Level
| #
| Spell
|
3
| 1
| 1uncV: Death's Door Self (you go to 0 current hp)
| 3
| 2
| 1uncV, can use while Charmed/Dominated: Remove Charm/Domination on self, you can still act on the opposing segment (presumably to do something nasty to the person that charmed you.)
| 3
| 3
| 1uncP: Remove Paralysis, Stun, or Held on Self.
|
3
| 4
| 1uncM: Remove an effect that's stopping you from using actions, like Stop, Slow, Web, etc. Lockdown, Time Stop, and Temporal Stasis can be done, but they require 10 uses of this power.
| 3
| 5
| 1M: Clone (as spell). You may have CL Clones in storage at a time.
| 3
| 6
| Troll-like regeneration 10*CL% of max hp /s (note this might not get you up immediately even at level 10)
|
5
| 1
| 1uncP: Remove a (non-major) [C] section effect from yourself. This may be repeated to build up to a major [C] section effect.
| 5
| 2
| 1uncM: Heal Self.
| 5
| 3
| Lockdown D Actions in the room continuous (does not affect "dead" Actions).
|
5
| 4
| Your mount (if you have one) is considered "Self" for you, so if you Heal yourself, your mount gets Healed too.
| 5
| 5
| Troll-like regeneration 20*CL% of max hp /s, this can also cure Vile dmg and Permanent hp of dmg.
| 5
| 6
| Unconscious Haste: +LVL uncA Actions; does not count as your Haste
|
7
| 1
| 1deadV: Do a normal movement at half your movement rate. Be warned, parting shots treat your body as an object (using Item Saving Throws) if you're dead while moving away.
| 7
| 2
| 1deadF: Animate Self as an Undead. Pick an Undead Racial Adjective (it's free). Only 1 adjective at a time.
| 7
| 3
| 1deadP: Cureall Self.
|
7
| 4
| 1deadM: Resurrect Self.
| 7
| 5
| Can "material component" Rejuvenator powers (spend +1V; you must be conscious) to allow you to affect another person with a power.
| 7
| 6
| Troll-like regeneration 30*CL% of max hp /s, this can also cure ability score dmg (at 10 hp each).
|
9
| 1
| 1deadF: Move a nasty flag on yourself (such as Capital S Slain) to someone else in your group. Note if you have power #7.1, you can creep up to someone to deliver the flag first.
| 9
| 2
| You can convert 1X -> 1uncX actions. 2deadF or 1uncX: You can use a normal 1P action this segment, even though you're unconscious or dead.
| 9
| 3
| 1deadM: True Resurrect Self.
|
9
| 4
| 1M, 1/d: Capital O Object to something. You can pick this more than once to use it more than once per day.
| 9
| 5
| Have the DM copy your PC's status on the chalkboard to somewhere else as a backup. 1N, 1/reset: Switch your current status with your backup. This cannot be taken more than once.
| 9
| 6
| Troll-like regeneration 40*CL% of max hp /s, this can also cure negative levels (at 100 hp each).
|
Unbreakable 1 (11)
| 1
| +CCL PSaves (using the [X] section saving throw rules)
| Unbreakable 1 (11)
| 2
| +(CCL+1)/3 ihp
| Unbreakable 1 (11)
| 3
| +(CCL+1)/3 iAC
|
Unbreakable 1 (11)
| 4
| Immune to CCL [C] section effects, even major ones are only 1 pick each
| Unbreakable 1 (11)
| 5
| All of your items are Indestructible.
| Unbreakable 1 (11)
| 6
| You are immune to all area effects. However, this power is incompatible with any "You can't be targetted" effects you have running (they shut off).
|
Afterliver 1 (11)
| 1
| +CCL MSaves (using the [X] section saving throw rules)
| Afterliver 1 (11)
| 2
| 1N, 1/s: Pick any ÷18 or less race, or a DL IX or less creature you know of. You Shapechange into it. Your stats don't change, but you can use racial/innate abilities from it.
| Afterliver 1 (11)
| 3
| You can assume the form of any known dead/incursed/pixelated person or creature (this is like the First Evil's ability). You don't have the person's abilities, but you do have their memories.
|
Afterliver 1 (11)
| 4
| You can convert 1X -> 1deadX actions. 1deadX: Capital F Fix Self.
| Afterliver 1 (11)
| 5
| You get and can use 2D Actions per death per segment. You are limited to CCL+1 D Actions you can use per reset (instead of 1).
| Afterliver 1 (11)
| 6
| Rotating Truename. Rotating Home Plane. Rotating Quantum Signature. Your Silver Cord rotates color, and can't be targetted or attacked.
|
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