Level
| KXP
| Wiz/Pri/Psi3 123 456 789
|
1
| 0
| 1-- --- ---
| 2
| 6
| 20- --- ---
| 3
| 18
| 21- --- ---
|
4
| 36
| 31- --- ---
| 5
| 60
| 32- --- ---
| 6
| 90
| 320 --- ---
|
7
| 126
| 321 --- ---
| 8
| 168
| 431 --- ---
| 9
| 216
| 432 --- ---
|
10
| 486.4
| 432 0-- ---
| 11
| 729.6
| 432 1-- ---
| 12
| 972.8
| 443 1-- ---
|
13
| 1216
| 443 2-- ---
| 14
| 1459.2
| 543 20- ---
| 15
| 1702.4
| 543 21- ---
|
16
| 1945.6
| 544 31- ---
| 17
| 2188.8
| 544 32- ---
| 18
| 2432
| 554 320 ---
|
19
| 2675.2
| 554 321 ---
| 20
| 2918.4
| 654 431 ---
| 21
| 3161.6
| 654 432 ---
|
22
| 3404.8
| 655 432 0--
| 23
| 3648
| 655 432 1--
| 24
| 3891.2
| 665 443 1--
|
25
| 4134.4
| 665 443 2--
| 26
| 4377.6
| 765 543 20-
| 27
| 4620.8
| 765 543 21-
|
28
| 4864
| 766 544 31-
| 29
| 5107.2
| 766 544 32-
| 30
| 5350.4
| 776 554 32-
|
31
| 5593.6
| 776 554 33-
| 32
| 5836.8
| 876 654 430
| 33
| 6080
| 876 654 431
|
34
| 6323.2
| 877 655 431
| 35
| 6566.4
| 877 655 432
| 36
| 6809.6
| 887 665 442
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| (total = 27, max = 9)
| +1
| (total = 30, max = 10)
| +2
| (total = 33, max = 11)
|
+3
| (total = 36, max = 12)
| +4
| (total = 39, max = 13)
| +5
| (total = 42, max = 14)
|
+6
| (total = 45, max = 15)
| +7
| (total = 48, max = 16)
| +8
| (total = 51, max = 17)
|
+8
| (total = 54, max = 18)
| +9
| (total = 57, max = 19)
| +9
| (total = 60, max = 20)
|
+10
| (total = 63, max = 21)
| +10
| (total = 66, max = 22)
| +11
| (total = 69, max = 23)
|
+11
| (total = 72, max = 24)
| +12
| (total = 75, max = 25)
| +12
| (total = 78, max = 26)
|
|
Requisites:
| Str 10, Dex 10, Int 10, Wis 10
| Alignment:
| any
| HD/level:
| d15
| Weapon Prof.:
| 5+level/6
| To Hit Table:
| Cust
| Save Table:
| Cust
| Reference:
| DM
| Groups:
| Custom
|
|
Gets one Quintessential or Custom5 pick per level, among classes you know.
| DM Note: In Collective 3.7, "Quintessential Fighter6" is always known.
| Can cast Wizard, Priest, or use Psi3 (alternatively Psi3.5) powers (the Psi3 powers do not cost PSPs).
| Can specialize in one school or get one Grand sphere, or both, but in this case must pick a School and a Sphere to be Opposite in.
|
|