Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 3
| (none)
| 3
| 6
| (none)
|
4
| 12
| (none)
| 5
| 24
| (none)
| 6
| 48
| (none)
|
7
| 96
| (none)
| 8
| 192
| (none)
| 9
| 270
| (none)
|
10
| 337.5
| (none)
| 11
| 412.5
| (none)
| 12
| 495
| (none)
|
13
| 585
| (none)
| 14
| 682.5
| (none)
| 15
| 787.5
| (none)
|
16
| 900
| (none)
| 17
| 1020
| (none)
| 18
| 1147.5
| (none)
|
19
| 1282.5
| (none)
| 20
| 1425
| (none)
| 21
| 1575
| (none)
|
22
| 1732.5
| (none)
| 23
| 1897.5
| (none)
| 24
| 2070
| (none)
|
25
| 2250
| (none)
| 26
| 2437.5
| (none)
| 27
| 2632.5
| (none)
|
28
| 2835
| (none)
| 29
| 3045
| (none)
| 30
| 3262.5
| (none)
|
31
| 3487.5
| (none)
| 32
| 3720
| (none)
| 33
| 3960
| (none)
|
34
| 4207.5
| (none)
| 35
| 4462.5
| (none)
| 36
| 4725
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
& +1
| 5 3 8 2 3 1 0 1
| & +2
| 6 4 8 3 4 2 0 2
| & +3
| 6 5 8 3 4 2 1 3
|
& +4
| 6 6 9 4 5 3 1 4
| & +5
| 7 6 9 4 5 3 2 4
| & +6
| 7 7 10 5 6 4 2 5
|
& +7
| 7 8 10 5 6 4 3 6
| & +8
| 8 9 10 6 7 5 3 7
| & +9
| 8 9 11 6 7 6 4 7
|
& +10
| 9 10 11 7 8 6 4 8
| & +11
| 9 11 11 7 8 7 5 9
| & +12
| 9 12 12 8 9 8 5 10
|
& +13
| 10 12 12 8 10 8 6 10
| & +14
| 10 13 13 9 11 9 6 11
| & +15
| 11 14 13 9 11 9 7 12
|
& +16
| 11 14 13 10 12 10 7 13
| & +17
| 12 14 14 11 13 10 8 13
| & +18
| 14 15 14 13 14 11 8 14
|
|
Requisites:
| Chr 20
| Alignment:
| any
| HD/level:
| +++d4
| Weapon Prof.:
| & 3+level*2
| To Hit Table:
| & +level
| Save Table:
| 1˝xPsi
| Reference:
| DM {Planeshifted Uncommoner3}
| Groups:
| Warrior, Monster, Alternate
|
|
|
|
Each Level: The DM rolls a Monster Summoning result of DL=2*LVL/5 (round up). The result will be of the "Weird" group, with a random [M2] Monster Template added to it. You gain the racial abilities of what the DM rolls. (You don't actually summon anything, the roll is just to determine what you get.)
| The progression for the DLs is as follows:
| Levels 1-9 = 1, 1, 2, 2, 2, 3, 3, 4, 4
| Levels 10-18 = 4, 5, 5, 6, 6, 6, 7, 7, 8
| Levels 19-27 = 8, 8, 9, 9, 10, 10, 10, 11, 11
| Levels 28-36 = 12, 12, 12, 13, 13, 14, 14, 14, 15
|
| The "&" on the To Hit means this class adds it's to hit bonus to your highest other class.
|
| Level 14: Divide the cost of Artifacts by (LVL-12) or it's multiplier, whichever is higher.
|
|