Psi6E


Level KXP Psi6E
mMG S
1 0 3-- -
2 3.3 4-- -
3 6.6 5-- -
4 13 61- -
5 33 72- -
6 66 83- -
7 99 94- -
8 166 A5- -
9 266 B61 -
10 666 C72 -
11 966 D83 -
12 1366 E94 -
13 1666 FA5 -
14 2066 GB6 1
15 2466 HC7 2
16 2666 ID8 3
17 2866 JE9 4
18 3066 KFA 5
19 3266 LGB 6
20 3466 MHC 7
21 3666 NID 8
22 3866 OJE 9
23 4066 PKF A
24 4266 QLG B
25 4466 RMH C
26 4666 SNI D
27 4866 TOJ E
28 5066 UPK F
29 5266 VQL G
30 5466 WRM H
31 5666 XSN I
32 5866 YTO J
33 6066 ZUP K
34 6266 [VQ L
35 6466 \WR M
36 6666 ]XS N
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  3  8  2  3  1  0  1
+1  5  4  8  2  3  1  0  2
+2  6  4  8  3  4  2  0  2
+3  6  5  8  3  4  2  1  3
+4  6  5  9  3  4  2  1  3
+5  6  6  9  4  5  3  1  4
+6  7  6  9  4  5  3  2  4
+7  7  7  9  4  5  4  2  5
+8  7  7 10  5  6  4  2  5
+9  7  8 10  5  6  4  3  6
+10  8  8 10  5  6  5  3  6
+11  8  9 10  6  7  5  3  7
+12  8  9 11  6  7  6  4  7
+13  8 10 11  6  7  6  4  8
+14  9 10 11  7  8  6  4  8
+15  9 11 11  7  8  7  5  9
+16  9 11 12  7  9  7  5  9
+17  9 12 12  8  9  8  5 10
Requisites: Con 13, Int 13, Wis 13
Alignment: any E
HD/level: 2d3
Weapon Prof.: 4+level/3
To Hit Table: War
Save Table: Psi
Reference: DM
Groups: Psionicist
 
See [Q6E] for rules and powers.
Demon Psionic Points (DPP) = [Con+Wis+Int] * Level.
Level 1: Summon/Gate = level*6% from levels 1-11, then 55+level% from levels 12 and up. This is the chance of bringing in a demon from the lower planes to assist the PC. The creature is initially of 1st Gloom. The PC then rolls the chance again, and if it succeeds the creature is of 2nd Gloom. In this case the PC rolls yet a third time to see if the creature is 3rd Gloom, and so on. The additional rolls are not optional.
Level 1: level*6% MR.
Level 1: Stats Adjustment. This is per level:
Devils(LE): (Dex+1 or Con+½ or Int+½) and (Str-½ or Chr-½ or Wis-1)
Daemons(NE): (Str+1 or Con+½ or Wis+½) and (Dex-½ or Chr-½ or Int-1)
Demons(CE): (Con+1 or Dex+½ or Str+½) and (Int-½ or Wis-½ or Chr-1)
Level 9: level*6-50% RR.

Psi6E


[Q6E] Demon Psionics (Psi. Freq. 6E)

Psi6E uses DPPs (Demon Psionic Points).
DPPs (classed) = (Con+Wis+Int)*level
DPPs (wild talents) = 66+(Int or Wis or Con)*level
Wild talents use HNCL/2 (half of highest level) for CL.
Wild Talent Level 1: Summon/Gate (6+level/2)%

Psi6E First Gloom Powers (Minor)

# Name DPPs Effect
Bodily Darkness/Flame 3/r Cold or Heat that damages 1 hp/r
Bodily Restoration I 3/r Regeneration 1 hp/round, repair limbs
Cast Doubt 6+3/r Gives target feelings of doubt
Cause Moderate Wounds 13 Does 2d8+1 damage by touch (no save)
Charm Person 13+3/d Similar to wizard spell "Charm Person"
Create Confusion/Riot 13+3/r Gives a feeling of disorganization/chaos
Curse Opponent 6 Target is cursed (-1 TH/saves/prime req)
Darkness 15' radius 6 Lasts 1 turn/level (or maintain 6/h)
Emotion 13 (1 target) As the 4th level Wizard spell
Enchantment vs. Good 3/r 20'sphere similar to "Pro.from good"
Fear I (Scare) 6 Target saves or loses 1 physical+mental
Heat/Chill Metal 6+3/r As the 2nd level Priest spell
Hypnotic Pattern 6+3/r As the 2nd level Wizard spell
Immunity I 13/d Immune to poison, non-silver weapons
Levitation 3/r Similar to wizard spell "Levitate"
Locate Object/Person 13+3/r Gives direction and vague distance
Meditation 1/m Gives 2 DPPs after 1 m (net gain +1 DPP)
Pass without Trace 6+3/t Must specify terrain before using
Produce Fire/Frost 13 Produces fire or frost (6 dmg, save:½)
Self-Preservation 1/hp Restores 1 hp/DPP (limit = Wis*3 /round)
Sight I (Inf/Ult/Dark) 13/d Infra 90', Ultra 270', Darkness vision
Silence 15' radius 6 Lasts 1 turn/level (or maintain 6/h)
Taunt 6 Similar to wizard spell "Taunt"
Telepathic Link 3/d Maximum # in link = Intelligence score
Temptation 13 Target saves or is suggested for 1 round
Trace Good 3/t Gives direction to source of good

