Psi18


Level KXP Psi18
mMG S
1 0 1-- -
2 4 2-- -
3 8 3-- -
4 16 41- -
5 32 51- -
6 64 61- -
7 128 62- -
8 256 72- -
9 512 721 -
10 1000 731 -
11 1500 831 -
12 2000 832 -
13 2500 842 -
14 3000 942 -
15 3500 943 -
16 4000 953 1
17 4500 A53 1
18 5000 A54 1
19 5500 A64 2
20 6000 B64 2
21 6500 B65 2
22 7000 B75 3
23 7500 C75 3
24 8000 C76 3
25 8500 C86 4
26 9000 D86 4
27 9500 D87 4
28 10000 D97 5
29 10500 E97 5
30 11000 E98 5
31 11500 EA8 6
32 12000 FA8 6
33 12500 FA9 6
34 13000 FB9 7
35 13500 GB9 7
36 14000 GBA 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  0  0  0  0  0  0  0  0
+0  1  1  1  1  1  1  1  1
+1  1  1  1  1  1  1  1  1
+1  2  2  2  2  2  2  2  2
+2  2  2  2  2  2  2  2  2
+2  3  3  3  3  3  3  3  3
+3  3  3  3  3  3  3  3  3
+3  4  4  4  4  4  4  4  4
+4  4  4  4  4  4  4  4  4
+4  5  5  5  5  5  5  5  5
+5  5  5  5  5  5  5  5  5
+5  6  6  6  6  6  6  6  6
+6  6  6  6  6  6  6  6  6
+6  7  7  7  7  7  7  7  7
+7  7  7  7  7  7  7  7  7
+7  8  8  8  8  8  8  8  8
+8  8  8  8  8  8  8  8  8
+8  9  9  9  9  9  9  9  9
Requisites: Int 0, Wis 15, Chr 9
Alignment: any
HD/level: d0+7
Weapon Prof.: 0+level
To Hit Table: Rog
Save Table: Mon
Reference: Synn
Groups: Psionicist
 
See [Q18] for rules and powers.

Psi18


Basic Psi18 Information

May use psionic enchantments as per Psi9.
 
Optional: Reduce all "+level to Stat" to "+1 to Stat".
Optional: Reduce all powers that duplicate or let you pick from another frequency's power list.
 
In the world of Synnibarr, Mutant Psionics (frequency 9) is gained by the underdeveloped and undisciplined races. It modifies the physical body so certain improvements can be made. Eventually these modifications include the brain so these lesser races can actually compete with the more advanced ones.
True Psionics use the same system as Psi9 (in terms of tracks and such), but it counts as a seperate frequency.
If you have both Psi9 and Psi18, you get the "basic track length" equal to stat for each class.
Drain off relevant track: Minor=1, Major=3, Grand=6, Super=10.
In Synnibarr, you must first be subjected to the radiation of technentium in order to learn this frequency. This restriction is ignored, as the radiation in question has no side effects (unlike the radiation used for Psi9).
 
Psi18 wild talents: Level of Mastery is ½ of highest level.
Number of Proficiency slots needed: Minor=1, Major=3, Grand=6, Super=10.
"Knowledge" Nonweapon Proficiencies can be used for this.
 
Wild Talent Progression:
 
Wis+Chr Minor Major Grand Super
0-9 0 0 0 0
10-19 1 0 0 0
20-29 2 0 0 0
30-39 2 1 0 0
40-49 3 2 0 0
50-59 3 2 1 0
60-69 4 3 2 0
70-79 4 3 2 1
80-89 5 4 3 2

