Psi(-9)


Level KXP Psi(-9)
mMG S
1 0 1-- -
2 3 2-- -
3 6 21- -
4 12 31- -
5 24 32- -
6 48 321 -
7 96 421 -
8 192 431 -
9 400 432 -
10 700 532 -
11 1000 542 -
12 1300 543 -
13 1600 643 -
14 1900 653 -
15 2200 654 -
16 2500 754 -
17 2800 764 -
18 3100 765 1
19 3400 765 2
20 3700 765 3
21 4000 765 4
22 4300 765 5
23 4600 766 5
24 4900 776 5
25 5200 776 6
26 5500 777 6
27 5800 777 7
28 6100 877 7
29 6400 887 7
30 6700 888 7
31 7000 888 8
32 7300 988 8
33 7600 998 8
34 7900 999 8
35 8200 999 9
36 8500 AAA A
TH Saves
PD RS PP BW Sp Fo Re Wi
+1  0  0  0  0  0  0  0  0
+2  1  1  1  1  1  1  1  1
+3  1  1  1  1  1  1  1  1
+4  2  2  2  2  2  2  2  2
+5  2  2  2  2  2  2  2  2
+6  3  3  3  3  3  3  3  3
+7  3  3  3  3  3  3  3  3
+8  4  4  4  4  4  4  4  4
+9  4  4  4  4  4  4  4  4
+10  5  5  5  5  5  5  5  5
+11  5  5  5  5  5  5  5  5
+12  6  6  6  6  6  6  6  6
+13  6  6  6  6  6  6  6  6
+14  7  7  7  7  7  7  7  7
+15  7  7  7  7  7  7  7  7
+16  8  8  8  8  8  8  8  8
+17  8  8  8  8  8  8  8  8
+18  9  9  9  9  9  9  9  9
Requisites: Int 12, Wis 0, Chr 12
Alignment: any
HD/level: d12
Weapon Prof.: 0+level
To Hit Table: Mon
Save Table: Mon
Reference: Synnibarr
Groups: Psionicist
 
See [Q(-9)]. CH is equal to level. Powers gained are chosen, not selected randomly.

Psi(-9)


Basic Psi-9 Information

This is psionic frequency -9 (negative 9). To see frequency 9, go to section [Q9].
 
An area's anti-radiation is given as a number called ARS, for Anti-Radiation Severity. If a character is subjected to radiation for longer than (Chr-ARS) turns, the effective ARS for that character goes up by one each turn until the area's ARS is reached. The character rolls Anti-Radiation Resistance (aRR), adjusted by the table below under "System Shock" each turn. If it fails, the character is Infected and makes no further aRR rolls. He suffers the permanent loss of Chr and Cml as shown below, degenerates at a rate equal to RS/h, and has a chance of developing an Sanity. He also "glows" at a radius (1st #) with his own RS (2nd #). The degeneration and glowing can be stopped with Remove Curse. If the character degenerates below 0 hp and then is cured, he will develop Mutate powers:
 
When you gain a wild talent in Psi-9, choose "Random" or "Choice". Random means your powers are randomly determined (you can drop some or all powers and reroll once per reset). Choice means you can choose your powers. Random gets more powers than Choice. Choice never gets Supers.
Regardless of the progression shown, you cannot use Majors until level 4, Grands until level 9, and Supers until level 16.
 
The check rating (CH) is equal to ½ of the character's highest level. The mutant has 6 tracks, one for each stat and equal to double the stat's normal value. A power's relevant stat track is reduced by it's check mod when it is used. A track is also reduced each time the main stat is reduced (1 for 1), even if the loss is temporary. If a track falls below it's stat, the stat is also reduced to the track's number until the track goes up again (1/h).
 
The Charisma loss is enforced and cannot be healed by any means. Classed Psi(-9) characters have no Chr loss.
 
anti-Rad
Severity
Chance
Sanity
System
Shock
Glow
Field
Chr
Loss
Cml
Loss
Random Wild
mMG S
Choice Wild
mMG S
1/4 0% +40% ½' / 0 0 -1 --- - --- -
1/2 5% +20% 1' / ¼ 0 -2 --- - --- -
1 10% 0% 1' / ½ -1 -3 1-- - 1-- -
2 15% -10% 2' / ½ -2 -4 11- - 2-- -
3 25% -20% 3' / 1 -2 -5 21- - 21- -
4 35% -30% 4' / 1 -3 -6 211 - 31- -
5 45% -40% 5' / 2 -3 -7 221 - 321 -
6 55% -50% 6' / 2 -4 -8 322 - 321 -
7 65% -60% 7' / 3 -6 -9 333 - 331 -
8 75% -70% 8' / 4 -8 -10 244 - 242 -
9 85% -80% 9' / 5 -10 -11 135 - 132 -
10 95% -90% 10' / 6 -12 -12 -26 1 -23 -

Psi(-9)