Psi6E


Psi6E Second Gloom Powers (Minor)

# Name DPPs Effect
Ability Drain 33 Touch to drain 1d4 from an ability score
Alter Body Feature 16/d Change (physically) one limb/feature
Animate Dead 33 Similar to priest spell "Animate Dead"
Berserk Frenzy 16+6/r +1 physical action, lose all mentals
Bodily Restoration II 6/r Regeneration 3 hp/round, replace limbs
Cause Critical Wounds 33 Does 5d8+6 damage by touch (no save)
Choke 33+6/r Similar to wizard spell "Choke"
Continual Darkness 33 As the wizard spell "Continual Darkness"
Create Illusion 33+6/r Similar to wizard spell "Spectral Force"
Crimson Scourge 16+6/r Target degenerates 2 hp/round
Fear II (Horror) 33 Target saves or loses all P/M actions
Graft Bodily Weapon/Armor 33/d Connects 1 weapon/armor to body
Immunity II 33/d Immune to fire or cold, +1 weapon to hit
Know Alignment 16 As the 2nd level Priest spell
Larva Life 0 Consume 1 larva to Cureall (incl. DPPs)
Passwall 16/10' Opens a 10'diam passage (lasts 1 turn)
Phantasmal Killer 33 As the 4th level Wizard spell
Polymorph Self 33+6/d As the 4th level Wizard spell
Pyrotechnics 16+6/r Burst on first round, then smoke after
Read Surface Thoughts (ESP) 16+6/r Only emotional thoughts are read
Semi-Controlled Blinking 16+6/r Blinks with some control once each round
Sight II (X-ray/Invis/AL) 33/t Detect Invis., Know Align., X-ray vision
Sorrow 16+6/r Target is overwhelmed with sadness
Sticks to Snakes 16 As the 4th level Priest spell
Suggestion 16 As the 3rd level Wizard spell
Tongues 33+6/m As the 4th level Priest spell

Psi6E


Psi6E Third Gloom Powers (Major)

# Name DPPs Effect
Assassin Lore 99/d Assassin's abilities of ½ level
Avenger Lore 99/d Anti-Paladin's abilities of ½ level
Black Sheet of Absorption 99+9/r Deva innates cannot pass through wall
Charm or Hold Monster 66 Similar to respective wizard spells
Death Master Lore 99/d Death Master's abilities of ½ level
Enslave Lesser Demon 66/d Enslaves a 1st-2nd gloom demon (no save)
Fear III (Torture) 99 Target saves or death in 6 rounds
Feeblemind 66 Similar to wizard spell "Feeblemind"
Gaseous Discharge 49+9/r Stinking Cloud/Vampiric Mist/others?
Gaze of Ice 99 Save (for damage) or petrified to ice
Imbue Superstition Psi 66 Target is given rating=1 in superstition
Imbue with Special Damage 99/d Electric Aura, Acid Sting, others?
Infernal Communion 49/r Gains the attention of a 3rd gloom demon
Mutant Power: Minor 99/d Get 1 minor mutant power (can't change)
Possession 99+9/r Similar to wizard spell "Magic Jar"
Project Image 66+9/r Similar to wizard spell "Project Image"
Quasit/Imp Servant 99/d Transform a larva into an imp or quasit
Sinuous Horrors 49+9/r Transforms arms to poisonous/acid snakes
Spinning Missiles 66+9/r Small horns break off body and attack
Telekinesis 1/6lb. Maintenance cost=Initial/10 per round
Teleport 49+6/% Has error, spend to correct afterward
Wall of Fire 49+9/r As the 4th level Wizard spell
Wall of Ice 66+9/r As the 4th level Wizard spell
Wall of Stone 99 As the 5th level Wizard spell
Waters of Styx 9/r 1 gallon/round: Unholy water with Forget

