Category
| Ability
| F cost
|
To Hit
| To Hit as Warrior
| +2
| To Hit as Wizard
| -1.5
| To Hit as Priest
| 0
| To Hit as Rogue
| -1
| To Hit as Custom
| +1
| To Hit as Monster
| +3
| To Hit is always +0
| -2
| To Hit as 1˝xWarrior
| +3
| To Hit as 2xWarrior
| +6
| To Hit as 2xMonster
| +7
|
Saves
| Saves as War, Wiz, Pri, Rog, or Psi
| +0
| Saves as Custom
| +1
| Saves as Monster
| +1
| Saves as Dwarf0, Elf0, Halfling0
| +2
| Saves are always +0
| -2
| Saves as 1˝x(War, Wiz, Pri, Rog, or Psi)
| +2
| Saves as 2x(War, Wiz, Pri, Rog, or Psi)
| +4
| Each extra category added
| +1
|
HD/level
| 1d1
| -0.5
| 1d2
| -0.25
| 1d3
| 0
| 1d4
| +0.5
| 1d6
| +0.75
| 1d8
| +1
| 1d10
| +2.5
| 2d1
| +3
| 2d2
| +3.5
| 1d12
| +4
| 2d3
| +4
| 2d4
| +5
| 3d1
| +6.5
| 1d20
| +7
| NdS (not listed above)
| +(N-1)*3+S/4
| 2m0 (normal Con bonus squared)
| +20
| 2m1 (normal Con bonus +1 squared)
| +22
| HD cumulative with other classes (&)
| +10
| -1 hp/level (e.g. d6-1)
| -0.25
| +1 hp/level (e.g. d6+1)
| +0.25
| +2 hp/level (e.g. d6+2)
| +0.5
| -1 HD at first level (e.g. -d6)
| -1
| +1 HD at first level (e.g. +d6)
| +1
| +2 HD at first level (e.g. ++d6)
| +3
|
|
Category
| Ability
| F cost
|
War stuff
| Aura of Protection (as per Paladin)
| +2
| Barbarian1 Constitution bonus
| +3
| Barbarian1 Dexterity bonus
| +3
| Barbarian1 Strength bonus
| +4
| Lay on Hands (as Paladin or Monk)
| +2
| Specialization, Weapon
| +1
| +LVL TH or dmg vs. a creature type
| +1
| Warrior # Attacks
| +1
|
Wiz stuff
| Wizard spells, full Mage2 prog.
| +16
| Wizard spells, half level prog.
| +8
| Wizard spells, full prog., only 1 school
| +3
| Wizard spells, half prog., only 1 school
| +1.5
| Kits (extra), cost each
| +1.25
| Proficiencies (extra), cost each
| +0.25
| Specialization, School (pick opposite)
| +1
| Specialization, School (no opposite)
| +2
|
Pri stuff
| Priest spells, full Cleric2 progression
| +8
| Priest spells, half level prog.
| +4
| Priest spells, full prog., only 1 sphere
| +2
| Priest spells, half prog., only 1 sphere
| +1
| Animal empathy
| +1.5
| Druid Shapechange (at level 7)
| +3
| Specialization, Sphere
| +1
| Specialty Priest pick
| +2
| Turn Undead
| +3
|
Rog stuff
| Read Languages LVL*10%
| +0.5
| Rogue Abilities, as per Thief2
| +6
| Rogue Abilities, as per Bard2
| +6
| Rogue Abilities, as per any other "2nd edition" class
| +7
| Rogue Abilities, any other "unnumbered edition" class
| +8
| Rogue Abilities, any other class
| +9
| Rogue Ability, only one, LVL*10 points
| +1
| X rogue points per level (instead of 40)
| +(X-40)/4
|
Psi stuff
| Psi2 powers, full Psi2 PSPs & progression
| +12
| Psi2 powers, half level PSPs
| +6
| Psi2 powers, full PSPs, only 1 discipline
| +2.5
| Psi2 powers, half PSPs, only 1 discipline
| +1.25
| xN PSPs over normal calculation (N>1)
| +(N-1)*4
| Can use Psi(-2) powers as if they were Psi2
| +1
| Can use Psi1 powers as if they were Psi2
| +2
| Can use Psi3 powers as if they were Psi2
| +3
| Can use powers of any one frequency as if Psi2
| +4
|
Other
| "Level:" ability from a "2nd edition" class, cost each
| +1
| "Level:" ability from a "unnumbered edition" class, cost each
| +2
| "Level:" ability from any other class, cost each
| +3
| Duplicate any "2nd edition" class (X=KXP @ 2nd level)
| +X*6
| Duplicate any "unnumbered edition" class (X=KXP @ 2nd level)
| +X*7
| Duplicate any other class (X=KXP @ 2nd level)
| +X*8
|
|