Multiply your maximum number of maintained effects by (LVL+1)/2.
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Level 1: May have 2 instances of abjuration spells running on others, that stack (so you can give people 2 Armor spells, 2 Stoneskin spells, etc.)
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Level 1: May material component abjuration spells for 2 effects of the same type, and at the same time increase range 0 to range touch.
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Level 1: Specialized in abjuration with no opposite school.
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Level 1: School robed in abjuration (each abjuration spell is 1 SL lower for you)
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Level 1: 0, LVL/d: An abjuration effect does not require a maintenance slot (it can still be dropped with a 0 action).
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Level 3: Your abjurations can't be dispelled or twisted.
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Level 5: (Single) material componenting for abjuration spells is free.
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Level 9: May have 3 instances of abjuration spells running on others, that stack.
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Level 9: May double material component abjuration spells (costing a total of 1M+1V) for 3 effects of the same type (range 0 -> 30').
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Level 9: Can hold abjuration effects across resets between sessions.
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Level 12: 1bM: If a monster randomly rolls to attack someone, you can have it attack you instead.
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Level 13: May have 4 instances of abjuration spells running on others, that stack.
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Level 13: May triple material component abjuration spells (costing a total of 1M+2V) for 4 effects of the same type (range 0 -> sight).
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Level 13: 1M: Steal someone else's abjuration effect. The other spellcaster (the person who created the effect, not necessarily the target) makes a Reflex save to resist this.
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Level 21: May have 5 instances of abjuration spells running on others, that stack.
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Level 21: May quadruple material component abjuration spells (costing a total of 1M+3V) for 5 effects of the same type (range 0 -> same plane in psi link).
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Level 27: Your abjurations cannot be disjoined or instantaneous-ed.
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