Psi12C


Level KXP
Spells
1 0 (none)
2 1.25 (none)
3 2.5 (none)
4 5 (none)
5 10 (none)
6 20 (none)
7 40 (none)
8 70 (none)
9 110 (none)
10 160 (none)
11 220 (none)
12 440 (none)
13 660 (none)
14 880 (none)
15 1100 (none)
16 1320 (none)
17 1540 (none)
18 1760 (none)
19 1980 (none)
20 2200 (none)
21 2420 (none)
22 2640 (none)
23 2860 (none)
24 3080 (none)
25 3300 (none)
26 3520 (none)
27 3740 (none)
28 3960 (none)
29 4180 (none)
30 4400 (none)
31 4620 (none)
32 4840 (none)
33 5060 (none)
34 5280 (none)
35 5500 (none)
36 5720 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  0  0  0  0  0  0  0  0
+0  1  1  1  1  1  1  1  1
+1  1  1  1  1  1  1  1  1
+1  2  2  2  2  2  2  2  2
+2  2  2  2  2  2  2  2  2
+2  3  3  3  3  3  3  3  3
+3  3  3  3  3  3  3  3  3
+3  4  4  4  4  4  4  4  4
+4  4  4  4  4  4  4  4  4
+4  5  5  5  5  5  5  5  5
+5  5  5  5  5  5  5  5  5
+5  6  6  6  6  6  6  6  6
+6  6  6  6  6  6  6  6  6
+6  7  7  7  7  7  7  7  7
+7  7  7  7  7  7  7  7  7
+7  8  8  8  8  8  8  8  8
+8  8  8  8  8  8  8  8  8
+8  9  9  9  9  9  9  9  9
Requisites: Dex 10, Chr 10
Alignment: C any
HD/level: d10-1
Weapon Prof.: 2+level/2
To Hit Table: Rog
Save Table: Mon
Reference: DM
Groups: Psionicist
 
See [Q12C] for rules and powers.
Chaos Psionic Points (CPPs) = (Chr + Dex) * (Psi12C level)

Psi12C


[Q12C] Chaos Psionics (Psi. Freq. 12C)

This psionic frequency is based on the first element of a creature's alignment.
If a creature takes this frequency and also frequency 6, they both count as only one frequency towards the number of frequencies limit.
Anyone with frequency 12 psionics has access to all powers of that alignment within frequency 12; there are no slots or selections to make.
All of these powers (except Mental Freedom in Psi12C) cost 1 Mental action to use. Each type of these psionics gain 1 point back per round (6/m or 60/t) if the character is not engaged in combat.
 
Chaos Psionic Points (CPPs) for Psionicists = (Chr + Dex) * (Psi12C level)
CPPs for Wild Talents = (higher of Chr or Dex) * (highest level) / 3

Psi12C Powers

Power TPP Type Description
Detect Law/Psionics 2/r Minor Detect Law (and) Detect Psionics
Disorder Objects 15 Minor Group of objects become chaotically arranged
Mistaken Missive 15 Minor Mistaken Missive (TM 53)
Protection from Law 15+2/r Minor As Pro.Evil but versus Lawful alignment
Confusion 20 Minor Confusion (as spell)
Entropy 35/t Minor Disorder Objects continuous in 180'r
Chaos Shield 40 Minor Chaos Shield (TM 21)
Dissension's Feast 40 Minor Dissension's Feast (TM 57)
Shifting Appearance 40/t Minor Appearance shifts to a random combination of creatures each round (strange to behold)
Randomness 45/t Major All your non-permanent die rolls of NdS instead are rolled as Nd(S+2)-N
Random Causality 55 Major Random Causality (TM 69)
Random Telekinetics 55+3/r Major All objects in 60'r area randomly telekinese around, creatures in area take 1d6*1d10 dmg/r
Charm Chaotic Creature 60 Major Charm (no save) only vs. Chaotic creatures
Miscast Magic 65 Major Miscast Magic (TM 69), also works on psionics
Chaotic Combat 75 Major Chaotic Combat (TM 75)
Chaotic Sleep 75 Major Chaotic Sleep (TM 76)
Inverted Ethics 80 Major Inverted Ethics (TM 80)
Shift Towards Chaos 80 Major Creature saves: if made it takes caster's level in damage, if missed AL shifts one towards C
Chaotic Commands 95 Major Chaotic Commands (TM 89)
Physical Freedom 95 Major Free Action (and) Remove Paralysis (and) Remove Domination (or) gives a path to escape local authorities
Destroy Clone 95 Major Kills a Clone, Simulacrum, or Shapechanger
Summon Chaotic Creature 120 Grand Gate (as spell) for Chaotic creature or for an Earth or Fire Elemental
Wildstrike 120 Grand Wildstrike (TM 39)
Mental Freedom 125 Grand Ejection (and) Restore Memories/Clarity of Mind (and) Remove Possession; This effect costs no actions to use
Random Gravity 140 Grand Gravity in 1 mile radius becomes random (1d6-3 times normal gravity each round)
Uncontrolled Weather 140 Grand Weather Patterns in area become random/extreme
Wild Magic Surge 155 Grand Generate (level) Wild Surges within 60' each round for 1h
Random Dispatcher 160 Grand Hornung's Random Dispatcher (TM 44), no save
Chaos Storm 180+8/r Super All in 120'r area are affected by Weird, Maze, and Chaos (as spells) every round
Grand Chaos 200/r Super All die rolls by all creatures within 240' of caster become either minimum (50%) or maximum (50%), check for each grouping of dice rolled