Priest Picks


Level KXP
1 2
2 4
3 8
4 16
5 32
6 64
7 128
8 256
9 400
10 500
11 600
12 700
13 800
14 900
15 1000
16 1100
17 1200
18 1300
19 1400
20 1500
21 1600
22 1700
23 1800
24 1900
25 2000
26 2100
27 2200
28 2300
29 2400
30 2500
31 2600
32 2700
33 2800
34 2900
35 3000
36 3100
Gets one pick per level:
# picks Ability
1 +1 grand sphere
1 0, 1/d: Divine Intervention (automatic), usually resolved as a ML=LVL Outer-planar summon
1 1/reset: Choose an alignment. You do x2 dmg (spells & attacks) vs. that alignment
1 1M: Shut off target familiar or specialty priest power
1 1M: Target gets alignment changed to yours & target confused (Will save for each effect)
1 Animal empathy
1 Can use Omens and Turn Undead
1 Combining: 1V: Add your CL to target's CL this segment.
1 Detect/Identify Anti-Radiation & Anti-Magic
1 Immune to "skins" of all types (Stoneskin, etc.)
1 Immune to deafness or paralysis.
1 Regenerate LVL hp/m (this is not troll-like), you can regenerate another if touching
1 Specialization, Sphere
1 Specialization, Sphere
1 Wis bonus to Priest progression
2 0, 1/d: Counter a Divine Intervention
2 All of your edged weapons are "Defender"
2 Can convert P -> M actions
2 Can turn undead using just 1V action
2 Clairnasience & Tongues
2 Detect/Identify Anti-Psionics & Anti-Innates
2 Emulate the abilities of (LVL-3)/2 specialty priest powers
2 Immune to curse and Necromantic sphere spells
2 Regenerate LVL hp/r (this is troll-like), restore 1 stat point or limb /m, can touch
2 Specialty Priest pick
2 Specialty Priest pick
3 1M: Shut off Concordant effect (aXR to resist)
3 1M: Target is Pawned (2 saved, 1 missed save = Dominated)
3 Can turn anyone not of your Religion as if they were undead
3 Druid Shapechange (at level 7)
3 Regenerate LVL hp/s (troll-like, heals vile/perm dmg), restore XP/Lvl drain, within 30'
3 Time/Reality Stability; whenever a drastic event allows you 1 action to respond to it, you get 2 actions instead
3 Turn Undead
5 +1 Summon slot
5 Sphere robe (-1 SL) in one sphere