| Can access Psi0 and Psi10 powers.  See [Q10] for rules and powers. | 
	| PSPs = (LVL+Str+Dex+Con+Int+Wis-60)*3. | 
	| These are in Psi0 or Psi10 points.  Note that the Psi0 powers will appear to be quite cheap, since Psi0 and Psi10 points are normally not 1 to 1 compatible. | 
	| These PSPs are each 2 Psi1 PSPs for conversion purposes. | 
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	| Psi10 powers marked with a asterisk ( * ) can be used as a 0 action. | 
	| Your "KiL" is 2 times your CL (i.e. you count as a "Monk" in [Q0]). | 
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	| The progression given is for Psi10.  You can also pick Psi0 powers, in the following (somewhat non-standard) way: | 
	| SL=1, 2, 3 can be used for Psi0 minors. | 
	| SL=4, 5, 6 can be used for Psi0 majors. | 
	| SL=7, 8, 9 can be used for Psi0 grands. | 
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	| This class also gets the standard Mystic0 abilities:  (DM note: These are unchanged from the normal Mystic0 class.) | 
	| Level 1: One Martial Arts style (may not be custom). | 
	| Level 1: +1 Martial Arts maneuver slot per level. | 
	| Level 1: +1 AC per level if not wearing armor. | 
	| Level 1: +1" to movement rate per level. | 
	| Level 1: +1 dmg with open hand attacks per level.  Base number of open hand attacks = (level+3)/4. | 
	| Level 1: Gets 1 "Any Monk or Acrobat" pick per level.  Gets 40 rogue points per level. | 
	| Level 2: Cannot be surprised.  Always attack first even if party loses initiative. | 
	| Level 4: 1V, 1/d: Cure Con*level hp of damage.  This may be broken up into smaller amounts over the day if desired. | 
	| Level 6: Speak with Animals continuous. | 
	| Level 8: Resist Magic and Breath Weapons. | 
	| Level 9: Gets another Martial Arts style.  It may be custom, even if you already have a custom style. | 
	| Level 9: Smash: 0: Get -5 to hit, but add an additional Str bonus to damage. | 
	| Level 9: Parry: +N AC for each weapon you are wielding (N=0 for small, N=1 for medium, N=4 for large). | 
	| Level 9: Disarm: 0: An attack you do does no damage, roll 1d20+(your Dex)-(target's Dex)*2, if greater than 0 he is disarmed. | 
	| Level 10: Speak with Anyone continuous. | 
	| Level 12: Immune to Enchantment/Charm spells, Resist Psionics. | 
	| Level 12: (level-11)*4% iPR | 
	| Level 14: 2V: Leave the Multiverse, physically travel up to 1V action relative distance (even through objects), then reappear. | 
	| Level 14: 0, touch, 5/d: Gentle Touch.  Choose an effect: Charm, Cureall, Death, Quest, Paralysis.  You get one of each per day.  None of these effects have a saving throw. |