Lvl
| Profiteer Ability | -50% | -100% | -150%
| Act
| Base
| Bonus
| Bonus
|
1
| ("Twist") Find/Remove Wizard Abjurations/Priest Protections | Psionic Protections
| VM
| 0
| Dex-14
| Dex-19
| 1
| Any 0th level Ench/Charm spell is cast | any 1st || any 2nd ||| any 3rd etc.
| M
| 100
| Chr-3
| Chr-12
| 1
| Appraisal: Monetary Value | XP Value | Multiplier & Ego & Alignment | Know History
| M
| 10
| Int-13
| Int-15
|
1
| Attack (+1 TH per 10% made this segment)
| V
| 5
| Dex-12
| Dex-15
| 1
| Attack/backstab around corners (each 1% rating = 1 degree of angle around corner)
| 0
| 50
| Wis-11
| Wis-16
| 1
| Blend in (everyone believes OK that you're here)
| -
| 50
| Chr-12
| Chr-14
|
1
| Climb Walls | Overhangs | Upside-Down | Mid-Air | Air Walk | Wind Walk
| V
| 55
| Str-10
| Str-14
| 1
| Clown: -1 Wis, +50 Rogue points
| 1
| Comprehend Languages | Tongues | Message ( | per plane)
| 0
| 50
| Int-9
| Int-12
|
1
| Damage (+1 dmg per 10% made this segment; or multiply dmg by x(1+rating/200))
| V
| 0
| Str-15
| Str-18
| 1
| Deal x2 dmg with an attack | Spell | Psi power | Innate
| V
| 5
| Str-16
| Str-20
| 1
| Detect Lie or Undetectable Lie (1 at a time, cont.)
| -
| -
| -
| -
|
1
| Disguise | Alter Appearance
| M
| 25
| Chr-11
| Chr-13
| 1
| Ducking (+1 saves per 10% made this segment)
| V
| 0
| Wis-15
| Wis-18
| 1
| Ethereal Window | Astral | Phlogiston | Any Inner | Any Outer | UltraBlack
| MV
| 0
| Con-12
| Con-15
|
1
| Evasion (see Acrobat) ||| Spell Evasion | Psi Evasion | Innate Evasion
| V
| 0
| Dex-14
| Dex-18
| 1
| Extra parting shots (+1 attack per 50%)
| -
| 10
| Dex-9
| Dex-12
| 1
| Extra range on missiles (3' per 1%)
| -
| 10
| Wis-13
| Wis-15
|
1
| Find/Avoid Traps/Tricks/Specials/TerrainFeatures | Magic/Psi | OutPhase ( | whole party) ( || x2 ||| x3)
| V
| 0
| Dex-20
| Dex-25
| 1
| Find/Remove Specials: x1 multiplier | x2 mult. | x3 mult. (amount made = #' away)
| VV
| 20
| Dex-18
| Dex-22
| 1
| Find/Remove Traps: Mech. | Magic/Psi | OutPhase | Pro. (| do this 30' away)
| M
| 0
| Dex-14
| Dex-19
|
1
| Find/Remove x1 Traps/Tricks | Magic/Psi | OutPhase ( | 30' away)
| V
| 10
| Dex-4
| Dex-8
| 1
| Hide in Shadows/Crowds || Meld into Shadows/Mirrors/Crowds | Meld into the Air
| V
| 0
| Dex-14
| Dex-19
| 1
| Identify | Legend Lore
| M | 0
| 5
| Int-13
| Int-15
|
1
| inRR || inaRR || inaaRR ( | TechR in addition to RR)
| 0
| 30
| Con-13
| Con-18
| 1
| Know Visual History | Object Reading | Identify | Legend Lore
| 0 | M
| 0
| Wis-15
| Wis-17
| 1
| Legend Lore | Identify | Object Reading | Know Visual History
| 0 | M
| 0
| Int-15
| Int-17
|
1
| Locate Staircases on current DL || Out of Depth Monsters || Most Valuable Object
| MM
| 0
| Chr-20
| Chr-25
| 1
| NaturalR (NR) | NecromancyR (aNR) (1% = 1%) ( || cover all in group)
| -
| 0
| Con-9
| Con-25
| 1
| Open/Close Locks: Mech. | Magic/Psi | OutPhase (| do this 30' away)
| VM
| 5
| Dex-12
| Dex-16
|
1
| Pass without trace | Alter footprints || Plant Door || Transport via Plants
| ½V
|
| Wis-14
| Wis-19
| 1
| Pass without Trace || Etherealness || Probability Travel
| MV
| 0
| Chr-15
| Chr-21
| 1
| Pick Pockets/Shoplifting | Palm | Present | Immune PP
| P
| 15
| Dex-12
| Dex-16
|
1
| Rating/30 instances of Resist an element or eelement (doesn't "spread")
| -
| 30
| Con-10
| Con-15
| 1
| Read Languages | Decipher Code
| M
| 5
| Int-9
| Int-14
| 1
| Resources: Gain LVL*Chr*10 gp per reset.
