May specialize in MTG Red school, if you do, pick a major opposite school.
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Can cast Wizard or MTG Red spells.
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New MTG Red spells for Red Wizard class:
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Earthbind (SL=1): Target loses flying and takes double normal falling damage (no save).
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False Orders (SL=1): (1bM to cast) Force a monster to attack someone else (he will only attack his enemies)
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Raging River (SL=2): Create a (water based) moat that is CL*30' long and CL*10' feet wide, which lasts for CL r.
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Shatter (SL=2): Destroy or turn off one magic item for CL turns (no save) (if turned off, you can drop the turned off effect).
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Stone Rain (SL=3): Deal CL Hull dmg to one inanimate object (no save)
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Orcish Oriflamme (SL=4): All your subordinates get +1 offensive DL.
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Old MTG Red spells from Wizard of the Coast class (you can use these):
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Lightning Bolt (SL=1): Target takes 30 lightning dmg (Spell save for 0)
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Echoing Ruin (SL=2): Destroy all magic items of the same exact type (Disint. save each)
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Fervor (SL=3): You and your summons are not summoning sick.
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AEther Flash (SL=4): Whenever a creature appears in room, takes 20 AEther dmg (x1 Special)
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Fissure (SL=5): Slay target creature (RSW save), or Earthquake the floor
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Dragon Roost (SL=6): Once per round, get a DL V Dragon as a summon (limit=LVL/3)
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Flame Wave (SL=7): CL/3 groups each take 40 eldritch fire dmg (no save)
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Insurrection (SL=8): Charm a group (Will save, ignores immunity to Charm effects)
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