Levels 1-5: (2/level)
| A.
| 1N, take 1 dmg: Gain 1 PSP {Living Power}
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B.
| Access to all frequencies, lose LVL powers per type (minor, major, etc.)
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C.
| +LVL Chr, -LVL Wis {Imbalanced}
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D.
| Ethereal Perception; Can cast psi effects into Ethereal {Ectoplasmic}
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E.
| Gain +LVL SL's in a psionic progression {Fragmount}
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F.
| Have access to Psi0 Quintessential Psion6 class {Hand of Thought}
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G.
| Have access to Psi3 or Psi3.5 with Quintessential Psion6 class.
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H.
| Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
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I.
| -LVL dmg / energy effect {Traumatised}
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J.
| Regain PSPs like the Psi10 class (people around you) {Infector}
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K.
| Replace Chr bonus with Int bonus to progression {Touched}
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L.
| +LVL Will saves; cannot generate Psionic links {Introvert}
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Levels 7-11: (2/level)
| M.
| Can psionically affect Undead as if they weren't Undead {Necropath}
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N.
| 1bM: Can use +1P action this segment {Invisible Friends}
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O.
| Gain PSPs back at x2 rate; Mummy Racial Adj. {Psychic Mummy}
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P.
| "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
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Q.
| +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
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R.
| One psi frequency has half PSP costs, others double {Specialized Mind}
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S.
| 1M: Summon a DL=LVL/2 Psionic monster.
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T.
| When using a psi power, can spend an extra 1M: x2 effect {Obsessive}
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U.
| You will not die at any negative hp total, still can't act {Left for Dead}
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