|
1
| Self Destruct: You and your group takes (Rating) tech dmg.
| P
| 30*LVL
| Str-1
| Str-19
| 1
| Spying | ESP (without him knowing) || Capital E Extract
| -
| 10
| Int-11
| Int-14
| 1
| Spying || Reflecting Pool || untraceable & without his "ears burning"
| - || F
| 10
| Int-12
| Int-17
|
1
| Take ½ dmg from an Attack | Spell | Psi Power | Innate (|| Take 0 damage)
| V
| 5
| Con-16
| Con-20
| 1
| Tightrope Walking | Water Walking | Shadow Walking | Dimension Walking
| V
| 75
| Dex-11
| Dex-15
| 1
| Tracking | Trailing | Stalking
| V
| 0
| Int-12
| Int-15
|
1
| Unbutton/Untie (one item is de-equipped) |||| Power Word Strip (hits everything)
| V
| 10
| Wis-0
| Wis-12
| 1
| Understand how a tech item works (-5%/tech level)
| V
| 25
| Con-10
| Con-12
| 1
| Untwist - restore an effect that was dispelled/twisted (but not disjoined)
| 1V+1M
| 0
| Wis-14
| Wis-19
|
2
| Blink | Controlled Blink | Dimension Door with no Summoning Sickness
| M
| 15
| Wis-13
| Wis-18
| 2
| Can wield weapons of your size without Str requirement | +1 your size || +2 ||| +3
| -
| 5
| Str-14
| Str-19
| 2
| Deeppockets | Vanish | Rope Trick ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Int-8
| Int-20
|
2
| Feign Weakness (everyone thinks you're a x0 putz, unless you're hostile)
| 0
| 0
| Chr-15
| Chr-18
| 2
| Item Speed: One of your items gets +1E action || two items |||| one gets +1QE
| V
| 0
| Con-10
| Con-15
| 2
| Locate nearest dungeon within rating/5 miles | with deepest DL | with most valuable item
| 2M
| 0
| Chr-20
| Chr-25
|
2
| Lower Encumbrance | Zero Encumbrance | No Armor Penalty | AC types fully add
| P
| 5
| Str-14
| Str-19
| 2
| X-ray vision | Use innate ability through wall (amount made/10 is #' through wall)
| M
| 0
| Str-10
| Str-20
| 3
| ("Twirl") Find/Remove Guardian/Warding/Forbiddence effect on area
| M
| 20
| Dex-18
| Dex-28
|
3
| +(rating/50) wear locations (any body location you want)
| V
| 0
| Str-10
| Str-15
| 3
| Considered extra +(rating/25) weapon to hit
| V
| 0
| Str-5
| Str-15
| 3
| Summon a DL 1 Outer creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
|
3
| Summon a DL 1 Spirit of the Land creature ( || per extra DL)
| M
| 100
| Con-12
| Con-16
| 3
| Tree | Gaseous Form | Wraithform ||| I'm Gone (to my own Pocket Plane)
| M
| 0
| Wis-8
| Wis-20
| 4
| ++rating/100 to a die roll | Reroll a die roll || Counterspell || Object
| bM or hM
| 25
| Dex-16
| Dex-24
|
4
| All-Around Sight | Locate Object | Treasure Finding
| M
| 25
| Wis-15
| Wis-19
| 4
| Don't generate Alley encounters | Sewer/Attic | Old City at Night
| M
| 10
| Wis-15
| Wis-20
| 4
| Escape Bonds | Binding | Imprisonment/Time Stop || Get out of Put Down a Hole
| P
| 10
| Str-14
| Str-16
|
4
| Find/Remove Tricks: x1 multiplier || x2 multiplier ||| x3 multiplier (| do this 90' away)
| M
| 5
| Dex-18
| Dex-25
| 4
| Find/Remove x2 Traps/Tricks | Magic/Psi | OutPhase ( | 30') ( | x1 Special)
| V
| 20
| Dex-9
| Dex-12
| 4
| Gun Fu: +LVL to hit with guns; guns are always at least base #Att = 1; guns "open end" one better than normal.
