Exceptional Str, Int, Wis bonus.
|
Channeling. Casts Wizard and Priest spells (same SL for both). Gets Wis bonus to spells.
|
Specialized in Wizard Invocation school.
|
Specialized in Animal, Plant, and Charm spheres. Spells of these spheres cost ½M to cast.
|
Attacking costs you only ½P action. This means you can do two attack sequences in one segment using 1P.
|
Has an "Animal Companion" slot. This is a monster who is allied to you and stays with you even between resets. It has 1/10 your XP and may be single classed. It may use items. Unlike a familiar it may be damaged. You play the Animal Companion.
|
Animal Companions may be dismissed during reset. Animal Companions don't disappear when dismissed (or killed), they leave a corpse. Anyone can convert Familiar slots to Animal Companion slots.
|
Has a "Familiar" slot.
|
Level 1: You are immune to "summoning sickness" and "teleport sickness".
|
Level 1: You may have your spells (from this class) resisted using CR (Charm Resistance) instead of MR. Spend 1F action to switch this.
|
Level 2: 1M: Remove "summoning sickness" and/or "teleport sickness" from target.
|
Level 2: 1M: You will win initiative next segment.
|
Level 4: 1M: Target takes 5*LVL*LVL fire dmg (BW save for 1/2; MR to avoid). The floor at your feet takes LVL Hull dmg.
|
Level 4: 1M, 10/t: Summon a saproling (AC 20, hp 10, TH +10, dmg 10). Any number of saprolings count as only one summon slot, but all of them stay together in a group.
|
Level 4: 1M, 1/r: Your party gets +LVL TH, dmg, AC, and saves until end of round.
|
Level 5: 1M: Target person gets +2*LVL TH, dmg, AC, and saves until end of round.
|
Level 8: Your "fire dmg" ability at level 4 gives no saving throw.
|
Level 9: Specialized in Priest Healing sphere spells.
|
Level 9: 1M: Target gains Free Action until end of turn.
|
Level 9: Gains a Specialty Priest pick. May replace "sphere" with "school" in the effect if desired.
|
Level 9: Free Action cont.
|
Level 9: 1M: Your party gets +LVL*2 distributed among TH, dmg, AC, and saves until end of round. (Everyone in the party gets the same bonus, you don't distribute for each person.)
|
Level 14: +1 Animal Companion slot.
|
|
New spells:
|
Find Animal Companion (Animal/Charm, SL 1): Summons an Animal Companion with DL=CL/2 (round up).
|
Find Familiar (Summoning/Charm, SL 1): Like the Wizard spell. Only certain Priest classes gain a Familiar slot.
|