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| Power
| Check
| Description
|
1
| Aridius
| Cml
| Cure Disease and Restore Con in LVL*10' radius
| 2
| Armor Ceremony
| Cml/t
| Pick Physical, Magical, Psionic, or Innate. You take 1/10 dmg from that source.
| 3
| Bi'reel
| Str/r
| All (friendly or not) within LVL*10' radius lose LVL Str points for duration
|
4
| Drake
| Cml/r
| You can breathe an Inner Element once this round equal to your hp in dmg.
| 5
| Experience Level
| HNCL/r
| Your *lowest* non-Concordant level is raised by one for the duration.
| 6
| Knight
| HNCL/t
| +LVL bonus to to hit, damage, AC, or saves (pick one)
|
7
| Liturgy of Despair
| HNCL
| 30’ radius: Insanity (save) and all must make Morale rolls (even if save made)
| 8
| People's Item
| Con/d
| Item can reroll the next item saving throw next time it fails.
| 9
| Priests of Any God
| Wis/d
| You have an enslaved Priest: You gain his Priest memorization for the day.
|
10
| Sight
| Int/t
| Detect spirits, astral forms, invisibility, alignment, magic, emotion, lies, illusions
| 11
| Smite
| Wis
| Target is Paralyzed and cannot use any M actions next round (save)
| 12
| The Skull
| HNCL
| Name a class or alignment. Find the Path to closest NPC with that class/AL.
|
13
| The Walk
| Dex/t
| Teleport, Shadow Walk, or Dimension Walk
| 14
| Time Trooper
| Luck
| Time travel: X=10^(2d4). Roll 1dX - X/2, you travel that distance in years.
| 15
| Worshipers of Any God
| Chr/d
| You have an enslaved creature: You gain his hp in permanent hp for the day.
|
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