Psi18


Psi18 Minor Powers

# Power Check Description
1 Cancel Magic and Earthpower Wis/r -LVL CL to all Magic/Ele-E affecting you
2 Clairvoyance Int/t 100+LVL/2 mi.radius Clairvoyance
3 Demi-Shadow Magic Dex Duplicate a 0th-3rd level Wizard spell, it is 50% real
4 Detect Danger Wis/m As Clr Find Traps; cannot be surprised
5 Ego Shield Int/h Immune to Mental Attacks; Undetect. Lie
6 Element Control Dex Poly. LVL lbs. Ele,Para,Quasi into other
7 Eternal Sustenance Con/h Can survive in any environment; +1 LVL Con: Fitness
8 Happy Day Any/d Any power that uses the stat used for Happy Day can use any track
9 Heal and Regrowth Wis 1 target: Regenerate; heal LVL*LVL hp
10 Hypnosis Chr 1 target: Hypnosis 1m (save)
11 Illusion Int/h 200cu.' visual illusion (can disbelieve)
12 Innate Shield Con/t 20*CL hp shield vs. Innate abilities
13 Intellect: Annihilation Int 1 target: -3d6 Int (save)& insane (save)
14 Intellect: Enforcement Int +20 PSPs any freq.; (Q11) has conversion
15 Invisibility Dex/m Invisibility; immune to Light/Radiance
16 Minor Levitation Int/t Fly at LVL*3"; +LVL Str:Muscle
17 Paralysis Bolt Wis 1 target: Paralysis 1h (save)
18 Postcognition Wis/r Look back up to LVL*10 y in this loc.
19 Psi: Bolt Chr 1 target: LVLd10 telekinetic dmg(save:½)
20 Psi: Cage Chr/h 20'x40'x40'cage; need combined Str 70+
21 Psi: Shield Chr/t Pick Phys,Magic,Psi: 10*LVL hp shield
22 Psi: Spray Chr LVL targets:1d10 telekinetic dmg(save:½)
23 Sense: Aura Wis 1 target: surface thoughts; AL; levels
24 Sense: Life Force Wis/t Detect Life (type) 100'r
25 Sense: Magic Wis/t Detect Magic (type & level) 100'r
26 Sense: Psionics Wis/t Detect Psionics (type & level) 100'r
27 Sense: Truth/Falsehood Wis/m Know truth & lies if spoken to you
28 Speak w/Inanimate Objects Int/t Object only knows of owners/surroundings
29 Telekinesis: Lift & Move Int/r 100*LVL lbs.; object moves at 10*LVL"
30 Telekinesis: Shield Int/t 10*LVL hp shield vs. physical,energy,TK
31 Telekineses: Tactile Int/t Can touch up to LVL*100'; incl. T spells
32 Telespeak Int/d Can speak with Telepathy;+100 Lang.prof.
33 Tesseract Str Teleport anywhere within sight

Psi18


Psi18 Major Powers

# Power Check Description
1 Alter Density Int/m Pass throught objects, fly at LVL" rate
2 Apportation Wis Teleport or Teleport Other
3 Binding Chr Forcecage (as spell)
4 Create Solid Illusion Wis/h Illusion with Visual &Tactile components
5 Death Stare Wis/r Gaze: Death (save)
6 Disintegration Beam Int Disintegrate 1 target (save)
7 Empathic Control Chr Sense Emotions 100', alter them (save)
8 Levitation Int/h Fly at LVL*5"; +LVL Str:Efficiency
9 Location From Objects Wis/m Locate Object or Person (same plane)
10 Magnetic Ctrl: Disruption Int Blast: Unconscious (save),no electronics
11 Magnetic Ctrl: Flight Int/h Fly at LVL*30", +LVL Dex:Coordination
12 Magnetic Ctrl: Force Bolt Int 1 target: LVLd100 dmg (save:0)
13 Magnetic Ctrl: Lift&Manip Int/r Pick up and mold shape up to 50*LVL lbs.
14 Magnetic Ctrl: Shield Int/t Shield vs. Energy/Physical, 100*LVL hp
15 Metamorph Chr/h Shapechange (as spell), +LVL Dex:Balance
16 Psi: Amplification Chr x2 effect on next Psi (any freq.) power
17 Psi: Disruption Chr/t 30'r, no Psi works in area
18 Pyrokinetic: Heat Field Wis/h Fire Shield (as spell), +LVL Con:Health
19 Pyrokinetic: Melt& Aflame Wis 30'r, LVLd20 fire damage (save:½)
20 Pyrokinetic: Spont.Comb. Wis Spontaneously Combusts 1 target (save)
21 Scan Mind and Willforce Int/r 1 target: ESP, can Command 1/r (save)
22 Scroll Spell Int Write next Psi18 power on a psi scroll
23 Scty: Delocator Dex You and your objects cannot be located with Locate Person/Object
24 Telepathic: Control Chr LVL/3 targets: Domination (save)
25 Telepathic: Ventriloquism Chr Force 1 person to say something(no save)
26 Telepathy: Alter Memories Int Can scan and alter memories (save)
27 Telepathy: Communication Int/h Communicate with 1 person (same plane)
28 Telepathy: Create Illusion Int/m Mirage Arcana in 1 person's mind
29 Telepathy: Hypnosis Int/m LVL/2 targets: Hypnosis (save)
30 Telepathy: Psi Link Int/d Creates a Psi18 psi link
31 Telepathy: Psi Scream Int 1 target: unc. (save), no psi (save)
32 Telepathy: Psi Teaching Int/h Teach in 1/LVL time, +LVL Wis:Intuition
33 Telepathy: Psych. Lockpick Int/h -LVL*10% reducible PsiR, +LVL Chr:Presence
34 Telepathy: Psych. Shield Int/h -LVL CL,+LVL saves on Psi effects vs.you; +LVL Wis: Willpower
35 Telepathy: Scan Mind Int Scan memories & knowledge (no save)
36 Telepathy: Translation Int [permanent] 1 target learns 1 language
37 Teleport Str Teleport without Error (as spell)

