Psi6N


Level KXP Psi6N
mMG S
1 0 5-- -
2 2 6-- -
3 4 7-- -
4 8 81- -
5 16 92- -
6 32 A3- -
7 64 B4- -
8 125 C5- -
9 250 D6- -
10 500 E7- -
11 750 F81 -
12 1000 G92 -
13 1250 HA3 -
14 1500 IB4 -
15 1750 JC5 -
16 2000 KD6 -
17 2250 LE7 -
18 2500 MF8 1
19 2750 NG9 2
20 3000 OHA 3
21 3250 PIB 4
22 3500 QJC 5
23 3750 RKD 6
24 4000 SLE 7
25 4250 TMF 8
26 4500 UNG 9
27 4750 VOH A
28 5000 WPI B
29 5250 XQJ C
30 5500 YRK D
31 5750 ZSL E
32 6000 [TM F
33 6250 \UN G
34 6500 ]VO H
35 6750 ^WP I
36 7000 _XQ J
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  3  8  2  3  1  0  1
+0  5  4  8  2  3  1  0  2
+1  6  4  8  3  4  2  0  2
+1  6  5  8  3  4  2  1  3
+2  6  5  9  3  4  2  1  3
+2  6  6  9  4  5  3  1  4
+3  7  6  9  4  5  3  2  4
+3  7  7  9  4  5  4  2  5
+4  7  7 10  5  6  4  2  5
+4  7  8 10  5  6  4  3  6
+5  8  8 10  5  6  5  3  6
+5  8  9 10  6  7  5  3  7
+6  8  9 11  6  7  6  4  7
+6  8 10 11  6  7  6  4  8
+7  9 10 11  7  8  6  4  8
+7  9 11 11  7  8  7  5  9
+8  9 11 12  7  9  7  5  9
+8  9 12 12  8  9  8  5 10
Requisites: Dex 16, Wis 16
Alignment: any N
HD/level: 2d4-1
Weapon Prof.: 3+level/3
To Hit Table: Rog
Save Table: Psi
Reference: DM
Groups: Psionicist
 
See [Q6N] for rules and powers.
Concordant Psionic Points (CPPs) = (Wis+Dex)*level
Level 1: RR, MR, AntiMagicR, and PsiR = level*4%
Level 1: InnateR = level*2%

Psi6N


[Q6N] Balance Psionics (Psi. Freq. 6N)

Psi6N uses CPPs (Concoradant Psionic Points).
CPPs (classed) = (Wis+Dex)*level
CPPs (wild talents) = (Wis or Dex)*(highest level)/2
Wild talents use HNCL/2 (half of highest level) for CL.
For the powers that list Type="varies-L": 1-6=Minor, 7-8=Major, 9-10=Grand, 11+=Super
For the powers that list Type="varies-N": 1-4=Minor, 5-8=Major, 9-12=Grand, 13+=Super

Psi6N Powers

# Name CPPs Type
1 Banish to Home Plane 50 Major
2 Bard or Sage Abilities L*L/d varies-L *
3 Contact Other Plane 40 Minor
4 Create/Destroy Conduit 200 Super
5 Detect Non-Balance 1/t Minor
6 Dismiss Elemental 10*N Minor
7 Dispel Magic 30 Minor
8 Dispel Non-Balance 30 Minor
9 Dispel Psionic 30 Minor
10 Druid Abilities L*L/d varies-L *
11 Druid Spells L*L/d varies-L *
12 Force Shapechange 20 Minor
13 Forget/Remember 20 Minor
14 Freedom 60 Major
15 Gate 70 Major
16 Mental Ball 10*N varies-N *
17 Null Field 10*N/r varies-N *
18 Protect Mortal 40/r Minor
19 Protection from Non-Balance 10/r Minor
20 Remove Alteration 10 Minor
21 Remove Effect 50 Major
22 Reverse Magic 10*N varies-N *
23 Reverse Psionics 10*N varies-N *
24 Self-Preservation N Minor
25 Sending/Demand 10 Minor
26 Sleep Bolt 10 Minor
27 Telekinesis N/m Minor
28 Teleport without Error 50 Major
29 Thief Abilities L*L/d varies-L *
30 True Seeing 1/m Minor