Psi(-6)G
Level
| KXP
| Psi(-6)G 123 456 7
|
1
| 0
| 1-- --- -
| 2
| 3.5
| 2-- --- -
| 3
| 7
| 3-- --- -
|
4
| 14
| 31- --- -
| 5
| 28
| 32- --- -
| 6
| 56
| 43- --- -
|
7
| 112
| 431 --- -
| 8
| 224
| 432 --- -
| 9
| 336
| 543 --- -
|
10
| 560
| 543 1-- -
| 11
| 784
| 543 2-- -
| 12
| 1000
| 654 3-- -
|
13
| 1250
| 654 31- -
| 14
| 1500
| 654 32- -
| 15
| 1750
| 765 43- -
|
16
| 2000
| 765 431 -
| 17
| 2250
| 765 432 -
| 18
| 2500
| 776 543 -
|
19
| 2750
| 777 543 -
| 20
| 3000
| 777 543 1
| 21
| 3250
| 877 543 1
|
22
| 3500
| 877 543 2
| 23
| 3750
| 877 544 2
| 24
| 4000
| 877 544 3
|
25
| 4250
| 877 554 3
| 26
| 4500
| 877 555 3
| 27
| 4750
| 877 555 4
|
28
| 5000
| 877 655 4
| 29
| 5250
| 877 665 4
| 30
| 5500
| 877 665 5
|
31
| 5750
| 877 666 5
| 32
| 6000
| 877 766 5
| 33
| 6250
| 877 766 6
|
34
| 6500
| 887 776 6
| 35
| 6750
| 887 777 6
| 36
| 7000
| 888 777 7
|
|
TH
| Saves PD RS PP BW Sp Fo Re Wi
|
+0
| 5 3 8 2 3 1 0 1
| +1
| 5 4 8 2 3 1 0 2
| +2
| 6 4 8 3 4 2 0 2
|
+3
| 6 5 8 3 4 2 1 3
| +4
| 6 5 9 3 4 2 1 3
| +5
| 6 6 9 4 5 3 1 4
|
+6
| 7 6 9 4 5 3 2 4
| +7
| 7 7 9 4 5 4 2 5
| +8
| 7 7 10 5 6 4 2 5
|
+9
| 7 8 10 5 6 4 3 6
| +10
| 8 8 10 5 6 5 3 6
| +11
| 8 9 10 6 7 5 3 7
|
+12
| 8 9 11 6 7 6 4 7
| +13
| 8 10 11 6 7 6 4 8
| +14
| 9 10 11 7 8 6 4 8
|
+15
| 9 11 11 7 8 7 5 9
| +16
| 9 11 12 7 9 7 5 9
| +17
| 9 12 12 8 9 8 5 10
|
|
Requisites:
| Str 9, Wis 13, Chr 17
| Alignment:
| any G
| HD/level:
| 2d6+1
| Weapon Prof.:
| 4+level/3
| To Hit Table:
| War
| Save Table:
| Psi
| Reference:
| DM
| Groups:
| Psionicist
|
|
|
|
Psi(-6)G is resisted using antiPsiR.
| PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
| 1 Psi(-6)G PSP = 0.5 of a Psi1 PSP.
| Psi(-6)G points are regained at Chr PSPs per hour.
| Level 4: Pick one Soldier5 Level 1-3
| Level 8: Pick one Soldier5 Level 5-7 or two Soldier5 Level 1-3
| See [Q(-6)G] for rules and powers.
|
|
Psi(-6)G
[Q-6G] Angelic Psionics (Psi. Freq. -6G)
This is psionic frequency -6G (negative 6 G). To see frequency 6G, go to section [Q6].
|
| PSPs (classed) = (Chr or Wis/2 or Str/3) * (LVL+7)
| PSPs (wild talent) = Str + Wis + Chr*2 + LVL*7
| 1 Psi-6 PSP = 0.5 of a Psi1 PSP.
| Wild talents use HNCL/2 (half of highest level) for CL.
|
| For wild talent progression, take your PSPs, divide by 20, round down, and use that number as your ML in the classes' progression.
|
| Psi-6 is resisted using antiPsiR.
|
| †: You may use this power as a zero action. You cannot use more than one Psi(-6)G power per half-segment in this way. When you do this, put a “negative M action” flag on yourself (you can have more than one of these!). Each segment, if you have at least 1M remaining this round and you have “negative M action” flags, lose 1M action, you cannot use an M action this segment, and remove one “negative M action” flag. Note you can put yourself in a huge hole of borrowed M actions this way, especially if you keep doing stuff late in the round (when everyone is out of actions).
