Psi29 (Beholder)


Level KXP Psi29
mMG SUV
1 0 1-- ---
2 3 2-- ---
3 6 3-- ---
4 12 31- ---
5 24 41- ---
6 48 42- ---
7 96 52- ---
8 192 53- ---
9 384 531 ---
10 684 631 ---
11 984 641 ---
12 1284 642 ---
13 1584 742 ---
14 1884 752 ---
15 2184 753 ---
16 2784 753 1--
17 3084 853 1--
18 3684 863 1--
19 4284 864 1--
20 4884 864 2--
21 5484 964 2--
22 6084 974 2--
23 6684 975 2--
24 7284 975 3--
25 7884 975 31-
26 8484 A75 31-
27 9684 A85 31-
28 10884 A86 31-
29 12084 A86 41-
30 13284 A86 42-
31 14484 B86 42-
32 15684 B96 42-
33 16884 B97 42-
34 18084 B97 52-
35 19284 B97 53-
36 21684 B97 531
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  3  8  2  3  1  0  1
+0  5  4  8  2  3  1  0  2
+0  6  4  8  3  4  2  0  2
+1  6  5  8  3  4  2  1  3
+1  6  5  9  3  4  2  1  3
+1  6  6  9  4  5  3  1  4
+2  7  6  9  4  5  3  2  4
+2  7  7  9  4  5  4  2  5
+2  7  7 10  5  6  4  2  5
+3  7  8 10  5  6  4  3  6
+3  8  8 10  5  6  5  3  6
+3  8  9 10  6  7  5  3  7
+4  8  9 11  6  7  6  4  7
+4  8 10 11  6  7  6  4  8
+4  9 10 11  7  8  6  4  8
+5  9 11 11  7  8  7  5  9
+5  9 11 12  7  9  7  5  9
+5  9 12 12  8  9  8  5 10
Requisites: Dex 11, Chr 7
Alignment: any
HD/level: d2
Weapon Prof.: 1+level/5
To Hit Table: Wiz
Save Table: Psi
Reference: DM
Groups: Psionicist, Monster
 
See [Q29] for rules and powers.

Psi29 (Beholder)


Basic Psi29 Information

Beholder spellcasters and psionicists may cast a spell using 1M (as per normal), or through an eyestalk. If cast through an eyestalk, the power associated with that eyestalk cannot be used this round.
 
Spell level, Wiz 0-2 3-5 6-8 9-11 12-14
Spell level, Pri 1-2 3-4 5-6 7-8 9-10
Eyestalk used minor major grand super ultra
These are resisted using IR (Innate Resistance), not PR.
This calculation is only used for Psi29 characters. Beholders do not have or use Psi29 points for their eyestalks (and may use them as often as desired).
Psi29 power calculation: (level)*(Con+Chr)
Point costs:
Minor=5, Major=20, Grand=45, Super=80, Ultra=125, V=180
Eyestalk Table
Cost: Minor=1/2, Major=1, Grand=2, Super=4, beyond Super = x2 each category.
+1 category for area effect.
+1 category for continuous effect.
+1 category for no saving throw (but they still get InnateR).
-1 category if the eye has no eyestalk (fixed position).
Example: Standard Beholder has Charm Person (1/2), Charm Monster (1), Sleep (1/2), Telekinesis (1/2), Flesh to Stone (1), Disintegrate (1), Fear (1/2), Slow (1/2), Cause Serious Wounds (1/2), Death Ray (1), and a fixed [-1] continuous [+1] area [+1] no save [+1] Anti-Magic
Ray (4), total 11 eyecost and 11 eyes.

Psi29 (Beholder)


Psi29 Minor Powers

# Power
1 Animate Dead
2 Animate Object
3 Anti-Radiation Ray
4 Beam (Cone) of Cold
5 Blindness
6 Blink
7 Burning Hands
8 Cause Serious Wounds
9 Charm Person
10 Chromatic Orb
11 Clairvoyance
12 Color Beam (Spray)
13 Confusion
14 Create Food & Water
15 Darkness
16 Dig
17 Domination
18 Double Pain (Psi2)
19 Drain Magic Item Charges
20 Emotion
21 Enlarge/Reduce
22 ESP
23 Faerie Fire
24 Fear
25 Fumble
# Power
26 Gaze Reflection
27 Heat Metal
28 Hold Person
29 Identify
30 Irritation
31 Light
32 Lightning Bolt
33 Magic Missile
34 Mend
35 Message
36 Mind Link
37 Minor Creation
38 Mirror Image
39 Missile Deflection
40 Molecular Manipulation
41 Phantasmal Force
42 Radiation Ray
43 Ray of Enfeeblement
44 Repulsion
45 Sleep
46 Slow
47 Telekinesis
48 Telepathy
49 Tongues
50 Wrench

