Level
| KXP
| Wizard 123 456 789 A.:
| Priest 123 456 789 jk L
| Psi mMG SU
|
1
| 0
| 20- --- --- ---
| 20- --- --- -- -
| 2-- --
| 2
| 9
| 31- --- --- ---
| 31- --- --- -- -
| 3-- --
| 3
| 27
| 320 --- --- ---
| 320 --- --- -- -
| 30- --
|
4
| 54
| 431 --- --- ---
| 431 --- --- -- -
| 41- --
| 5
| 90
| 432 0-- --- ---
| 432 0-- --- -- -
| 42- --
| 6
| 135
| 443 1-- --- ---
| 443 1-- --- -- -
| 43- --
|
7
| 189
| 543 20- --- ---
| 543 20- --- -- -
| 53- --
| 8
| 252
| 544 31- --- ---
| 544 31- --- -- -
| 54- --
| 9
| 324
| 554 320 --- ---
| 554 320 --- -- -
| 540 --
|
10
| 729.6
| 654 431 --- ---
| 654 431 --- -- -
| 641 --
| 11
| 1094.4
| 655 432 0-- ---
| 655 432 0-- -- -
| 652 --
| 12
| 1459.2
| 665 443 1-- ---
| 665 443 1-- -- -
| 653 --
|
13
| 1824
| 765 543 20- ---
| 765 543 20- -- -
| 753 --
| 14
| 2188.8
| 766 544 31- ---
| 766 544 31- -- -
| 764 --
| 15
| 2553.6
| 776 554 32- ---
| 776 554 32- -- -
| 764 --
|
16
| 2918.4
| 876 654 430 ---
| 876 654 430 -- -
| 864 0-
| 17
| 3283.2
| 877 655 431 ---
| 877 655 431 -- -
| 875 1-
| 18
| 3648
| 887 665 442 ---
| 887 665 442 -- -
| 875 2-
|
19
| 4012.8
| 987 765 543 ---
| 987 765 543 -- -
| 975 3-
| 20
| 4377.6
| 988 766 543 0--
| 988 766 543 0- -
| 986 3-
| 21
| 4742.4
| 998 776 554 1--
| 998 776 554 1- -
| 986 4-
|
22
| 5107.2
| A98 876 654 2--
| A98 876 654 2- -
| A86 4-
| 23
| 5472
| A99 877 654 3--
| A99 877 654 3- -
| A97 4-
| 24
| 5836.8
| AA9 887 665 3--
| AA9 887 665 3- -
| A97 5-
|
25
| 6201.6
| BA9 987 765 40-
| BA9 987 765 40 -
| B97 5-
| 26
| 6566.4
| BAA 988 765 41-
| BAA 988 765 41 -
| BA8 5-
| 27
| 6931.2
| BBA 998 776 42-
| BBA 998 776 42 -
| BA8 6-
|
28
| 7296
| CBA A98 876 53-
| CBA A98 876 53 -
| CA8 6-
| 29
| 7660.8
| CBB A99 876 53-
| CBB A99 876 53 -
| CB9 6-
| 30
| 8025.6
| CCB AA9 887 54-
| CCB AA9 887 54 -
| CB9 7-
|
31
| 8390.4
| DCB BA9 987 640
| DCB BA9 987 64 0
| DB9 70
| 32
| 8755.2
| DCC BAA 987 641
| DCC BAA 987 64 1
| DCA 71
| 33
| 9120
| DDC BBA 998 652
| DDC BBA 998 65 2
| DCA 82
|
34
| 9484.8
| EDC CBA A98 753
| EDC CBA A98 75 3
| ECA 83
| 35
| 9849.6
| EDD CBB A98 753
| EDD CBB A98 75 3
| EDB 83
| 36
| 10214.4
| EDD CBB A98 764
| EDD CBB A98 76 4
| EDB 84
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 8 7 6 3 6 1 2 2
| +1
| 8 7 6 3 7 1 3 3
| +2
| 9 8 6 4 7 2 3 3
|
+3
| 9 8 7 4 7 2 4 4
| +4
| 10 9 7 5 8 3 4 4
| +5
| 10 9 7 6 8 3 5 5
|
+6
| 11 10 8 7 9 4 5 5
| +7
| 11 10 9 8 9 4 6 6
| +8
| 12 10 9 9 9 5 6 6
|
+9
| 12 11 10 10 10 5 7 7
| +10
| 13 11 10 11 10 6 7 7
| +11
| 13 12 11 12 11 6 8 8
|
+12
| 13 12 12 13 11 7 8 8
| +13
| 14 13 13 14 11 7 9 9
| +14
| 14 13 13 14 12 8 9 9
|
+15
| 14 13 14 14 12 8 10 10
| +16
| 15 14 14 14 13 9 10 10
| +17
| 15 14 14 14 13 9 11 11
|
| Requisites:
| Str 20, Dex 20, Int 20, Wis 20, Chr 20, Class Slots 4
| Alignment:
| any
| HD/level:
| d20
| Weapon Prof.:
| 9+level/6
| To Hit Table:
| War
| Save Table:
| War/Wiz/Pri/Rog/Psi
| Reference:
| DM
| Groups:
| Custom
|
| Gets 4 picks per level below.
