Professional Wrestler


Level KXP
Spells
1 0 (none)
2 1.9 (none)
3 3.8 (none)
4 7.6 (none)
5 15.2 (none)
6 30.4 (none)
7 60.8 (none)
8 121.6 (none)
9 243.2 (none)
10 480 (none)
11 720 (none)
12 960 (none)
13 1200 (none)
14 1440 (none)
15 1680 (none)
16 1920 (none)
17 2160 (none)
18 2400 (none)
19 2640 (none)
20 2880 (none)
21 3120 (none)
22 3360 (none)
23 3600 (none)
24 3840 (none)
25 4080 (none)
26 4320 (none)
27 4560 (none)
28 4800 (none)
29 5040 (none)
30 5280 (none)
31 5520 (none)
32 5760 (none)
33 6000 (none)
34 6240 (none)
35 6480 (none)
36 6720 (none)
TH Saves
PD RS PP BW Sp Fo Re Wi
+0  4  2  3  1  1  1  1  0
+1  5  2  4  2  1  1  1  0
+2  5  3  4  3  2  2  2  1
+3  6  4  5  4  3  2  2  1
+4  7  5  6  5  4  3  2  1
+5  8  5  7  6  4  3  3  2
+6  8  6  7  7  5  4  3  2
+7  9  7  8  8  6  4  4  2
+8 10  8  9  9  7  5  4  3
+9 11  8 10 10  7  5  4  3
+10 11  9 10 11  8  6  5  3
+11 12 10 11 12  9  6  5  4
+12 13 11 12 13 10  7  6  4
+13 14 11 13 14 10  7  6  4
+14 14 12 13 14 11  8  6  5
+15 14 12 14 14 11  8  7  5
+16 14 13 14 14 12  9  7  5
+17 15 13 14 14 12  9  8  6
Requisites: Str 16, Con 18
Alignment: any
HD/level: 1d20
Weapon Prof.: 4+level/2
To Hit Table: War
Save Table: War
Reference: WWF/WWE/WCW/ECW
Groups: Warrior
 
Exceptional Con.
Level 1: One Professional Wrestling style; +1 Professional Wrestling maneuver per level. See [P14].
Level 1: Free Double Specialization in one of these weapons (referred to as "Garbage" or "Plunder"): 2"x4" Barbed-Wire Board (Size M, 2d4/2d3); Championship Belt (Size M, 2d3/2d1); Dust/Powder (Size S, 1d1/1d1+blindness); Folding Chair (Size M, 1d6/1d4); Folding Table (Size L, 1d12/1d12); Kendo Stick (Size M, 1d4+3/1d4+2); Ladder (Size H, 1d16/1d12); Pillow (Size S, 1d1/1d1 +1 Chr dmg); Rope/Electrical Cord (Size S, 1d4/1d2+choking); Sledge Hammer (Size L, 1d12/1d8); Spanish Announce Table (Size H, 1d20/1d20); Stop Sign (Size M, 2d4/2d4); Timekeeping Bell (Size S, 1d6/1d2); Trash Can (Size L, 1d8/1d8). These weapons are free for you (no gp cost).
Level 1: Regeneration LVL hp/s.
Level 1: Can have a "Manager" or "Valet", which uses the same rules (and the same slot) as an Animal Companion.
Level 4: 1F, 1/w: Perform a "face turn" or "heel turn", which reverses your alignment. It's usually the G-E axis, but it can be the L-C axis, or both. TN characters may choose to become LG, LE, CG, or CE. "J" and "S" are reverses in the G-E axis. "A"-anything and "Nil" are reverses in the L-C axis.
Level 9: 1F, 1/month: Become involved in an "Angle". This is like a Geas or Quest against one enemy (or a group). If you succeed, you will gain a 10-100 KXP bonus (depending on difficulty). The DM will determine who your enemy is, but is usually related to current events in the campaign.
Level 9: Gain 10d10 Marks as followers. These are 1st level characters of various classes.
Level 18: Gain 10d10 Smarks as followers. These are 4th level characters of various classes.