|
4
| Identity Penetration | False Seeing | True Seeing
| MM
| 5
| Wis-11
| Wis-19
| 4
| Ignore or Counter an Interpose | Rescue | Escape | I'm Gone
| 0
| 0
| Wis-14
| Wis-19
| 4
| Sense Danger | Precognition | Choose Future | x1 Avoid Fate
| VM
| 25
| Wis-9
| Wis-12
|
4
| Wraithform | Dream Travel
| V
| 25
| Con-15
| Con-17
| 5
| BOMBS!: 1P, 1 charge (have LVL charges /d): LVL*(2m4) technological damage, area (no save, TechR to resist)
| 5
| Controlled Blink (max N*N feet, N is amount made)
| -
| 15
| Dex-9
| Dex-12
|
5
| Detect Invisibility | Force Shapechange | Wrench ||| See through Dust of Disappearance
| 2M
| 0
| Wis-12
| Wis-20
| 5
| Dimensional Folding || Proof against Teleportation
| M
| 40
| Int-7
| Int-20
| 5
| Identity Penetration | False Seeing | True Seeing ||| Know Truename
| MM
| 0
| Wis-12
| Wis-20
|
5
| Sorcery: Gain LVL in SL's as a Wizard progression, this progression must be flat or decreasing.
| 6
| Clairnasience | Eagle Eye Vision | Sending
| -
| 0
| Wis-12
| Wis-15
| 6
| Disembodied Hands | Unseen Servant | Invisible Stalker
| P
| 30
| Chr-10
| Chr-20
|
6
| Escape Entanglement/Web | Escape Maze | Escape Temporal Stasis || Escape Magical Grove
| bP
| 10
| Int-14
| Int-16
| 6
| Ethereal Spell / Ethereal Projection | Shadow Spell (project to Plane of Shadow)
| MM
| 35
| Wis-16
| Wis-21
| 6
| Fork Innate | Psionic | Magic | Radioactive
| bM
| -10
| Chr-22
| Chr-22
|
6
| Locate (anything unique) Across Planes | Clairvoyance there | TWE there
| M
| 0
| Int-12
| Int-15
| 6
| Locate Object in City || Country
| MM
|
|
|
| 6
| Lower/Ignore WaWR (reduce or ignore WaWR by rating) || iWaWR
| V/N
| 0
| Dex-10
| Dex-20
|
6
| Meld into Shadows/Mirrors/Crowds || Disperse
| VM
| 25
| Str-9
| Str-14
| 6
| Telekinesis (5 lb. per 1% made)
| M
| 10
| Int-13
| Int-17
| 7
| Avoid Fate x1 | x2 | x3 | x4 | x5 | etc.