| Gets Int bonus to Wizard spell progession.
| In the Wizard spell progression, "." means SL=10+1 (level 10 plus 1 level of feats) and ":" means 10+2 (level 10 plus 2 levels of feats).
| Gets Wis bonus to Priest spells.
| In the Priest spell progression, "j" means SL=9+1, "k" means SL=9+2, and "L" means SL=10+2 (not 9+3; I put in an extra space to make it more noticeable).
| Gets Exceptional Dex.
| Gets any "Any Rogue" pick and 80 Rogue points per level.
| "¶" means this ability cannot itself be picked with a "Level:" or Rogue pick.
| Gains access to one psionic frequency per level.
| Gets Chr bonus to psionic progression.
| PSPs = Chr*(Level+10).
| (This is in Psi1 PSPs.)
|
|
|
Levels 1-5: Warrior
| A.
| 0, 1/t: Ignore all damage from one source. {Berserker}
| B.
| Backstab x(LVL+7)/4. {Brawler}
| C.
| Can operate at negative hit points. {Knight of the Griffin}
| D.
| Choose one specific weapon type. +LVL TH with that weapon. {Living Blade}
| E.
| 1V: +LVL TH/dmg with one shot with a missile weapon {Master Bowman}
| F.
| 1M, 1/effect: Target gets another save vs. a bad effect that's effecting him {Officer of War}
| G.
| +1 TH in a specific weapon per level (can choose different weapons each level) {Peasant Hero}
| H.
| 1M, 1/t: Summon Chr 1st level fighters, all of them together use 1 summon slot {Peasant Hero}
| I.
| Additional +(LVL+1)/2 AC (round down) when using Armor Optimization {feats}
| J.
| Barbarian Str bonus {DM}
|
Levels 1-5: Wizard
| A.
| Add your Chr bonus to your saves, or to the DC of your spells' saves {Knight of the Staff}
| B.
| All magic items cost x0.9 normal price for you {Arcane Craftsman}
| C.
| Can cast Priest Animal and Plant sphere spells {Hedge Wizard}
| D.
| Can cast Priest Divination sphere spells {Investigator}
| E.
| Detect possession, magic jar, ego domination, etc. {Exorcist}
| F.
| 1F: Duplicate a 1st level Rogue ability at LVL*10% {Entertainer}
| G.
| Extra summon slot only for Air Elementals; "Summon Air Elemental N" is a spell. {Wind Mage}
| H.
| Legend Lore / Sage Knowledge LVL*10% {Academic}
| I.
| 0: Shift the elemental composition of a spell you're casting to Earth {Geomancer}
| J.
| +1 spell per SL, only for fire-based spells {Pyromancer}
| K.
| 1 attack that hits: Steal a spell from memorization, add to yours (Spell save, aMR) {Spelleater}
| L.
| Water Breathing, freedom of movement in water, cast spells in water normally {Sea Mage}
|
Levels 1-5: Priest
| A.
| Always know exact location; cannot get lost in woods {Anchorite}
| B.
| Buy potions and general equipment at half cost {Church Provisioner}
| C.
| Can weapon specialize as a Warrior; count as a +LVL weapon {Divine Hammer}
| D.
| Creatures you Charm and Undead you Turn are still charmed/turned even if attacked
| E.
| Deal x2 damage vs. structures (physical or spells) {Proselyte}
| F.
| Detect [C] Section Effect (SL=1): Detects that effect, each is a separate spell {Investigator}
| G.
| Gather Information in cities quickly; 0,1/d: "Jobber" at a Job {Reformed Criminal}
| H.
| Get a level=LVL Rogue ability and 20*LVL rogue points {Divine Revolutionary}
| I.
| 1D or 1F, 1/t: Heal self {Redeemer}
| J.
| Immune Curse; *Curse* becomes Curse; **Curse** becomes *Curse* {Pariah}
| K.
| +LVL saves {Vengeful Survivor}
| L.
| Your party gets +LVL/2 TH and +LVL" movement rate
|
Levels 1-5: Rogue
| A.
| Can specialize in weapons as a Warrior. {Assassin}
| B.