Psi-9 Minor Powers

# Name Check Description [perm. effects in brackets]
5 Blister-healer Chr/m [+1 TH, -1 dmg/att]
6 Damage Vulnerability Int/m Target gets -CH AC, +½CH dmg/att (save)
9 Gianted Wis/t [Mutate is x2 Height, -1 AC, -1 saves]
10 Electricity Suppressor Chr/r Resist Lightning
14 Reverse Epilepsy Chr/r -1P action, +1QP action
16 You'll Shoot Your Eye Out! Wis/r Target loses 1 eye (no save)
17 Loss of Limbs Wis/h Target is sharped (save)
22 Visibility Str/m Detect Invisibility
27 Lesser Anti-Psionics Power Dex/r [roll 1 Psi(-1)N minor] Uses it
33 No Poison For Me Wis/r Resist Poison ("death" becomes ½ max hp)
35 Resistance to Anti-Magic Chr/m CH*5% aMR (adjust @ 12th casting level)
37 Resistance to Anti-Psionics Dex/m CH*5% aPR (adj.@12th)
39 Nonsense Str/r Detect AntiMagic/AntiPsi/Undead/AL
43 Specific Reduction Int/m takes -1d4 dmg/m on contact w/ substance
46 Shorter Int/t [Mutant ½xHeight,-CH move rate] +CH Int
51 Steady Wis/r [+1 TH,+15% FRT/OL/PP]
53 Regenerate Limb Chr/m Regenerate a lost limb

Psi-9 Major Powers

# Name Check Description [perm. effects in brackets]
4 Become Brain-independent Dex/m Can use 2M /s, immune ment.attack
5 AntiBio Force: No Flight Chr/h Target cannot Fly/Levitate (no save)
6 AntiBio Force: Force Beam Chr/r Target in cocoon (save), no M actions
7 AntiBio Force:Vulnerability Chr/m -CH AC,+½CH dmg per attack (incl.spells) (no save)
9 AntiBio Force: Super Slow Chr/r -½CH Dex, -1P action, ÷CH move rate
14 Reintegration Beam Dex/r Cure Disintegration
23 AntiMagnetic Field Wis/m Int-CH check or metal move away CH*10'
26 Molecular Maintainer Wis/r Resist Disruption; Immune Disintegration
29 AntiParalysis Bolt Int/r Remove Paralyzation; Free Action
31 AntiPsionics Power Dex/r [roll 1 Psi(-1)N major] Uses it
33 Degenerator Chr/d Remove all regeneration sources on target (no save)
36 Stone Eyes Wis/r Gaze: Petrification (save)
42 Self-Transformer Str/r Polymorph Self
43 Trirestoration Dex/r Fix 1 effect that was dispelled within last r
44 Ultraweakness Int/r -CH Str, -CH more Str for Max.Press (no save)

Psi(-9)


Psi-9 Grand Powers

# Name Check Description [perm. effects in brackets]
1 Control Air: Armor Int/m +CH Saves, Armor has 10*CH hp
6 Energy Kinetic: Amplify Wis/r Add 3*CH dice to your next energy attack
15 Environ.: Create Clear Con/t Removes fog/smoke/darkness/etc.
16 Environ.: Remove Rainstorm Con/m Remove a rainstorm/snowstorm CH mi.rad
23 AntiGravity Kin.: Sword Chr/m Add 4*CH dmg per physical attack you do
27 Greater Psionics Power Wis/r [roll 1 Psi(-1)N grand] Uses it
28 Hyperkinetic:Hyper Inaction Wis/m -CH V actions, -CH AC (no save)
29 Hyperkinetic: Decr.Attacks Wis/r -CH P actions (yuck!) (no save)
30 Nightmare: Awaken Bolt Con/r Remove Sleep,Stun,Paralysis
32 Null AntiVoid: Magic Dex/r Caster severe allergic to & x1½ effect from magic
37 AntiPhoton Kin.: Shield Dex/r Reflects Darkness-based attacks
38 Exorcise Dex/m Remove Magic Jar, Possession
41 AntiTemporal: Start Time Str/r Removes Time Stop (can be done while time stopped!)
42 AntiTemporal: AntiTime Bolt Str/r De-ages target 10*(CHd4) years (save:½)
44 Transfixer Int/m Lend one power to target (save)

Psi-9 Super Powers

# Name Check Description [perm. effects in brackets]
1 DeAmplification Con/r (can borrow 1M) ÷CH effect on any effect
3 AntiBio Force: Lose Health Con/t -CH Con, degen all hit points each r (no save)
4 AntiBio Force: Inaccuracy Con/t People need a 20+CH to Autohit you
5 Reverse Contingency Con/d Dispel a Contingency and everything in it
6 Control Air: Less Damage Int/t x10 hp
10 Hyperkinetic: Decr.Actions Dex/r -CH/2 Swing actions (no save)
11 Hyperkinetic: Decr.Mentals Dex/r -CH Mental actions (no save)
12 Hyperkinetic:UnVersatility Dex/r -CH/4 Opposing actions (no save)
13 Polyrestoration Dex/r Trirestoration CH targets
14 Nightmare: Physical Blast Dex/r CHxCH'r,lose CHd4 physical stats (save:½)
15 Nightmare: Improver Beam Dex/r +CH/6 to being's multiplier (will be Set in 1r)
16 Null AntiVoid: Innates Dex/r Caster severe allergic to & x1½ effect from innates
21 DeShielder: DeShield Con/t 1000 dmg
24 Super Psionics Power Wis/r [pick 1 Psi(-1)N Super] Uses it
33 True Vulnerability Dex/m -CH*2% irreducible RR,MR,PsiR,InnateR,aPsiR (no ER)