Psi(-6)G


Level KXP Psi(-6)G
123 456 7
1 0 1-- --- -
2 3.5 2-- --- -
3 7 3-- --- -
4 14 31- --- -
5 28 32- --- -
6 56 43- --- -
7 112 431 --- -
8 224 432 --- -
9 336 543 --- -
10 560 543 1-- -
11 784 543 2-- -
12 1000 654 3-- -
13 1250 654 31- -
14 1500 654 32- -
15 1750 765 43- -
16 2000 765 431 -
17 2250 765 432 -
18 2500 776 543 -
19 2750 777 543 -
20 3000 777 543 1
21 3250 877 543 1
22 3500 877 543 2
23 3750 877 544 2
24 4000 877 544 3
25 4250 877 554 3
26 4500 877 555 3
27 4750 877 555 4
28 5000 877 655 4
29 5250 877 665 4
30 5500 877 665 5
31 5750 877 666 5
32 6000 877 766 5
33 6250 877 766 6
34 6500 887 776 6
35 6750 887 777 6
36 7000 888 777 7
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  5  3  8  2  3  1  0  1
+1  5  4  8  2  3  1  0  2
+2  6  4  8  3  4  2  0  2
+3  6  5  8  3  4  2  1  3
+4  6  5  9  3  4  2  1  3
+5  6  6  9  4  5  3  1  4
+6  7  6  9  4  5  3  2  4
+7  7  7  9  4  5  4  2  5
+8  7  7 10  5  6  4  2  5
+9  7  8 10  5  6  4  3  6
+10  8  8 10  5  6  5  3  6
+11  8  9 10  6  7  5  3  7
+12  8  9 11  6  7  6  4  7
+13  8 10 11  6  7  6  4  8
+14  9 10 11  7  8  6  4  8
+15  9 11 11  7  8  7  5  9
+16  9 11 12  7  9  7  5  9
+17  9 12 12  8  9  8  5 10
Requisites: Str 9, Wis 13, Chr 17
Alignment: any G
HD/level: 2d6+1
Weapon Prof.: 4+level/3
To Hit Table: War
Save Table: Psi
Reference: DM
Groups: Psionicist
 
Psi(-6)G is resisted using antiPsiR.
PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
1 Psi(-6)G PSP = 0.5 of a Psi1 PSP.
Psi(-6)G points are regained at Chr PSPs per hour.
Level 4: Pick one Soldier5 Level 1-3
Level 8: Pick one Soldier5 Level 5-7 or two Soldier5 Level 1-3
See [Q(-6)G] for rules and powers.

Psi(-6)G


[Q-6G] Angelic Psionics (Psi. Freq. -6G)

This is psionic frequency -6G (negative 6 G). To see frequency 6G, go to section [Q6].
 
PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
PSPs (wild talent) = Str + Wis + Chr*2 + LVL*7
1 Psi-6 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
 
Psi-6 is resisted using antiPsiR.
 
: You may use this power as a zero action. You cannot use more than one Psi(-6)G power per half-segment in this way. When you do this, put a “negative M action” flag on yourself (you can have more than one of these!). Each segment, if you have at least 1M remaining this round and you have “negative M action” flags, lose 1M action, you cannot use an M action this segment, and remove one “negative M action” flag. Note you can put yourself in a huge hole of borrowed M actions this way, especially if you keep doing stuff late in the round (when everyone is out of actions).

Psi(-6)G


Psi-6G First Heaven Powers

Name PSPs Effect
Angelfire 4+Q Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
Angelic Heal 2*N Cure N hp to one target (max N = 5+CL^2)
Angelic Heal Other † N Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
Avenge 13 Choose a target, you deal double weapon damage to that target this combat
Blinding Light 13 Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
Bloodboil 7/r Target takes CL holy blood dmg (no save) per segment
Exorcise 4 CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
Glimmer † 13/r Target can't be directly targetted; effects on him (including this) can still be targetted
Guardian † N Prevent N of the damage being done to one target
Holy Light 5 Pick any number of targets, those targets and yourself get -5 AC for 1 turn (no resistance)
Lightning 6 Target takes (CL+2)d6 holy lightning dmg (save: ˝)
Trumpet 3/m Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)

Psi-6G Second Heaven Powers

Name PSPs Effect
Angelic Blessing 13/h Non-winged flight CL*3"; +3 TH/dmg
Angelic Flight 7/h Winged flight CL*3"; If ceiling is less than 30' high, you must touch the ground every CL*5'
Angelic Wall 11/m DR 40/+CL
Brimstone 12 Three 35' radius areas: CL^2 holy fire dmg (no save)
Curator † 11/r Immune to ego of any multiplier, if you would've been controlled, you can't use the item
Pentecost 18+N 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
Possess 7/s Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
Renewal † 11 One target at negative hp is cured to 0 hp
Starlit 23/h Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision

Psi-6G Third Heaven Powers

Name PSPs Effect
Angelic Favor † 14 Summon a DL IV Angel/Deva, lasts until destroyed
Angelic Haste † 25/r +1P, +1V actions
Angelic Light † 14 Pick any number of targets, those targets and yourself get -15 AC for 1 turn (no resist)
Angelic Shield 11/t +CL AC; 0, destroy your Angelic Shield: instead gain +2*CL AC for rest of this segment
Deflect N/s iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
Insist Creature 25 Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
Locusts 25 Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
Mercy 14+N Any number of targets within sight (can include yourself) each gain N hp; max N = 30
Protector † 13/r Target gains 30 max hp (he does gain the 30 current hp too when this power is used)

Psi(-6)G


Psi-6G Fourth Heaven Powers

Name PSPs Effect
Banish 50 Capital S Stun demons/daemons/devils in a 70' radius (save vs. para at extra -CL)
Desolation 43+AL All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
Iridescence † 35/m Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
Luminescence 34 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
Retribution 16/r Can use an extra 1P one segment each round; doesn't stack with Wrath power below
To Salt 50 Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
Warp Time † 28/m Double AC vs. missiles; Resist breath weapons and area effects

Psi-6G Fifth Heaven Powers

Name PSPs Effect
Angelic Voices 22/m If everyone in your party has Psi(-6)G, whole party gets +10 AC/saves/TH/dmg
Apocalypse 60 Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
Chorus 23 Your summoned creatures are dispelled; gain their combined hp (can go above max)
Fury † 24/m Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
Insist Power † 75 Counter an effect which counters one of your effects
Platinum Angel 70/h Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
Resurrect/Destruct 70 Resurrection or Destruction

Psi-6G Sixth Heaven Powers

Name PSPs Effect
Holy Beam 80 Holy Bolt (1 group)
Worship 60/h Immune Opposition (as in Mirror), Truename Erased, Annihilation
Wrath † 35/r Can use an extra 1P each segment this round; Immune to Fire and Negative

Psi-6G Seventh Heaven Powers

Name PSPs Effect
Armageddon † 40/r Can use +1M/s this round; Immune Cold; Immune Shadow
Counterspell † 100 Counter an effect
Summon Angel 80 Summons a DL VIII Angel (good aligned Outer-planar creature)