Rebel5


Level KXP
Spells
1 0 (none)
2 4.8 (none)
3 9.6 (none)
4 19.2 (none)
5 38.4 (none)
6 76.8 (none)
7 153.6 (none)
8 307.2 (none)
9 614.4 (none)
10 1000 (none)
11 1500 (none)
12 2000 (none)
13 2500 (none)
14 3000 (none)
15 3500 (none)
16 4000 (none)
17 4500 (none)
18 5000 (none)
19 5500 (none)
20 6000 (none)
21 6500 (none)
22 7000 (none)
23 7500 (none)
24 8000 (none)
25 8500 (none)
26 9000 (none)
27 9500 (none)
28 10000 (none)
29 10500 (none)
30 11000 (none)
31 11500 (none)
32 12000 (none)
33 12500 (none)
34 13000 (none)
35 13500 (none)
36 14000 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  6  4  6  3  4  1  3  0
+1  6  5  7  3  5  1  4  1
+2  7  6  7  4  6  2  5  1
+3  7  7  8  4  7  3  6  2
+4  8  8  8  5  8  4  7  3
+5  8  9  9  5  9  5  8  3
+6  9 10  9  6 10  5  9  4
+7  9 11 10  6 11  6 10  5
+8 10 12 10  7 12  7 11  5
+9 10 13 11  7 13  8 12  6
+10 11 14 11  8 14  9 13  7
+11 12 15 12  9 14  9 14  7
+12 13 16 13 11 15 10 15  8
+13 14 16 14 13 15 11 16  9
+14 15 16 15 14 16 12 17  9
+15 16 16 16 16 16 13 18 10
+16 16 16 16 16 16 13 19 11
+17 16 17 16 16 16 14 20 11
Requisites: Str 13, Dex 13, Chr 9
Alignment: C any
HD/level: 3d3
Weapon Prof.: 3+level
To Hit Table: War
Save Table: 2xRog
Reference: DM
Groups: Warrior
 
Levels Pick Description
Level 1-3: A +LVL Initiative (or) Roll 2d12, choose the better
B LVL slots in Danger Sense, Trailing, Weather Sense
C Natural 1's do not automatically miss to hit
D Nonmagical non-weapon, non-armors are at half cost
E Immune to falling dmg
Level 4: Pick two from: Rebel Level 1-3, White/Black Hat Level 1-3, or one Psi(-12)C minor
Level 5-7: F +LVL punch dmg
G +1 to all crit ranges
H Get +LVL/2 attacks vs. a target for each other person meleeing that target
I Magical non-weapon, non-armors are at half cost
J You and all you desire within 30' are immune to falling dmg, telekinesis, overbearing
Level 8: Pick two from: Rebel Level 5-7, White/Black Hat Level 5-7, or one Psi(-12)C minor
Level 9-12: K 1M, 1/d: Summon LVL*2 Rebel5 NPCs (lvl = LVL*2-16, max=10)
L 1P: Attack each target only once this segment (can be >1 group). Your base # attacks per weapon/fist = LVL.
M Any save DC > 100 is considered to be 100 to you
N +LVL*5% WaWR; DR LVL*5/+LVL; intertial barrier cont.; displacement cont.; people need +LVL weapon to hit you
O Immune ground-based traps; ground movement rate = (LVL^2)*2"; Sustain actions; Immune inverse pick pockets
Level 13: Pick two from: Rebel Level 9-12, White/Black Hat Level 9-12, one Psi(-12)C major, or one other5 Level 1-3
Level 14-18: P  
Q  
R  
S  
T  
Level 18:  
Level 20-26: U  
V  
W  
X  
Y  
Z  
Level 27-36: