Levels 1-5: (2/level)
| A.
| Add your Chr bonus to your saves, or to the DC of your spells' saves {Knight of the Staff}
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B.
| All magic items cost x0.9 normal price for you {Arcane Craftsman}
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C.
| Can cast Priest Animal and Plant sphere spells {Hedge Wizard}
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D.
| Can cast Priest Divination sphere spells {Investigator}
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E.
| Detect possession, magic jar, ego domination, etc. {Exorcist}
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F.
| 1F: Duplicate a 1st level Rogue ability at LVL*10% {Entertainer}
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G.
| Extra summon slot only for Air Elementals; "Summon Air Elemental N" is a spell. {Wind Mage}
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H.
| Legend Lore / Sage Knowledge LVL*10% {Academic}
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I.
| 0: Shift the elemental composition of a spell you're casting to Earth {Geomancer}
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J.
| +1 spell per SL, only for fire-based spells {Pyromancer}
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K.
| 1 attack that hits: Steal a spell from memorization, add to yours (Spell save, aMR) {Spelleater}
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L.
| Water Breathing, freedom of movement in water, cast spells in water normally {Sea Mage}
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Levels 7-11: (2/level)
| M.
| Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions. {Alchemist}
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N.
| Choose species enemy (see Strider1), your spells do x2 effect vs. them {Arcane Avenger}
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O.
| Contingency is a SL=4 spell for you; can have 2 Contingencies at same time {Tattoo Mage}
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P.
| 1F: Duplicate a Psi10 1st-3rd level ability {Fortune Teller}
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Q.
| Dust of Disappearance cont. {Gutter Mage}
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R.
| Get a Specialty Priest pick {Theologian}
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S.
| +1 Research Point per day; 0,1/r: Add +1 SL metamagic to a spell for free {Theoretician}
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T.
| Resist Priest spells {Society of Atheists}
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U.
| Write Scrolls: 10F, 1/reset: Create 100*LVL XP value in scrolls. {normal ability}
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