| 2bM
| -20
| Wis*2-50
| Wis*2-50
|
7
| Dimension Door | Blink | Controlled Blink
| M
| 20
| Int-13
| Int-18
| 7
| Energy Control | Adaptation | Immune to Hostile Environments
| PV
| 30
| Con-9
| Con-12
| 7
| inWR || inaWR || inaaWR ( | CR in addition to WR)
| 0
| 0
| Str+Con-34
| Str+Con-44
|
7
| Ki Power (cast a Wiz Invocation spell) (penalty = -SL*50%) (#=SL) | Pri Invocation
| #M
| 0
| Int-14
| Int-38
| 7
| Repair a broken magic/psi/tech item, n=(XP value)/1000 (round up)
| nM
| 100
| -
| -
| 7
| Wilderness Power (any Priest Animal/Plant/Travellers) (penalty = -SL*50%) | Wiz Conjuration
| #M
| 0
| Cml-14
| Cml-38
|
8
| +(rating)% money, use at end of run before selling
| -
| 0
| Cml-9
| Cml-18
| 8
| Any Dex or Wis based Non-Weapon Proficiency (+1 per 25% made to the check)
| M
| 0
| Dex+Wis-28
| Dex+Wis-34
| 8
| Any Subability (+1 per 25% made to that subability)
| M
| 0
| Int-14
| Int-17
|
8
| Astral Spell / Astral Projection | Concordant Spell (project to Concordant Opposition)
| MMM
| 35
| Int-19
| Int-25
| 8
| Dispel Exhaustion | Heal |||| Reset
| M
| 0
| Con-16
| Con-20
| 8
| Find the Path ( | for each plane removed)
| MM
| 20
| Wis-10
| Wis-15
|
8
| Find/Remove x3 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x2 Special)
| M
| 20
| Int-13
| Int-15
| 8
| Immune to detection / divination effects
| -
| -
| -
| -
| 8
| Read Magic (Wizard/Priest) ||| Read Magic (Concordant)
| M
| 20
| Int-13
| Int-15
|
8
| Remove Capital B Blasted or Capital M Mauled from someone
| 3F
| 100
| -
| -
| 8
| Target loses next P action | Harm ||| Set
| M
| 0
| Chr-16
| Chr-20
| 8
| Your BOMBS! can hit two groups or can be set on a time delay, you have 3*LVL charges
|
9
| Ask the Local Lord | Highest Lvl in Plane | Chosen God | Ultraplanar | DM a question
| VM
| 0
| Chr-11
| Chr-21
| 9
| Better Resources: Gain LVL*Chr*10 item XP per reset, must all be spent on one item (any extra is wasted)
| 9
| Commune with Nature | Contact Other/Higher Plane || Contact Other Multiverse/Timeline (SFB LoopComm)
| 1V+1M
| 0
| Cml-22
| Cml-42
|
9
| Elemental Form | Para-Ele Form | Quasi-Ele Form ||| Semi-Ele Form
| PP
| 40
| Con-24
| Con-24
| 9
| Intrigue: 1M: Augury (that actually works) on your proposed action, or Choose Future
| M
| -
| -
| -
| 10
| Contact Other Plane | Foresight
| MM
| 0
| Chr-15
| Chr-18
|
10
| Doppleganger | Spirit Doppleganger | Polymorph Self | Shapechange
| MV
| 0
| Chr-16
| Chr-16
| 10
| Speed: (x2 move) | (+1V) | (+1P) | (+1M) | (+1 Full) | (+1 Opposing)
| VV
| 5
| Dex-14
| Dex-17
| 10
| Speed: +1A action per 50% rating | B's | C's (does not count as your haste)
| 2V
| 5
| Dex-14
| Dex-17
|
12
| Backstave (N/2% of your dmg is vile) || Stun (save=N-100)
| -
| 0
| Wis-26
| Wis-32
| 12
| Control Movements | Control Physicals | Control Mentals | Control 0 Actions
| MM
| 0
| Chr-19
| Chr-21
| 12
| Dismiss Elemental | Banishment | Dispel Evil/Good
| M
| 60
| Con-12
| Con-17
|
12
| Get save vs effects w/ no save, base=+0+items, each 5% is +1
| -
| 0
| Wis-20
| Wis-25
| 12
| Hold all Stats || Hold all Actions || Your actions can't be locked down
| 2M
| 0
| Chr-19
| Chr-21
| 15
| Avoid Spirit/Conc Effect (entire party): x1 || x2 || x3 etc.
