Level
| KXP
| Invocation 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 3
| 2-- --- -
| 3
| 6
| 21- --- -
|
4
| 12
| 32- --- -
| 5
| 24
| 331 --- -
| 6
| 48
| 332 --- -
|
7
| 96
| 332 1-- -
| 8
| 192
| 333 2-- -
| 9
| 350
| 443 21- -
|
10
| 600
| 443 32- -
| 11
| 850
| 544 321 -
| 12
| 1100
| 655 322 -
|
13
| 1350
| 666 422 -
| 14
| 1600
| 666 532 1
| 15
| 1850
| 666 642 1
|
16
| 2100
| 777 643 1
| 17
| 2350
| 777 753 2
| 18
| 2600
| 888 864 2
|
19
| 2850
| 998 864 2
| 20
| 3100
| 999 875 2
| 21
| 3350
| 999 986 2
|
22
| 3600
| 999 996 3
| 23
| 3850
| 999 997 3
| 24
| 4100
| 999 998 3
|
25
| 4350
| 999 998 4
| 26
| 4600
| 999 999 4
| 27
| 4850
| 999 999 5
|
28
| 5100
| 999 999 6
| 29
| 5350
| 999 999 7
| 30
| 5600
| 999 999 8
|
31
| 5850
| 999 999 9
| 32
| 6100
| AAA A99 9
| 33
| 6350
| AAA AAA 9
|
34
| 6600
| AAA AAA A
| 35
| 6850
| BBB BAA A
| 36
| 7100
| BBB BBB B
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 6 4 6 3 4 1 3 0
| +1
| 6 5 7 3 5 1 4 1
| +2
| 7 6 7 4 6 2 5 1
|
+3
| 7 7 8 4 7 3 6 2
| +4
| 8 8 8 5 8 4 7 3
| +5
| 8 9 9 5 9 5 8 3
|
+6
| 9 10 9 6 10 5 9 4
| +7
| 9 11 10 6 11 6 10 5
| +8
| 10 12 10 7 12 7 11 5
|
+9
| 10 13 11 7 13 8 12 6
| +10
| 11 14 11 8 14 9 13 7
| +11
| 12 15 12 9 14 9 14 7
|
+12
| 13 16 13 11 15 10 15 8
| +13
| 14 16 14 13 15 11 16 9
| +14
| 15 16 15 14 16 12 17 9
|
+15
| 16 16 16 16 16 13 18 10
| +16
| 16 16 16 16 16 13 19 11
| +17
| 16 17 16 16 16 14 20 11
|
|
Requisites:
| Dex 18, Luck 12 (can owe)
| Alignment:
| C any
| HD/level:
| +d6
| Weapon Prof.:
| 5+level
| To Hit Table:
| 2xRog
| Save Table:
| 2xRog
| Reference:
| DM
| Groups:
| Rogue, Technology
|
|
|
|
Gets 60 Rogue points per level.
| Can spend stat points due to level to Luck (in fact you must do this in order to fill the Luck requirement).
| Can cast Wizard Invocation spells.
| Level 1: Flying at 6*LVL" (D) via a rocket pack on your back.
| Level 1: Can weapon specialize as per Barbarian in the Number of Attacks table.
| Level 1 ¶: ROCKETS!!!: You always have a (free) Missile Launcher weapon for each hand, which fires an endless supply of ROCKETS!!! Your ROCKETS!!! have a range of 30*LVL*LVL feet. You have two options when firing:
| [1] You can ROCKET!!! one target, this is treated as a normal weapon attack (you need to roll to hit as usual). Base number of attacks as per Bow, dmg = 1e(LVL*10) / 1e(LVL*10), with Dex bonus and specialization for TH/dmg. Critical is 20+/x(LVL+2)/2.
| [2] You can ROCKET!!! one group, this auto-hits, the entire group takes 2e(LVL*4) technological dmg, with Dex bonus (and specialization) on dmg.
| Level 2: +1 Technological proficiency per even level, see [P8.8] for list.
| Level 9 (and every further level divisible by 9): Has access to another School.
|
Lvl
| Rocketeer Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| Rating/30 instances of Resist an element or eelement (doesn't "spread")
| -
| 30
| Con-10
| Con-15
| 1
| Self Destruct: You and your group takes (Rating) tech dmg.
| P
| 30*LVL
| Str-1
| Str-19
| 1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Resources: Gain LVL*Chr*10 gp per reset.
| 1
| Extra range on missiles (3' per 1%)
| -
| 10
| Wis-13
| Wis-15
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
|
1
| Any Rogue 1 ability
| -
| -
| -
| -
| 2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
|
3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
| 3
| Any Rogue 3 ability
| -
| -
| -
| -
| 4
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
|
4
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
| 5
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| 5
| Any Rogue 5 ability
| -
| -
| -
| -
|
6
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
| 6
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
| 7
| Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| nM
| 100
| -
| -
|
7
| Any Rogue 7 ability
| -
| -
| -
| -
| 8
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
| 8
| Remove Capital B Blasted or Capital M Mauled from someone
| 3F
| 100
| -
| -
|
9
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| 10
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| M
| 20
| Int-13
| Int-15
|
12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 15
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
| 18
| Fork
| 1bM
| 100
| -
| -
|
21
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
| 24
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
| 27
| Nuke (does a nuclear bomb; Rating/100 idmg in huge area)
| 2F
| 100
| Str-2
| Str-38
|
|