Psi29 (Beholder)


Psi29 Major Powers

# Power
1 Advanced Illusion
2 Anti-Anti-Magic Ray
3 Anti-Magic Ray
4 Anti-Psionic Ray
5 Beam (Wall) of Force
6 Boneshatter (2d6/r + broken limb)
7 Chaos Ray (Wand of Wonder)
8 Charm Monster
9 Cloudkill
10 Control Body (Psi2)
11 Control Gravity
12 Death Ray
13 Deflection
14 Demi-Shadow Magic
15 Disintegrate
16 Dispel Magic
17 Displacement
18 Drain Magic Items
19 Enervation
20 Feeblemind
21 Flesh Sear (3d8/r)
22 Flesh to Stone
23 Fork
24 Harm
25 Haste
26 Heal
# Power
27 Hold Monster
28 Inertial Beam (Barrier)
29 Insanity Ray
30 Legend Lore
31 Magic Ray
32 Major Creation
33 Megakinesis
34 Monster Summoning IV
35 Paralysis
36 Plane Shift
37 Polymorph
38 Protection (random scroll)
39 Psionic Beam (Blast)
40 Psychic Drain (Psi2)
41 Rainbow Silver effect
42 Raise Dead
43 Reverse Magic (cast reverse at effect)
44 Rust Metal
45 Serten's Spell Immunity
46 Slay Living
47 Stun
48 Suggestion
49 Teleport
50 True Seeing
51 Ultrabeam (Blast)
52 Withering

Psi29 (Beholder)


Psi29 Grand Powers

# Power
1 Acid Bolt LVLd10
2 Air Bolt LVLd12
3 Anti-Technology Ray
4 Astral Projection
5 Cureall/Causeall
6 Death Bolt (save or dead)
7 Duplicate Magic Item (x1)
8 Duplicate Mechanism (x1)
9 Duplicate Monster (Clone) (x1)
10 Earth Bolt LVLd12
11 Energy Kinetic: Transform Other (Psi 9)
12 Eridor's Ebony Bolt
13 Escape
14 Exaction
15 Eye of Singularity (Psi 11U) (destroys clones, simulacrums)
16 Fire Bolt LVLd12
17 Grand Detonate (Psi2)
18 Grease Bolt LVLd8
19 Ice Bolt LVLd10
20 Imprisonment
21 Instantaneous (reverse Permanency)
22 Internal Fire
23 Know Truename
24 Lend Action (you lose an action, target gains it)
25 Lightning Bolt LVLd10
# Power
26 Mana Bolt LVLd8
27 Maze
28 Mental Haste (+1M, use 2M/s this r)
29 Meteor Swarm
30 Mordenkainen's Disjunction
31 Nightmare: Dream Bolt (Psi 9)
32 Photon Kinetic: Laser Beam (Psi 9)
33 Polymorph any Object
34 Power Bolt LVLd8
35 Prismatic Beam (Spray)
36 Raise Dead Fully/Slay Living Fully
37 Ram Bolt LVL*10 vs. inanimate
38 Restoration/Energy Drain
39 Resurrection/Destruction
40 Shape Change Other
41 Spell Reflection
42 Sporacle-ize (random [C8] section effect)
43 Summon Planar Creature
44 Symbol
45 Temporal Stasis
46 Temporal: Time Bolt (Psi 9)
47 Time Shift
48 Time Stop
49 Water Bolt LVLd12
50 Wild Surge

Psi29 (Beholder)


Psi29 Super Powers

# Power
1 Alter Reality (each target max 1/turn)
2 Annihilation Bolt LVLd20
3 Anti-Godly Ray
4 Anti-Innate Ray
5 As You Are
6 Between
7 Eye for an Eye (Psi 11W) (fork an eye back on someone)
8 Holy/Eldritch/Unholy Bolt
9 In the Eye of Chaos (Psi 11R) (target needs double actions to do things)
10 Negation Blast
11 Nightmare: Removal Beam (Psi 9)
12 Nullfield: Null Bolt (Psi 18)
13 Photon Kinetic: Phaser Beam (Psi 9)
14 Planet Swarm
15 Planetary Detonate (Psi2)
16 Reconstruct
17 Reset (each target max 1/day)
18 Set
19 Shielder: Bolt (Psi 9)
20 Solid Stun Bolt (-LVL all actions)
21 Symbol of Wizardry
22 Thermal Kinetic: Plasma Beam (Psi 9)
23 Versatility Haste (+1F, +1Opp this r)