Psi(-12)L


Level KXP Psi(-12)L
1 0 (special)
2 1 (special)
3 2 (special)
4 4 (special)
5 8 (special)
6 16 (special)
7 32 (special)
8 64 (special)
9 128 (special)
10 256 (special)
11 512 (special)
12 1000 (special)
13 1250 (special)
14 1500 (special)
15 1750 (special)
16 2000 (special)
17 2250 (special)
18 2500 (special)
19 2750 (special)
20 3000 (special)
21 3250 (special)
22 3500 (special)
23 3750 (special)
24 4000 (special)
25 4250 (special)
26 4500 (special)
27 4750 (special)
28 5000 (special)
29 5250 (special)
30 5500 (special)
31 5750 (special)
32 6000 (special)
33 6250 (special)
34 6500 (special)
35 6750 (special)
36 7000 (special)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0 10  9  8  5  6  2  1  0
+0 10  9  8  6  6  2  1  0
+1 10  9  8  6  7  3  2  0
+1 12 11 10  8  9  3  2  1
+2 12 11 10  9  9  4  2  1
+2 12 11 10  9 10  4  3  1
+3 14 13 12 11 12  5  3  2
+3 14 13 12 12 12  5  4  2
+4 14 13 13 12 12  6  4  2
+4 16 15 14 14 15  6  4  3
+5 16 15 15 14 15  7  5  3
+5 16 15 15 15 15  7  5  3
+6 16 15 15 15 15  7  5  3
+6 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+7 16 15 15 15 15  7  5  3
+8 16 15 15 15 15  7  5  3
+8 16 15 15 15 15  7  5  3
Requisites: Con 14, Chr 12
Alignment: L any
HD/level: ++d0+5
Weapon Prof.: 1+level
To Hit Table: Rog
Save Table: Dwarf0
Reference: DM
Groups: Psionicist
 
Psi(-12)L is resisted using antiPsiR.
PSPs (classed) = (Con+Chr)*(Level)*2
1 Psi(-12)L PSP = 0.5 of a Psi1 PSP.
Psi(-12)L points are regained at Con PSPs per hour.
Level 6: +3 HNCL (highest non-Conc level) for purposes of qualifying for Concordant classes
Level 12: Another +3 HNCL (see Level 6) {ruling: these also affect the HNCL stat for Psi27}
See [Q(-12)L] for rules, powers, and power progression.

Psi(-12)L


[Q-12L] Legalistic Psionics (Psi. Freq. -12L)

 
PSPs (classed) = (Con+Chr)*(Level)*2
PSPs (wild talent) = (Con or Chr)*(Level)
1 Psi-12 PSP = 0.5 of a Psi1 PSP.
Wild talents use HNCL/2 (half of highest level) for CL.
 
Psi-12 does not have power progressions, instead, each power lists what ML it is available at.
Effects that modify ML will modify your effective level for which powers you can use.
 
Psi-12 is resisted using antiPsiR.
 
Spell Levels are given for powers in case they are needed for some other effect.
There are no powers beyond level 27/42.

Psi(-12)L


Psi-12L Powers

Class
Level
Wild
Level
Name PSPs Effect SL
1 1 Detect Law & Anti-Psi 3+3/t Detect Law & anti-Psi continuous (ask DM as a 0 action) 1
1 1 Anti-Psionic Resistance 4+3/t +5*CL% AntiPsiR 1
1 2 Charm Blast 8 One group is charmed (Will save), doesn't affect undead etc. 1
1 2 Blind/Unblind 9 Cure or Cause Blindness (RSW save) 1
2 3 Sort Papers 10 Sorts a CL' x CL' x CL' area of papers/books by a criteria 1
2 3 Law Bolt 11 CLxCL mental dmg to 1 target (Reflex:½); C-align x2 dmg 1
2 4 Choose Summoning I 12 Monster Summoning using ML I chart, you pick the result 1
2 4 Hold All Stats 10+3/t Hold All Stats 1
4 5 Big Brother 6+6/t Invisible Wizard Eye that follows target around (incl. Teleport) 2
4 5 Dispel Anti-Psi 14 Dispels one anti-Psi effect 2
4 6 Suggestion Blast 16 One group is suggested (Will save), all use same suggestion 2
4 6 Phantasmal Killer 18 Phantasmal Killer 2
5 7 Force Shape & Wrench 20 Force Shapechange & Wrench (no save, get ER & aNR) 2
5 7 Law Beam 22 CLxCL mental dmg in line (Reflex:½); C-align x2 dmg 2
5 8 Choose Summoning II 24 Monster Summoning using ML II chart, you pick the result 2
5 8 Hold Life 20+6/t Immune to XP/Stat Drain; Immune Aging 2
7 9 True Seeing 9+9/t True Seeing 3
7 9 Globe of Low Resistance 12+9/r Immune to SL 0-2 (all types), Resist SL 3-4 (all types) 3
7 10 Domination Blast 24 One group is dominated (Will save), *does* affect undead etc. 3
7 10 Major Creation 27 Major Creation 3
8 11 Choose Die Result 30 Choose result of one die roll (not "deep", only affects one die) 3
8 11 Law Double Beam 33 CLxCL mental dmg in 2 lines (Reflex:½); C-align x2 dmg 3
8 12 Choose Summoning III 36 Monster Summoning using ML III chart, you pick the result 3
8 12 Hold All 30+9/t Immune to XP/Stat/Multiplier/Action Drain, Aging, As You Are 3
10 13 See Through 12+12/t See through Dust of Disappearance & Mirage Arcana effects 4
10 13 Effect Immunity 16+12/t Pick any spell or power. You are immune to that effect. 4
10 14 Chain Question Mark 32 Remotely "wake up" or alert a friendly group on same DL 4
10 14 Shadow Walk 36 Shadow Walk 4
11 15 Duplicate Tech Item 40 Duplicate a x0 or x1 Technology Item 4
11 15 Law Triple Beam 44 CLxCL mental dmg in 3 lines (Reflex:½); C-align x2 dmg 4
11 16 Choose Summoning IV 48 Monster Summoning using ML IV chart, you pick the result 4
11 16 Clone 52 Clone (as spell) 4
12 18
13 20
14 22 Choose Summoning V 60 Monster Summoning using ML V chart, you pick the result 5
15 24
16 26
17 28 Law Quadruple Beam 55 CLxCLx2 mental dmg in 4 lines (no save); C-align x3 dmg 6
18 30 Choose Summoning VI 72 Monster Summoning using ML VI chart, you pick the result 7
19 32
20 34
21 36
22 37 Choose Summoning VII 84 Monster Summoning using ML VII chart, you pick the result 8
23 38
24 39 Sit Down Already! 300 All within sight (incl. party) are Set (no resistance/immunity). The current half-segment will end after the current stack, as everyone is considered to have spent all of their actions. 9+6
25 40 Law Quintruple Beam 66 CLxCLx3 mental dmg in 5 lines (no save); C-align x4 dmg 9
26 41 Choose Summoning VIII 96 Monster Summoning using ML VIII chart, you pick the result 9
27 42 Spirit Resistance 40+30/t +5*CL% XR 10