Prerequisite XP


Level KXP Effect
1 0 (S=1) x(Stat)/(Prereq.) XP, Max = x1.5 XP
2 0 (S=2) x(Stat)/(Prereq.) XP, Max = x2 XP
3 0 (S=3) x(Stat)/(Prereq.) XP, Max = x2.5 XP
4 0 (S=4) x(Stat)/(Prereq.) XP, Max = x3 XP
5 0 (S=5) x(Stat)/(Prereq.) XP, Max = x3.5 XP
6 0 (S=6) x(Stat)/(Prereq.) XP, Max = x4 XP
7 0 (S=7) x(Stat)/(Prereq.) XP, Max = x4.5 XP
8 0 (S=8) x(Stat)/(Prereq.) XP, Max = x5 XP
9 0 (S=9) x(Stat)/(Prereq.) XP, Max = x5.5 XP
10 0 (S=10) x(Stat)/(Prereq.) XP, Max = x6 XP
11 0 (S=11) x(Stat)/(Prereq.) XP, Max = x6.5 XP
12 0 (S=12) x(Stat)/(Prereq.) XP, Max = x7 XP
13 0 (S=13) x(Stat)/(Prereq.) XP, Max = x7.5 XP
14 0 (S=14) x(Stat)/(Prereq.) XP, Max = x8 XP
15 0 (S=15) x(Stat)/(Prereq.) XP, Max = x8.5 XP
16 0 (S=16) x(Stat)/(Prereq.) XP, Max = x9 XP
17 0 (S=17) x(Stat)/(Prereq.) XP, Max = x9.5 XP
18 0 (S=18) x(Stat)/(Prereq.) XP, Max = x10 XP
19 0 (S=19) x(Stat)/(Prereq.) XP, Max = x10.5 XP
20 0 (S=20) x(Stat)/(Prereq.) XP, Max = x11 XP
21 0 (S=21) x(Stat)/(Prereq.) XP, Max = x11.5 XP
22 0 (S=22) x(Stat)/(Prereq.) XP, Max = x12 XP
23 0 (S=23) x(Stat)/(Prereq.) XP, Max = x12.5 XP
24 0 (S=24) x(Stat)/(Prereq.) XP, Max = x13 XP
25 0 (S=25) x(Stat)/(Prereq.) XP, Max = x13.5 XP
26 0 (S=26) x(Stat)/(Prereq.) XP, Max = x14 XP
27 0 (S=27) x(Stat)/(Prereq.) XP, Max = x14.5 XP
28 0 (S=28) x(Stat)/(Prereq.) XP, Max = x15 XP
29 0 (S=29) x(Stat)/(Prereq.) XP, Max = x15.5 XP
30 0 (S=30) x(Stat)/(Prereq.) XP, Max = x16 XP
31 0 (S=31) x(Stat)/(Prereq.) XP, Max = x16.5 XP
32 0 (S=32) x(Stat)/(Prereq.) XP, Max = x17 XP
33 0 (S=33) x(Stat)/(Prereq.) XP, Max = x17.5 XP
34 0 (S=34) x(Stat)/(Prereq.) XP, Max = x18 XP
35 0 (S=35) x(Stat)/(Prereq.) XP, Max = x18.5 XP
36 0 (S=36) x(Stat)/(Prereq.) XP, Max = x19 XP
 
This mini-class costs zero XP to go up in level. The "S" number is the session number; so your level in the XP Mini-Class is equal to the session number.
This mini-class affects all your other classes (including other Mini classes). Divide your stat by the prerequisite for that stat, this is your XP multiplier, with a min of x1, and the max is given on the table. Example: If a class have a Int requirement of 10 and you have an 18 Int, multiply your XP by 1.8 (multiply by only 1.5 if the S=1).
If a class have multiple prerequisites, calculate them all, and take the lowest. If a class has no prerequisites (or they are all 0), just use the max given.
If you owe a stat anywhere, obviously this class doesn't do anything for that class.