| 1 hour of walking around a city: Gain LVL^3 gp (picking up things off street) {Beggar}
| C.
| Improve Exceptional Dex to Barbarian Dex bonus. {Barbarian}
| D.
| ¶ Two "Level 1:" abilities from any class you know {Dilettente}
| E.
| Always make Chr checks. {Diplomat}
| F.
| Detect Lie cont.; Detect Hidden cont. {Inspector}
| G.
| ¶ Get an extra "Any Rogue" pick per level. {Scout}
| H.
| Bag of Holding; 1M: Locate Black Market in city {Smuggler}
| I.
| Can backstab every attack (1N action) vs. Panicked person; 1M: Panic (Will save) {Spy}
| J.
| +LVL TH {Thug} or +LVL TH and dmg with unarmed attacks {Brawler}
| K.
| +LVL*5% money {Treasure Hunter}
| L.
| Species Enemy as per Ranger1 {Avenger}
|
Levels 1-5: Psionicist
| A.
| 1N, take 1 dmg: Gain 1 PSP {Living Power}
| B.
| Access to all frequencies, lose LVL powers per type (minor, major, etc.)
| C.
| +LVL Chr, -LVL Wis {Imbalanced}
| D.
| Ethereal Perception; Can cast psi effects into Ethereal {Ectoplasmic}
| E.
| Gain +LVL SL's in a psionic progression {Fragmount}
| F.
| Have access to Psi0 Quintessential Psion6 class {Hand of Thought}
| G.
| Have access to Psi3 or Psi3.5 with Quintessential Psion6 class.
| H.
| Immune disease, mental damage; Sustain Int, Wis, Chr {Healthy Mind}
| I.
| -LVL dmg / energy effect {Traumatised}
| J.
| Regain PSPs like the Psi10 class (people around you) {Infector}
| K.
| Replace Chr bonus with Int bonus to progression {Touched}
| L.
| +LVL Will saves; cannot generate Psionic links {Introvert}
|
Level 6: Pick from: Quintessential level 1-5 or 5th edition level 1-3
|
Levels 7-11: Warrior
| K.
| 0, 1/t: Reroll a die, and choose the result. {Legend}
| L.
| 1 borrowed P, 1/r: Deny N attacks from occuring, where N is your #Att. {Living Blade}
| M.
| All in party get +LVL*2 AC/saves/TH/dmg while at home {Noble Defender}
| N.
| All in party gets +LVL" movement rate. {Officer of War}
| O.
| +LVL AC/saves if you haven't used a V action on your last segment {Swashbuckler}
| P.
| "Save for ½" and "Save for a set amount of damage" becomes "Save for 0" for you. {Swashbuckler}
| Q.
| Held P: Make 1 attack in response to a cast spell. They RSW save (DC=your dmg) or spell disrupted {feat}
| R.
| 1M: Switch places with someone in sight (unwilling PP save) {feat}
| S.
| +LVL*2 AC, -LVL*2 TH (toggle using 1V) {feat}
|
Levels 7-11: (2/level)
| M.
| Brew Potions: 10F, 1/reset: Create 100*LVL XP value in potions. {Alchemist}
| N.
| Choose species enemy (see Strider1), your spells do x2 effect vs. them {Arcane Avenger}
| O.
| Contingency is a SL=4 spell for you; can have 2 Contingencies at same time {Tattoo Mage}
| P.
| 1F: Duplicate a Psi10 1st-3rd level ability {Fortune Teller}
| Q.
| Dust of Disappearance cont. {Gutter Mage}
| R.
| Get a Specialty Priest pick {Theologian}
| S.
| +1 Research Point per day; 0,1/r: Add +1 SL metamagic to a spell for free {Theoretician}
| T.
| Resist Priest spells {Society of Atheists}
| U.
| Write Scrolls: 10F, 1/reset: Create 100*LVL XP value in scrolls. {normal ability}
|
Levels 7-11: Priest
| M.
| Can cast a spell through another person of same faith in your psionic link
| N.
| Detect Lie, Know Real Truth cont. {Judge}
| O.
| Get 2 instances of one of your GGL picks, they stack {Abandoned Child}
| P.
| +LVL max hp; 1N, 1/d: Get 1G action this segment {Godslave}
| Q.
| On the Turn Undead table, replace -'s with 20's. (You Turn any type of undead on a 20.)
| R.
| Replace d12's with 3d6+LVL when determined number of creatures turned
| S.
| 1P, sacrifice a held/bound creature: Get N SL's back in memorization (N=DL of creature)
| T.
| XR LVL*5; 0, talking action, 1/h: Holy Word {Divine Emissary}
| U.
| You have a Clone; +1QD action; +LVL TH {Twice-Born}
|
Levels 7-11: Rogue
| M.
