Level
| KXP
| Spells
|
1
| 0
| (none)
| 2
| 2.375
| (none)
| 3
| 4.75
| (none)
|
4
| 9.5
| (none)
| 5
| 19
| (none)
| 6
| 38
| (none)
|
7
| 76
| (none)
| 8
| 152
| (none)
| 9
| 304
| (none)
|
10
| 608
| (none)
| 11
| 912
| (none)
| 12
| 1216
| (none)
|
13
| 1520
| (none)
| 14
| 1824
| (none)
| 15
| 2128
| (none)
|
16
| 2432
| (none)
| 17
| 2736
| (none)
| 18
| 3040
| (none)
|
19
| 3344
| (none)
| 20
| 3648
| (none)
| 21
| 3952
| (none)
|
22
| 4256
| (none)
| 23
| 4560
| (none)
| 24
| 4864
| (none)
|
25
| 5168
| (none)
| 26
| 5472
| (none)
| 27
| 5776
| (none)
|
28
| 6080
| (none)
| 29
| 6384
| (none)
| 30
| 6688
| (none)
|
31
| 6992
| (none)
| 32
| 7296
| (none)
| 33
| 7600
| (none)
|
34
| 7904
| (none)
| 35
| 8208
| (none)
| 36
| 8512
| (none)
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 7 6 3 6 0 2 1
| +0
| 6 7 6 3 7 1 3 1
| +1
| 6 8 6 4 7 1 3 2
|
+1
| 6 8 7 4 7 1 4 2
| +2
| 6 9 7 4 8 2 4 3
| +2
| 7 9 7 5 8 2 5 3
|
+3
| 7 10 7 5 9 3 5 4
| +3
| 7 10 8 6 9 3 6 4
| +4
| 7 10 8 6 9 3 6 5
|
+4
| 8 11 8 6 10 4 7 5
| +5
| 8 11 9 7 10 4 7 6
| +5
| 8 12 9 7 11 5 8 6
|
+6
| 8 12 9 8 11 5 8 7
| +6
| 9 13 10 8 11 5 9 7
| +7
| 9 13 10 8 12 6 9 8
|
+7
| 9 13 11 9 12 6 10 8
| +8
| 9 14 11 9 13 7 10 9
| +8
| 10 14 11 10 13 7 11 9
|
|
Requisites:
| Dex 20, Wis 14
| Alignment:
| NE, CE, CN, or LN
| HD/level:
| AC-10 (see note)
| Weapon Prof.:
| 7+level/6
| To Hit Table:
| Rog
| Save Table:
| Rog/Wiz
| Reference:
| DM
| Groups:
| Rogue
|
|
|
|
Hit Dice: This class doesn't get HD, only hp, so you don't apply Con bonus. Multiply your level by AC-10 to get your hp. You can treat it as "0d6+AC-10" if something else is affecting your HD/level.
| Barbarian Dex bonus.
| Has 75+25*LVL Rogue points.
| Moving costs you only ½V action. (This effectively doubles your movement rate.)
| Level 1: 1M: Summon a kobold (AC 10, hp 10, TH +1, dmg 1). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 4: 2M+½V: Target gets -4*LVL TH, dmg, AC, and saves until end of round.
| Level 4: 1M: Summon a goblin (AC 20, hp 10, TH +20, dmg 20). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
| Level 9: 1M: Summon a ball lightning (AC 20, hp 10, TH +60, dmg 60). It is a summon but does not use a summon slot. It does not have summoning sickness. At end of round, it is automatically unsummoned.
|
|
Lvl
| Ability | -50% | -100% | -150%
| Act
| Base
| Penalty
| Bonus
|
1
| +rating/50 A actions /r this turn || B actions || C actions
| 1F
| 0
| Dex-20
| Dex-25
| 1
| Controlled Blink | Controlled Blink 10'r (unwilling get PP save)
| ½V
| 50
| Wis-14
| Wis-14
| 1
| Do rating/50 physical attacks with one weapon
| ½P
| 50
| Str-10
| Str-18
|
1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 1
| Any Rogue Level 1 ability
| -
| -
| -
| -
| 2
| Any Rogue Level 2 ability
| -
| -
| -
| -
|
3
| Any Rogue Level 3 ability
| -
| -
| -
| -
| 4
| Any Rogue Level 4 ability
| -
| -
| -
| -
| 5
| Any Rogue Level 5 ability
| -
| -
| -
| -
|
6
| Any Rogue Level 6 ability
| -
| -
| -
| -
| 7
| Any Rogue Level 7 ability
| -
| -
| -
| -
| 8
| Any Rogue Level 8 ability
| -
| -
| -
| -
|
9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
| 9
| Any Rogue Level 9 ability
| -
| -
| -
| -
|
|