| -
| -5
| Int-22
| Int-30
|
15
| Ethereal Spell | Ethereal Projection | Elemental Spell (project to an Elemental plane)
| 3M
| 35
| Wis-19
| Wis-25
| 15
| Phlogiston Spell / Phlogiston Projection | Time of Legends Spell (project to Time of Legends)
| MMMM
| 35
| Cml-22
| Cml-29
| 15
| The Man for the Job: 1F, 1/reset: Create a temporary (1 turn) x1 non-artifact item that is needed for a task
|
18
| Duplicate a Psi5 or Psi10 minor || major ||||| grand ( | Psi-5)
| M
| 0
| Con-15
| Con-22
| 18
| Duplicate a Psi6, 12, or 30 minor || major ||||| grand ( | -6 or -12)
| M
| 0
| Con-15
| Con-22
| 18
| Fork
| 1bM
| 100
| -
| -
|
18
| Loop Shift ||| Loop Travel
| 1V+2M
| 15
| Wis-34
| Wis-50
| 18
| Speak with Technology (giving it Pseudo-Intelligence)
| V
| 0
| Con-15
| Con-23
| 18
| Time Shift ||| Time Travel
| VMM
| 15
| Int-17
| Int-25
|
21
| Be a x2 being on defense ||||| x3 ||||||| x4 ||||||||| x5 etc.
| 0
| -150
| Luck-5
| Luck-10
| 21
| Find/Remove x4 Traps/Tricks | Magic/Psi | OutPhase( | 30') ( | x3 Special)
| V
| 40
| Dex-25
| Dex-25
| 21
| Shadow Magic | Shadow Walk | Shadow Flight | Become Shadow-form
| VM
| 0
| Int-17
| Int-20
|
21
| You act as a Spelljamming helm, 1X tech, (rating/10) SFB boxes
| V
| 0
| Con-20
| Con-28
| 24
| Destruction/Mordenkainen's Disjunction ||| Put Target Down a Hole
| PMM
| 0
| Int-19
| Int-25
| 24
| Restoration+Resurrection+Regenerate target ||| Get target out of the Hole
| 1P+2M
| 0
| Wis-19
| Wis-25
|
24
| See in Capital D Darkness
| -
| -
| -
| -
| 24
| Snap Silver Cord |||||| Put Target Down Deeper Hole |||||| Erase Truename
| M
| -30
| HNCL-24
| HNCL-24
| 27
| Duplicate a SL=1 Captain spell (x1 Conc. class) || SL=2 || SL=3 || etc.
| M
| 0
| Con-25
| Con-33
|
27
| Gate | Spell Gate for Innates ||||||||||||||||||||||||||||| (29 pipes) UltraBlack Gate
| MMMMM
| 50
| HCL-9
| HCL-18
| 27
| LimWish(#=1)| AlterReality(#=2)| Wish(#=3)| ChangeReality(#=4)| UnlimWish(#=5)
| #F
| 0
| Int-21
| Int-26
| 27
| Miracle 7 | Miracle 8 | Miracle 9 | Miracle 10 | Miracle 11
| (#-6)M
| 0
| Wis-21
| Wis-26
|
27
| Nuke (does a nuclear bomb; Rating/100 idmg in huge area)
| 2F
| 100
| Str-2
| Str-38
| 27
| Summon (and control) DL XI Far Realm, Immortal, Nightmare Dimension, or Tarraque World monster ( || per extra DL)
| MM
| 0
| Cml-55
| Cml-70
| 36
| Cast a 1st level Avangion or Clerical Elemental spell, it lasts for only 1 round (unless original duration is shorter)
| X or 4F
| 0
| Luck-9
| Luck-18
|
|