| +LVL Int; Legend Lore LVL*10% {Explorer}
| N.
| Immune to terrain, hostile environments {Outlaw}
| O.
| 1M: Find the Path; 1M: Locate Object; 1M: Locate Person {Pathfinder}
| P.
| 1F, 1/reset: Create an item of any E=LVL/2 material, do not need to pay cost {Outcast}
| Q.
| 1F, 1/reset: Create a Psi8 item with TechL=LVL; can have LVL of these items {Tinker}
| R.
| Can buy property or businesses at half cost {Businessman}
| S.
| Always get special treatment and respect from Local Ruler {Agent of the Crown}
| T.
| Can attack with missiles in a way that people don't know where it's from {Commando}
| U.
| 0, 1/d: +LVL TH and +LVL*2 damage this turn {Shadow Avenger}
|
Levels 7-11: Psionicist
| M.
| Can psionically affect Undead as if they weren't Undead {Necropath}
| N.
| 1bM: Can use +1P action this segment {Invisible Friends}
| O.
| Gain PSPs back at x2 rate; Mummy Racial Adj. {Psychic Mummy}
| P.
| "High Frequency Sample" is a legal frequency to pick {Psi. Investigator}
| Q.
| +1M action for psi; +LVL Nonweapon proficiencies {Personality Shard}
| R.
| One psi frequency has half PSP costs, others double {Specialized Mind}
| S.
| 1M: Summon a DL=LVL/2 Psionic monster.
| T.
| When using a psi power, can spend an extra 1M: x2 effect {Obsessive}
| U.
| You will not die at any negative hp total, still can't act {Left for Dead}
|
Level 12: Pick from: Quintessential level 1-11 or 5th edition level 1-7
|
Levels 13-17: Warrior
| T.
| Putting on, taking off, or picking up items does not cost 1V {feat}
| U.
| All of your attacks are Called Shots at no penalty {feat}
| V.
| 1M: Target group gets -LVL AC/saves/TH/dmg {feat}
| W.
| No limit to encumbrance. No armor penalties to rogue abilities {feat}
| X.
| Immune Overbearing {feat}
| Y.
| Your base # attacks is never worse than 1/1 {feat}
| Z.
| No penalties in off-hand use, no matter how many arms {feat}
|
Levels 13-17: Wizard
| V.
| Affect +1 group with area damaging spells; Material componenting is ½V {War Mage}
| W.
| Create Monster VI (SL=6): Create a DL=1 monster, it's loyal, it's not a summon slot {Soulforger}
| X.
| Eldritch Fire Shield (SL=6): Eldritch Fire damaging Shield (200% back) {Sun Mage}
| Y.
| iMR LVL*5%; 1bM: Counter a Wizard spell {Wizard Hunter}
| Z.
| "Power Word" spells have double hp range and affect an entire group {Wordbearer}
| AA.
| Spells on "weird lists" are only 1 spell slot each (still need to know them) {Arcane Avatar}
|
Levels 13-17: Priest
| V.
| 1F, talk for 1s: Do a Legendary Officer Captain's Bluff (SFB) {Missionary}
| W.
| Know which gods people worship by sight; 0, 1/d: Counter a Divine Intervention.
| X.
| ½0, take SL^2 damage: Material Component a spell, may do more than once {Bloodchild}
| Y.
| +1 summon slot.
| Z.
| Your area effects only affect people you want them to (selective targetting)
| AA.
| Your poisonous effects give no save.
|
Levels 13-17: Rogue
| V.
| +LVL Luck; Luckstone effect {Gambler}
| W.
| Free Specialty Priest pick in Flying Spaghetti Monster {Pirate}
| X.
| Gain a Divine Companion (both a Familiar and an Animal Companion) {Divine Footpad}
| Y.
| 1M: Learn a fact (e.g. a weakness) about a monster never seen before {Deep Tracker}
| Z.
| Get xLVL dmg on someone who's at negative hp immediately (no delay) {Executioner}
| AA.
| 0, when creating a Trap/Trick/Special: An additional -LVL*10% penalty to remove it.
|
Levels 13-17: Psionicist
| V.
| Can material component psionic powers (spend 1V)
| W.
| Gain a Rogue chart at half your LVL, 30*LVL Rogue pts {Pspy)
| X.
| +1QM action for psi
| Y.
| +1 summon slot; 1M: Summon a DL=LVL/2 Golem. {Puppet Master}
| Z.
| X7 is a legal "frequency" to pick, each power costs 4 slots
| AA.
| X-7 is a legal "frequency" to pick, each power costs 5 slots
|
Level 18: Pick from: Quintessential level 1-17 or 5th edition level 1-11
|
|