Psi6E


Psi6E Fourth Gloom Powers (Major)

# Name DPPs Effect
Attune Weapon/Armor 166 Change a weapon/armor's home plane
Betrayal 83+13/r Causes target to fail Loyalty, turn coat
Blackfire 166 Polymorph Any Object to Ashes (6d10 Hp)
Bodily Restoration III 13/r Troll-like Regeneration 6 hp/r
Body Double 166 Transform a larva into a clone
Cause Insanity 83 3 saves: each fail is 1 insanity
Cloak of Darkness 166+13/r Imp.Invis., Immune to Detection/Location
Fear IV (Id Insinuation) 166 6 simultaneous Psi.freq.2 mode D attacks
Hex Bolt 1/dmg 1 dmg/DPP (Save:½), Curse/Blight
Howling Thunder 166 Randomly summons 6d20 abyssal spirits
Mass Suggestion 166 As the 6th level Wizard spell
Mass Telekinesis 1/13lb. Maintenance cost=Initial/10 per round
Mutant Power: Major 166/d Get 1 major mutant power (can't change)
Necromancer Lore 166/d Necromancer's abilities of ½ level
Power Word Blind 166 200 hp of creatures blinded (no save)
Psi-Trap 166+13/d Holds one power in area for triggering
Rotting Limb 83+13/m One limb useless, degenerate 1 hp/r
Shadow Bonds 83+13/r Black Bonds that hold up to Str 38
Sight III (True/Clairvoy) 166/t True Seeing, Clairvoyance, Plane/Origin
Steal Soul I 83 Imbues target to be a wild talent Demon
Summon Shapeless Horror 83 As per Demons supplement description
Symbol or Glyph/Warding 83 Similar to respective priest spells
Teleport Without Error 166 As the 7th level Wizard spell (1 plane)
Vapors of Weakness 83+13/r 2 saves:fail 1=Str 1, fail 2=unc.6d4r
Voices 83+13/r 2 saves:fail 1=insan., fail 2=ultrablast

Psi6E


Psi6E Fifth Gloom Powers (Grand)

# Name DPPs Effect
Dark Thunderbolt 1/dmg 1 dmg/DPP (darkness & sound) (no save)
Defile Consecrated Ground 266 Destroys one good-aligned area's Aura
Enslave Greater Demon 166/d Enslaves a 3rd-4th gloom demon (no save)
False God Worship 266+16/m Temptation to worship money&possessions
Fear V (Vision of Weakness) 266 Lose 1d6 levels, -6 Str/Dex/Con (save)
Forbiddance 166/d As the 6th level Priest spell
Gate 266+16/r As the 9th level Wizard spell
Immunity III 266/d Immune:lightning/acid, +2 weapon to hit
Improved Phantasmal Killer 166 As the 4th level Wizard spell (no save)
Mass Charm 166+16/d As the 8th level Wizard spell
Planeport 266 As TWE but up to 6 planes removed
Power Transfer special Can make Demon Psionic Items
Shape Change 166+16/r As the 9th level Wizard spell
Steal Item 166 Target saves or demon gets 1 random item
Steal Soul II 166 Transforms willing target to a larva
Storm of Vengeance 266+16/r As the Quest level Priest spell
Teleport Grabbing Field 166/d Relocates Teleport destinations in area
Unholy Word 266 As the 7th level Priest spell (doubled)

Psi6E Sixth Gloom Powers (Super)

# Name DPPs Effect
Astral Form Blockade Field 183/d Stops Astral Psi./Proj., Dim.Doors
Bodily Restoration IV 26/r Troll-like Regeneration ¬ of max hp/r
Dark Storm 1/dmg 6 Dark Thunderbolts (pay DPP cost once)
Destroy Imagination 183 Removes a psi.freq.5 effect/wild talent
Fear VI (Fear Contagion) 183 As the Quest level Priest spell
Hell Pit 183 2 saves:fail 1=goto hell, fail 2=impris
Immunity IV 366/d Globe/Invuln., Immune:1st-2nd Dominions
Know Truename 366 As the 9th level Diviner spell
Lich Lore 366/d Lich powers of ½ level
Mutant Power: Grand 366/d Get 1 grand mutant power (can't change)
Permanency 366 Makes a Demon psi power permanent
Physical Manifestation 183/d Can appear physically on non-home plane
Steal Soul III 366 Transforms unwilling target to a larva