|
|
Psi(-6)G
Psi-6G First Heaven Powers
Name
| PSPs
| Effect
|
Angelfire
| 4+Q
| Spend Q psi points from non-Psi(-6) pools you have: Your next attack does +Q dmg
| Angelic Heal
| 2*N
| Cure N hp to one target (max N = 5+CL^2)
| Angelic Heal Other †
| N
| Cure N total hp to any number of targets, you lose N hp (max N = 10+2*CL^2)
|
Avenge
| 13
| Choose a target, you deal double weapon damage to that target this combat
| Blinding Light
| 13
| Target is blinded (RSW save), halves his AC (Spell save), loses next P action (BW save)
| Bloodboil
| 7/r
| Target takes CL holy blood dmg (no save) per segment
|
Exorcise
| 4
| CL dmg & CL^3 lbs. telekinesis in a 70' line (no save); for objects, can force item saves
| Glimmer †
| 13/r
| Target can't be directly targetted; effects on him (including this) can still be targetted
| Guardian †
| N
| Prevent N of the damage being done to one target
|
Holy Light
| 5
| Pick any number of targets, those targets and yourself get -5 AC for 1 turn (no resistance)
| Lightning
| 6
| Target takes (CL+2)d6 holy lightning dmg (save: ˝)
| Trumpet
| 3/m
| Each segment, if an enemy combatant does *not* attack you, he takes CL dmg (no save)
|
|
Psi-6G Second Heaven Powers
Name
| PSPs
| Effect
|
Angelic Blessing
| 13/h
| Non-winged flight CL*3"; +3 TH/dmg
| Angelic Flight
| 7/h
| Winged flight CL*3"; If ceiling is less than 30' high, you must touch the ground every CL*5'
| Angelic Wall
| 11/m
| DR 40/+CL
|
Brimstone
| 12
| Three 35' radius areas: CL^2 holy fire dmg (no save)
| Curator †
| 11/r
| Immune to ego of any multiplier, if you would've been controlled, you can't use the item
| Pentecost
| 18+N
| 35' radius: All targets make Will save (extra -CL-N*3 penalty) or Confused CL rounds
|
Possess
| 7/s
| Target dominated (Will save); takes (CL+3)^2 dmg/s; you can't use actions while this runs
| Renewal †
| 11
| One target at negative hp is cured to 0 hp
| Starlit
| 23/h
| Holy Fire Shield (half damage back in melee); +CL*20% RaRR; Ultravision
|
|
Psi-6G Third Heaven Powers
Name
| PSPs
| Effect
|
Angelic Favor †
| 14
| Summon a DL IV Angel/Deva, lasts until destroyed
| Angelic Haste †
| 25/r
| +1P, +1V actions
| Angelic Light †
| 14
| Pick any number of targets, those targets and yourself get -15 AC for 1 turn (no resist)
|
Angelic Shield
| 11/t
| +CL AC; 0, destroy your Angelic Shield: instead gain +2*CL AC for rest of this segment
| Deflect
| N/s
| iRMaMPaPIWR 3*N%; iXR 2*N%; iGR N%; cannot move while using; max N = 30
| Insist Creature
| 25
| Target creature is dominated (save vs. Will at -CL penalty) for CL rounds
|
Locusts
| 25
| Creeping doom with CL^3 insects (each having 1 hp and doing 1 dmg)
| Mercy
| 14+N
| Any number of targets within sight (can include yourself) each gain N hp; max N = 30
| Protector †
| 13/r
| Target gains 30 max hp (he does gain the 30 current hp too when this power is used)
|
|
Psi(-6)G
Psi-6G Fourth Heaven Powers
Name
| PSPs
| Effect
|
Banish
| 50
| Capital S Stun demons/daemons/devils in a 70' radius (save vs. para at extra -CL)
| Desolation
| 43+AL
| All psionic pools (including yours and friends) within 70' radius are emptied (use antiPsiR)
| Iridescence †
| 35/m
| Immune Fire (all variants), Positive, Prismatic, Chromatic, Light, Radiance, Blindness
|
Luminescence
| 34
| 70' radius: Holy Fireball CLd6, Prismatic Spray effect, Chromatic Orb effect, Blind (save)
| Retribution
| 16/r
| Can use an extra 1P one segment each round; doesn't stack with Wrath power below
| To Salt
| 50
| Petrify one target (save vs. petrif at extra -CL), if save take CL^2 holy salt dmg
|
Warp Time †
| 28/m
| Double AC vs. missiles; Resist breath weapons and area effects
|
|
Psi-6G Fifth Heaven Powers
Name
| PSPs
| Effect
|
Angelic Voices
| 22/m
| If everyone in your party has Psi(-6)G, whole party gets +10 AC/saves/TH/dmg
| Apocalypse
| 60
| Pick a 350' radius area, next segment, all in area take CL^3 vile dmg (no resistance)
| Chorus
| 23
| Your summoned creatures are dispelled; gain their combined hp (can go above max)
|
Fury †
| 24/m
| Troll regen 1/10 of max hp (round down) /s; Immune to Put Out of Misery / Coup de Grace
| Insist Power †
| 75
| Counter an effect which counters one of your effects
| Platinum Angel
| 70/h
| Immune to slay and Capital S Slay; do not die at any negative hp total (still unconscious)
|
Resurrect/Destruct
| 70
| Resurrection or Destruction
|
|
Psi-6G Sixth Heaven Powers
Name
| PSPs
| Effect
|
Holy Beam
| 80
| Holy Bolt (1 group)
| Worship
| 60/h
| Immune Opposition (as in Mirror), Truename Erased, Annihilation
| Wrath †
| 35/r
| Can use an extra 1P each segment this round; Immune to Fire and Negative
|
|
Psi-6G Seventh Heaven Powers
Name
| PSPs
| Effect
|
Armageddon †
| 40/r
| Can use +1M/s this round; Immune Cold; Immune Shadow
| Counterspell †
| 100
| Counter an effect
| Summon Angel
| 80
| Summons a DL VIII Angel (good aligned Outer-planar creature)
|
|