Psi18


Psi18 Grand Powers

# Power Check Description
1 Ego Beast Con 1 target loses LVLd20 Psi tracks (save)
2 Fate Wish Con Duplicate any Psi27 Major or 4 random Psi27 Minors
3 Inter Dimensional Space Chr/d Rope Trick, +LVL Int:Knowledge
4 Kinetics Any Use 1 Psi9 Energy,Gravity,Photon Kinetic
5 Limited Wish Chr Limited Wish (as spell)
6 Mass Heal Wis LVL targets: Heal
7 Mass Solid Illusion Int/h Illusion, all senses,no Wis/Int immunity
8 Mass Telekinesis Int/s LVL tons, each lb. can do 1 dmg
9 Mass Teleport Int Teleport without Error LVL mi.cu. area
10 Planeport Int Transport to any location in Multiverse
11 Porthole Wis/t Can look& use mentals into desired plane; +LVL Int: Reason
12 Psi: Enhanced Spray Chr Casts LVL Psi: Bolts (no save)
13 Psi: Invulnerability Chr/d +LVL*3 AC, +LVL TH&dmg, +LVL Chr:Leadership
14 Psi: Restoration Chr Recharges & Rebuilds 1 Magic/Psionic item
15 Psi: Slayer Chr/r Sword: 1V to swing: LVLd100 dmg, always hits
16 Psi: Transformation Chr 1 target: -1d6 each stat, add to your tracks
17 Psi: Web Chr/w 100'r, any flying creature is Imprisoned
18 Scty: Alarm Wis [permanent] Alarm (as spell), LVL locations
19 Scty: Astral Blockade Wis [permanent] No Astral Proj., lock out Astral
20 Scty: Clair Blockade Wis [permanent] Cannot clair-anything into area
21 Scty: Commun Blockade Wis [permanent] No communication in area
22 Scty: Confined Defender Wis/r Shield vs. magic/psionics 1000*LVL hp
23 Scty: Dimensional Blockade Wis [permanent] No dimension effects in area
24 Scty: Flight Blockade Wis [permanent] No flying in area
25 Scty: Illusion Wis [permanent] Mirage Arcana (as spell)
26 Scty: Invisibile Defender Wis/r Shield vs. physical/energy 1000*LVL hp
27 Scty: MagnificientDefender Wis/r No magic & psi of SL 7 or lower in area
28 Scty: Metamorph Blockade Wis [permanent] Force Shapechange, no polymorph
29 Scty: Peripheral Defender Wis/r -7*LVL dmg on all physical & energy attacks
30 Scty: Sensing Blockade Wis [permanent] None of the 5 senses work
31 Scty: Spell Trap Wis/y Contingency for any 1 power (Magic/Psi/Innate)
32 Scty: Teleport Grab Wis [permanent] Grabs Teleports to desired loc
33 Scty: Transanimation Wis/t Animate Object, it has LVL*4 Str
34 Worm Chr 1 target: Mental & Physical Domination (save)

Psi18


Psi18 Super Powers

# Power Check Description
1 Alter Probabilities Chr/t ±20% all die rolls
2 Caprenium Silence Int/y 100'r, 100% irreducible InnateR,PsiR,or MR
3 Impart Psionics Wis [permanent] +1 Max.Psi.Freq., Psi18 wild
4 Mass Mind Control Wis 250'r, all are Hypnotised (no save)
5 Null Void: Null Bolt Wis Targets gets 5*LVL% offensive MR,PsiR,InnateR
6 Null Void: Null Dome Wis/r 3*LVL% irreducible PsiR
7 Null Void: Null Field Wis/r 3*LVL% irreducible MR
8 Possession Chr Magic Jar (no save) (no PsiR) (no immunity)
9 Power Transfer Con Drain all spells & psi points (no save)
10 Precognition Int Ask the Fates 3 questions
11 Psi: Acceleration Dex/m +LVL/3 Mentals /r, only for Psi powers
12 Psi: Bank Str [permanent, only 1] +LVL on max tracks
13 Psi: Trap Wis/y Chain Contingency, up to LVL powers any type
14 Quick Zeroes Wis/r +LVL/4 QZ actions
15 Resurrection Con [0 action, even when dead]: Resurrection
16 Sphere/Power Transform. Int/r Can transfer Psi and Spells freely, see Psi11
17 Starport Int As Planeport but no summoning sickness
18 Timeport Int Transport ±100*CH years in time, minimum=500
19 Wish Chr Wish (as spell)