Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| 2
| Nonmagical items (all types) are one-third cost for you
|
2
| Overkill: If you put someone below -50 hp, they are automatically slain.
| 2
| Slimy: You and the space you're standing at can't be targetted.
| 2
| Thrown Fu: +LVL to hit with thrown objects; thrown objects are always at least base #Att = 1 and range 60'.
|
3
| 3F, 1/t: Remove Capital B Blasted or Capital M Mauled from someone
| 3
| Ignore MR with your Rogue spells
| 3
| Immune to Blow Your Head Off, Twilight, Ego Domination, Retributive Strikes
|
3
| Immune to Capital E Extract, Empathy, ESP, Forget, Mental Surgery, Telepathy
| 3
| Moving is only ½V action
| 4
| 1bM, 1/r: Counterspell
|
4
| 1bM, 1/r: Fork
| 4
| Get +1 IM (Instantaneous Mental) action per turn.
| 4
| Immune to LVL elements/eelements (doesn't "spread")
|
4
| Martial Arts, +LVL maneuvers
| 6
| Using Rogue abilities is only ½V action each
|
|